2e11c49742
The plugin requires the FBX SDK to be installed, available from http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=6837478"
52 lines
1.4 KiB
CMake
52 lines
1.4 KiB
CMake
# Locate FBX
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# This module defines:
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# FBX_INCLUDE_DIR, where to find the headers
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#
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# FBX_LIBRARY, FBX_LIBRARY_DEBUG
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# FBX_FOUND
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#
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# $FBX_DIR is an environment variable that would
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# correspond to the ./configure --prefix=$FBX_DIR
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IF(WIN32)
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SET(FBX_ROOT "$ENV{PROGRAMFILES}/Autodesk/FBX/FbxSdk/2010.2" CACHE PATH "Location of FBX SDK directory")
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ELSE(WIN32)
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SET(FBX_ROOT $ENV{FBX_DIR} CACHE PATH "Location of FBX SDK directory")
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ENDIF(WIN32)
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IF(APPLE)
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SET(FBX_LIBNAME "libfbxsdk_gcc4_ub")
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ELSEIF(CMAKE_COMPILER_IS_GNUCXX)
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SET(FBX_LIBNAME "libfbxsdk_gcc4")#TODO: libs are provided for GCC 3.4 & 4.0 in both 32 and 64 bit versions, but I don't know how to confgure that here.
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ELSEIF(MSVC71)
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SET(FBX_LIBNAME "fbxsdk_md2003")
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ELSEIF(MSVC80)
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SET(FBX_LIBNAME "fbxsdk_md2005")
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ELSEIF(MSVC90 OR MSVC_VER>1500)
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SET(FBX_LIBNAME "fbxsdk_md2008")
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ENDIF(APPLE)
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IF(CMAKE_CL_64)
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SET(FBX_LIBNAME ${FBX_LIBNAME}_amd64)
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ENDIF(CMAKE_CL_64)
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IF(APPLE)
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SET(FBX_LIBNAME_DEBUG ${FBX_LIBNAME})
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ELSE(APPLE)
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SET(FBX_LIBNAME_DEBUG ${FBX_LIBNAME}d)
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ENDIF(APPLE)
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FIND_PATH(FBX_INCLUDE_DIR fbxsdk.h
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${FBX_ROOT}/include
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)
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FIND_LIBRARY(FBX_LIBRARY ${FBX_LIBNAME} ${FBX_ROOT}/lib)
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FIND_LIBRARY(FBX_LIBRARY_DEBUG ${FBX_LIBNAME_DEBUG} ${FBX_ROOT}/lib)
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IF(FBX_LIBRARY AND FBX_LIBRARY_DEBUG AND FBX_INCLUDE_DIR)
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SET(FBX_FOUND "YES")
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ELSE(FBX_LIBRARY AND FBX_LIBRARY_DEBUG AND FBX_INCLUDE_DIR)
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SET(FBX_FOUND "NO")
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ENDIF(FBX_LIBRARY AND FBX_LIBRARY_DEBUG AND FBX_INCLUDE_DIR)
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