OpenSceneGraph/examples/osgtext3D/osgtext3D.cpp

276 lines
9.7 KiB
C++

/* OpenSceneGraph example, osgtext.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include <osg/ArgumentParser>
#include <osg/Material>
#include <osg/PositionAttitudeTransform>
#include <osg/io_utils>
#include <osgDB/ReadFile>
#include <osgDB/WriteFile>
#include <osgGA/StateSetManipulator>
#include <osgViewer/Viewer>
#include <osgViewer/ViewerEventHandlers>
#include <osgText/Text3D>
#include "TextNode.h"
class Text3DAttributeHandler : public osgGA::GUIEventHandler
{
public:
Text3DAttributeHandler(osgText::Text3D* aText3D)
: m_Text3D(aText3D)
{
}
~Text3DAttributeHandler()
{
}
virtual bool handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter&)
{
if (ea.getEventType() == osgGA::GUIEventAdapter::KEYUP)
{
if (ea.getKey() == osgGA::GUIEventAdapter::KEY_Up)
{
m_Text3D->setCharacterSize(m_Text3D->getCharacterHeight() + 0.1);
OSG_NOTICE<<"m_Text3D->getCharacterHeight() = " << m_Text3D->getCharacterHeight() << std::endl;
}
else if (ea.getKey() == osgGA::GUIEventAdapter::KEY_Down)
{
m_Text3D->setCharacterDepth(m_Text3D->getCharacterDepth() + 0.1);
OSG_NOTICE<<"m_Text3D->getCharacterDepth() = " << m_Text3D->getCharacterDepth() << std::endl;
}
else if (ea.getKey() == osgGA::GUIEventAdapter::KEY_Left)
{
static int counter = 1;
if (counter%3 == 0)
m_Text3D->setText("Press arrow keys.", osgText::String::ENCODING_UTF8);
else if (counter%3 == 1)
m_Text3D->setText("setText\nworks!", osgText::String::ENCODING_UTF8);
else if (counter%3 == 2)
m_Text3D->setText("setText really works?", osgText::String::ENCODING_UTF8);
else if (counter%3 == 3)
m_Text3D->setText("setText works, really!", osgText::String::ENCODING_UTF8);
++counter;
OSG_NOTICE<<"m_Text3D->getText().size() = " << m_Text3D->getText().size() << std::endl;
}
else if (ea.getKey() == osgGA::GUIEventAdapter::KEY_Right)
{
m_Text3D->setLineSpacing(m_Text3D->getLineSpacing() + 0.1);
OSG_NOTICE<<"m_Text3D->getLineSpacing() = " << m_Text3D->getLineSpacing() << std::endl;
}
}
return false;
}
private:
osgText::Text3D* m_Text3D;
};
int main(int argc, char** argv)
{
osg::ArgumentParser arguments(&argc, argv);
osgViewer::Viewer viewer(arguments);
std::string fontFile("arial.ttf");
while(arguments.read("-f",fontFile)) {}
osg::ref_ptr<osgText::Font> font = osgText::readRefFontFile(fontFile);
if (!font) return 1;
OSG_NOTICE<<"Read font "<<fontFile<<" font="<<font.get()<<std::endl;
std::string word("Press arrow keys.");
while (arguments.read("-w",word)) {}
osg::ref_ptr<osgText::Style> style = new osgText::Style;
float thickness = 0.1f;
while(arguments.read("--thickness",thickness)) {}
style->setThicknessRatio(thickness);
// set up any bevel if required
float r;
osg::ref_ptr<osgText::Bevel> bevel;
while(arguments.read("--rounded",r)) { bevel = new osgText::Bevel; bevel->roundedBevel2(r); }
while(arguments.read("--rounded")) { bevel = new osgText::Bevel; bevel->roundedBevel2(0.25); }
while(arguments.read("--flat",r)) { bevel = new osgText::Bevel; bevel->flatBevel(r); }
while(arguments.read("--flat")) { bevel = new osgText::Bevel; bevel->flatBevel(0.25); }
while(arguments.read("--bevel-thickness",r)) { if (bevel.valid()) bevel->setBevelThickness(r); }
if (bevel.valid())
{
while(arguments.read("--smooth-concave-Junctions") || arguments.read("--scj"))
{
bevel->setSmoothConcaveJunctions(true);
}
}
style->setBevel(bevel.get());
// set up outline.
while(arguments.read("--outline",r)) { style->setOutlineRatio(r); }
viewer.addEventHandler( new osgGA::StateSetManipulator(viewer.getCamera()->getOrCreateStateSet()) );
viewer.addEventHandler(new osgViewer::StatsHandler);
#if 1
osg::ref_ptr<osg::Group> group = new osg::Group;
float characterSize = 1.0f;
while(arguments.read("--size",characterSize)) {}
if (arguments.read("--2d"))
{
osgText::Text* text2D = new osgText::Text;
text2D->setFont(font.get());
text2D->setCharacterSize(characterSize);
text2D->setFontResolution(256,256);
text2D->setDrawMode(osgText::Text::TEXT | osgText::Text::BOUNDINGBOX);
text2D->setAxisAlignment(osgText::Text::XZ_PLANE);
text2D->setText(word);
osg::Geode* geode = new osg::Geode;
geode->addDrawable(text2D);
group->addChild(geode);
}
if (arguments.read("--TextNode"))
{
// experimental text node
osgText::TextNode* text = new osgText::TextNode;
text->setFont(font.get());
text->setStyle(style.get());
text->setTextTechnique(new osgText::TextTechnique);
text->setText(word);
text->update();
group->addChild(text);
}
else if (!arguments.read("--no-3d"))
{
osgText::Text3D* text3D = new osgText::Text3D;
// Does not help
text3D->setDataVariance(osg::Object::DYNAMIC);
text3D->setFont(font.get());
text3D->setStyle(style.get());
text3D->setCharacterSize(characterSize);
text3D->setDrawMode(osgText::Text3D::TEXT | osgText::Text3D::BOUNDINGBOX);
text3D->setAxisAlignment(osgText::Text3D::XZ_PLANE);
text3D->setText(word);
osg::Geode* geode = new osg::Geode;
geode->addDrawable(text3D);
group->addChild(geode);
osg::Vec4 color(1.0f, 1.0f, 1.0f, 1.0f);
while(arguments.read("--color",color.r(),color.g(),color.b(),color.a()))
{
OSG_NOTICE<<"--color "<<color<<std::endl;
text3D->setColor(color);
}
std::string imageFilename;
while(arguments.read("--image",imageFilename))
{
OSG_NOTICE<<"--image "<<imageFilename<<std::endl;
osg::ref_ptr<osg::Image> image = osgDB::readRefImageFile(imageFilename);
if (image.valid())
{
OSG_NOTICE<<" loaded image "<<imageFilename<<std::endl;
osg::StateSet* stateset = text3D->getOrCreateStateSet();
stateset->setTextureAttributeAndModes(0, new osg::Texture2D(image), osg::StateAttribute::ON);
}
}
while(arguments.read("--wall-color",color.r(),color.g(),color.b(),color.a()))
{
osg::StateSet* stateset = text3D->getOrCreateWallStateSet();
osg::Material* material = new osg::Material;
material->setDiffuse(osg::Material::FRONT_AND_BACK, color);
stateset->setAttribute(material);
}
while(arguments.read("--wall-image",imageFilename))
{
osg::ref_ptr<osg::Image> image = osgDB::readRefImageFile(imageFilename);
if (image.valid())
{
osg::StateSet* stateset = text3D->getOrCreateWallStateSet();
stateset->setTextureAttributeAndModes(0, new osg::Texture2D(image), osg::StateAttribute::ON);
}
}
while(arguments.read("--back-color",color.r(),color.g(),color.b(),color.a()))
{
osg::StateSet* stateset = text3D->getOrCreateBackStateSet();
osg::Material* material = new osg::Material;
material->setDiffuse(osg::Material::FRONT_AND_BACK, color);
stateset->setAttribute(material);
}
while(arguments.read("--back-image",imageFilename))
{
osg::ref_ptr<osg::Image> image = osgDB::readRefImageFile(imageFilename);
if (image)
{
osg::StateSet* stateset = text3D->getOrCreateBackStateSet();
stateset->setTextureAttributeAndModes(0, new osg::Texture2D(image), osg::StateAttribute::ON);
}
}
if (arguments.read("--size-quad"))
{
geode->addDrawable( osg::createTexturedQuadGeometry(osg::Vec3(0.0f,characterSize*thickness,0.0f),osg::Vec3(characterSize,0.0,0.0),osg::Vec3(0.0f,0.0,characterSize), 0.0, 0.0, 1.0, 1.0) );
}
if (arguments.read("--add-axes"))
{
group->addChild(osgDB::readRefNodeFile("axes.osgt"));
}
std::string mode;
if (arguments.read("--character-size-mode", mode))
{
if (mode == "screen_coords")
{
text3D->setCharacterSizeMode(osgText::TextBase::SCREEN_COORDS);
text3D->setCharacterSize(1080/4);
}
}
viewer.addEventHandler(new Text3DAttributeHandler(text3D));
}
viewer.setSceneData(group);
#endif
return viewer.run();
}