OpenSceneGraph/include/osgUtil/TriStripVisitor
Marc Helbling da47f8a156 Adds an indexMesh option to disable mesh reindexation
This mainly breaks gles/osgjs when stripifying a MorphGeometry. It also
usually doesn't make sense to reindex an already indexed mesh.
2016-07-01 18:12:36 +02:00

109 lines
3.3 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGUTIL_TRISTRIPVISITOR
#define OSGUTIL_TRISTRIPVISITOR 1
#include <osg/NodeVisitor>
#include <osg/Geode>
#include <osg/Geometry>
#include <osgUtil/Optimizer>
#include <set>
namespace osgUtil {
/** A tri stripping visitor for converting Geometry surface primitives into tri strips.
* The current implementation is based upon Tanguy Fautre's triangulation code.
*/
class OSGUTIL_EXPORT TriStripVisitor : public BaseOptimizerVisitor
{
public:
/// default to traversing all children.
TriStripVisitor(Optimizer* optimizer=0) :
BaseOptimizerVisitor( optimizer, Optimizer::TRISTRIP_GEOMETRY),
_cacheSize( 16 ),
_minStripSize( 2 ),
_generateFourPointPrimitivesQuads ( false ),
_mergeTriangleStrips( false ),
_indexMesh( true )
{}
/** Convert mesh primitives in Geometry into Tri Strips.
* Converts all primitive types except points
* and lines, linestrips which it leaves unchanged.
*/
void stripify(osg::Geometry& drawable);
void mergeTriangleStrips(osg::Geometry::PrimitiveSetList& primitives);
/** Stripify (make into strips of tria or quads) the accumulated list of Geometry drawables.*/
void stripify();
/// Accumulate the Geometry drawables to make into strips.
virtual void apply(osg::Geode& geode);
inline void setCacheSize( unsigned int size )
{
_cacheSize = size;
}
inline unsigned int getCacheSize() const
{
return _cacheSize;
}
inline void setMinStripSize( unsigned int size )
{
_minStripSize = size;
}
inline unsigned int getMinStripSize() const
{
return _minStripSize;
}
inline void setIndexMesh( bool allow )
{
_indexMesh = allow;
}
inline bool getIndexMesh() const
{
return _indexMesh;
}
void setGenerateFourPointPrimitivesQuads(bool flag) { _generateFourPointPrimitivesQuads = flag; }
bool getGenerateFourPointPrimitivesQuads() const { return _generateFourPointPrimitivesQuads; }
void setMergeTriangleStrips(bool flag) { _mergeTriangleStrips = flag; }
bool getMergeTriangleStrips() const { return _mergeTriangleStrips; }
private:
typedef std::set<osg::Geometry*> GeometryList;
unsigned int _cacheSize;
unsigned int _minStripSize;
GeometryList _geometryList;
bool _generateFourPointPrimitivesQuads;
bool _mergeTriangleStrips;
bool _indexMesh;
};
}
#endif