dd996a3289
forcing users to use osgDB::readRef*File() methods. The later is preferable as it closes a potential threading bug when using paging databases in conjunction with the osgDB::Registry Object Cache. This threading bug occurs when one thread gets an object from the Cache via an osgDB::read*File() call where only a pointer to the object is passed back, so taking a reference to the object is delayed till it gets reassigned to a ref_ptr<>, but at the same time another thread calls a flush of the Object Cache deleting this object as it's referenceCount is now zero. Using osgDB::readREf*File() makes sure the a ref_ptr<> is passed back and the referenceCount never goes to zero. To ensure the OSG builds when OSG_PROVIDE_READFILE is to OFF the many cases of osgDB::read*File() usage had to be replaced with a ref_ptr<> osgDB::readRef*File() usage. The avoid this change causing lots of other client code to be rewritten to handle the use of ref_ptr<> in place of C pointer I introduced a serious of templte methods in various class to adapt ref_ptr<> to the underly C pointer to be passed to old OSG API's, example of this is found in include/osg/Group: bool addChild(Node* child); // old method which can only be used with a Node* tempalte<class T> bool addChild(const osg::ref_ptr<T>& child) { return addChild(child.get()); } // adapter template method These changes together cover 149 modified files, so it's a large submission. This extent of changes are warrent to make use of the Object Cache and multi-threaded loaded more robust. git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@15164 16af8721-9629-0410-8352-f15c8da7e697
142 lines
3.9 KiB
C++
142 lines
3.9 KiB
C++
/* OpenSceneGraph example, osghangglide.
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
* of this software and associated documentation files (the "Software"), to deal
|
|
* in the Software without restriction, including without limitation the rights
|
|
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
* copies of the Software, and to permit persons to whom the Software is
|
|
* furnished to do so, subject to the following conditions:
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
* THE SOFTWARE.
|
|
*/
|
|
|
|
#include <math.h>
|
|
|
|
#include <osg/Geode>
|
|
#include <osg/Geometry>
|
|
#include <osg/Texture2D>
|
|
#include <osg/TexEnv>
|
|
#include <osg/Depth>
|
|
#include <osg/StateSet>
|
|
|
|
#include <osgDB/ReadFile>
|
|
|
|
#ifdef _MSC_VER
|
|
#pragma warning( disable : 4244 )
|
|
#pragma warning( disable : 4305 )
|
|
#endif
|
|
|
|
using namespace osg;
|
|
|
|
Node *makeSky( void )
|
|
{
|
|
int i, j;
|
|
float lev[] = { -5, -1.0, 1.0, 15.0, 30.0, 60.0, 90.0 };
|
|
float cc[][4] =
|
|
{
|
|
{ 0.0, 0.0, 0.15 },
|
|
{ 0.0, 0.0, 0.15 },
|
|
{ 0.4, 0.4, 0.7 },
|
|
{ 0.2, 0.2, 0.6 },
|
|
{ 0.1, 0.1, 0.6 },
|
|
{ 0.1, 0.1, 0.6 },
|
|
{ 0.1, 0.1, 0.6 },
|
|
};
|
|
float x, y, z;
|
|
float alpha, theta;
|
|
float radius = 20.0f;
|
|
int nlev = sizeof( lev )/sizeof(float);
|
|
|
|
Geometry *geom = new Geometry;
|
|
|
|
Vec3Array& coords = *(new Vec3Array(19*nlev));
|
|
Vec4Array& colors = *(new Vec4Array(19*nlev));
|
|
Vec2Array& tcoords = *(new Vec2Array(19*nlev));
|
|
|
|
|
|
int ci = 0;
|
|
|
|
for( i = 0; i < nlev; i++ )
|
|
{
|
|
for( j = 0; j <= 18; j++ )
|
|
{
|
|
alpha = osg::DegreesToRadians(lev[i]);
|
|
theta = osg::DegreesToRadians((float)(j*20));
|
|
|
|
x = radius * cosf( alpha ) * cosf( theta );
|
|
y = radius * cosf( alpha ) * -sinf( theta );
|
|
z = radius * sinf( alpha );
|
|
|
|
coords[ci][0] = x;
|
|
coords[ci][1] = y;
|
|
coords[ci][2] = z;
|
|
|
|
colors[ci][0] = cc[i][0];
|
|
colors[ci][1] = cc[i][1];
|
|
colors[ci][2] = cc[i][2];
|
|
colors[ci][3] = 1.0;
|
|
|
|
tcoords[ci][0] = (float)j/18.0;
|
|
tcoords[ci][1] = (float)i/(float)(nlev-1);
|
|
|
|
ci++;
|
|
}
|
|
|
|
|
|
}
|
|
|
|
for( i = 0; i < nlev-1; i++ )
|
|
{
|
|
DrawElementsUShort* drawElements = new DrawElementsUShort(PrimitiveSet::TRIANGLE_STRIP);
|
|
drawElements->reserve(38);
|
|
|
|
for( j = 0; j <= 18; j++ )
|
|
{
|
|
drawElements->push_back((i+1)*19+j);
|
|
drawElements->push_back((i+0)*19+j);
|
|
}
|
|
|
|
geom->addPrimitiveSet(drawElements);
|
|
}
|
|
|
|
geom->setVertexArray( &coords );
|
|
geom->setTexCoordArray( 0, &tcoords );
|
|
|
|
geom->setColorArray( &colors, Array::BIND_PER_VERTEX );
|
|
|
|
|
|
Texture2D *tex = new Texture2D;
|
|
tex->setImage(osgDB::readRefImageFile("Images/white.rgb"));
|
|
|
|
StateSet *dstate = new StateSet;
|
|
|
|
dstate->setTextureAttributeAndModes(0, tex, StateAttribute::OFF );
|
|
dstate->setTextureAttribute(0, new TexEnv );
|
|
dstate->setMode( GL_LIGHTING, StateAttribute::OFF );
|
|
dstate->setMode( GL_CULL_FACE, StateAttribute::ON );
|
|
|
|
|
|
// clear the depth to the far plane.
|
|
osg::Depth* depth = new osg::Depth;
|
|
depth->setFunction(osg::Depth::ALWAYS);
|
|
depth->setRange(1.0,1.0);
|
|
dstate->setAttributeAndModes(depth,StateAttribute::ON );
|
|
|
|
dstate->setRenderBinDetails(-2,"RenderBin");
|
|
|
|
geom->setStateSet( dstate );
|
|
|
|
Geode *geode = new Geode;
|
|
geode->addDrawable( geom );
|
|
|
|
geode->setName( "Sky" );
|
|
|
|
return geode;
|
|
}
|