OpenSceneGraph/include/osg/CullStack
Robert Osfield 348419219d Created new helper class osg::CullStack to handle the accumulation of projection,
modelview and culling sets, to be used during travesal of the scene graph, such
as the cull traversal.
2002-06-10 11:21:21 +00:00

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//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield
//Distributed under the terms of the GNU Library General Public License (LGPL)
//as published by the Free Software Foundation.
#ifndef OSG_CULLSTACK
#define OSG_CULLSTACK 1
#include <osg/CullingSet>
#include <osg/Viewport>
#include <osg/fast_back_stack>
#include <osg/Notify>
namespace osg {
/** A CullStack class which accumulates the current project, modelview matrices
and the CullingSet. */
class SG_EXPORT CullStack
{
public:
CullStack();
~CullStack();
typedef std::vector<ShadowVolumeOccluder> OccluderList;
enum CullingModeValues
{
NO_CULLING = 0x00,
VIEW_FRUSTUM_CULLING = 0x1,
SMALL_FEATURE_CULLING = 0x2,
SHADOW_OCCLUSION_CULLING = 0x4,
ENABLE_ALL_CULLING = 0xffffffff
};
typedef unsigned int CullingMode;
/** Sets the current CullingMode.*/
void setCullingMode(CullingMode mode) { _cullingMode = mode; }
/** Returns the current CullingMode.*/
CullingMode getCullingMode() const { return _cullingMode; }
void reset();
void pushViewport(osg::Viewport* viewport);
void popViewport();
void pushProjectionMatrix(osg::Matrix* matrix);
void popProjectionMatrix();
void pushModelViewMatrix(osg::Matrix* matrix);
void popModelViewMatrix();
void setSmallFeatureCullingPixelSize(float value) { _smallFeatureCullingPixelSize=value; }
float& getSmallFeatureCullingPixelSize() { return _smallFeatureCullingPixelSize; }
float getSmallFeatureCullingPixelSize() const { return _smallFeatureCullingPixelSize; }
/** Compute the pixel of an object at position v, with specified radius.*/
float pixelSize(const Vec3& v,float radius) const
{
return _modelviewCullingStack.back()->pixelSize(v,radius);
}
/** Compute the pixel of an bounding sphere.*/
float pixelSize(const BoundingSphere& bs) const
{
return pixelSize(bs.center(),bs.radius());
}
inline void disableOccluder(NodePath& nodePath)
{
_modelviewCullingStack.back()->disableOccluder(nodePath);
}
inline bool isCulled(const BoundingBox& bb)
{
return bb.isValid() && _modelviewCullingStack.back()->isCulled(bb);
}
inline bool isCulled(const BoundingSphere& bs)
{
return _modelviewCullingStack.back()->isCulled(bs);
}
inline bool isCulled(const osg::Node& node)
{
return node.isCullingActive() && _modelviewCullingStack.back()->isCulled(node.getBound());
}
inline void pushCurrentMask()
{
_modelviewCullingStack.back()->pushCurrentMask();
}
inline void popCurrentMask()
{
_modelviewCullingStack.back()->popCurrentMask();
}
inline osg::Viewport* getViewport();
inline osg::Matrix& getModelViewMatrix();
inline osg::Matrix& getProjectionMatrix();
inline const osg::Matrix getWindowMatrix();
inline const osg::Matrix& getMVPW();
inline const osg::Vec3& getEyeLocal() const { return _eyePointStack.back(); }
inline const osg::Vec3 getUpLocal() const
{
const osg::Matrix& matrix = *_modelviewStack.back();
return osg::Vec3(matrix(0,1),matrix(1,1),matrix(2,1));
}
inline const osg::Vec3 getLookVectorLocal() const
{
const osg::Matrix& matrix = *_modelviewStack.back();
return osg::Vec3(-matrix(0,2),-matrix(1,2),-matrix(2,2));
}
protected:
void pushCullingSet();
void popCullingSet();
CullingMode _cullingMode;
float _smallFeatureCullingPixelSize;
typedef fast_back_stack< ref_ptr<Matrix> > MatrixStack;
MatrixStack _projectionStack;
MatrixStack _modelviewStack;
MatrixStack _MVPW_Stack;
typedef fast_back_stack<ref_ptr<Viewport> > ViewportStack;
ViewportStack _viewportStack;
typedef fast_back_stack<Vec3> EyePointStack;
EyePointStack _eyePointStack;
typedef fast_back_stack<ref_ptr<CullingSet> > CullingStack;
CullingStack _clipspaceCullingStack;
CullingStack _projectionCullingStack;
CullingStack _modelviewCullingStack;
unsigned int _bbCornerNear;
unsigned int _bbCornerFar;
osg::Matrix _identity;
typedef std::vector< osg::ref_ptr<osg::Matrix> > MatrixList;
MatrixList _reuseMatrixList;
unsigned int _currentReuseMatrixIndex;
inline osg::Matrix* createOrReuseMatrix(const osg::Matrix& value);
};
inline osg::Viewport* CullStack::getViewport()
{
if (!_viewportStack.empty())
{
return _viewportStack.back().get();
}
else
{
return 0L;
}
}
inline osg::Matrix& CullStack::getModelViewMatrix()
{
if (!_modelviewStack.empty())
{
return *_modelviewStack.back();
}
else
{
return _identity;
}
}
inline osg::Matrix& CullStack::getProjectionMatrix()
{
if (!_projectionStack.empty())
{
return *_projectionStack.back();
}
else
{
return _identity;
}
}
inline const osg::Matrix CullStack::getWindowMatrix()
{
if (!_viewportStack.empty())
{
osg::Viewport* viewport = _viewportStack.back().get();
return viewport->computeWindowMatrix();
}
else
{
return _identity;
}
}
inline const osg::Matrix& CullStack::getMVPW()
{
if (!_MVPW_Stack.empty())
{
if (!_MVPW_Stack.back())
{
_MVPW_Stack.back() = createOrReuseMatrix(getModelViewMatrix());
(*_MVPW_Stack.back()) *= getProjectionMatrix();
(*_MVPW_Stack.back()) *= getWindowMatrix();
}
return *_MVPW_Stack.back();
}
else
{
return _identity;
}
}
inline Matrix* CullStack::createOrReuseMatrix(const osg::Matrix& value)
{
// skip of any already reused matrix.
while (_currentReuseMatrixIndex<_reuseMatrixList.size() &&
_reuseMatrixList[_currentReuseMatrixIndex]->referenceCount()>1)
{
notify(osg::NOTICE)<<"Warning:createOrReuseMatrix() skipping multiply refrenced entry."<< std::endl;
++_currentReuseMatrixIndex;
}
// if still within list, element must be singularly referenced
// there return it to be reused.
if (_currentReuseMatrixIndex<_reuseMatrixList.size())
{
Matrix* matrix = _reuseMatrixList[_currentReuseMatrixIndex++].get();
matrix->set(value);
return matrix;
}
// otherwise need to create new matrix.
osg::Matrix* matrix = osgNew Matrix(value);
_reuseMatrixList.push_back(matrix);
++_currentReuseMatrixIndex;
return matrix;
}
} // end of namespace
#endif