96 lines
3.6 KiB
C++
96 lines
3.6 KiB
C++
// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/BoundingBox>
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#include <osg/CameraNode>
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#include <osg/CopyOp>
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#include <osg/Drawable>
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#include <osg/Matrix>
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#include <osg/Object>
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#include <osg/PrimitiveSet>
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#include <osg/State>
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#include <osg/StateSet>
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#include <osg/Texture2D>
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#include <osg/Vec2>
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#include <osg/Vec3>
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#include <osgSim/Impostor>
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#include <osgSim/ImpostorSprite>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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BEGIN_OBJECT_REFLECTOR(osgSim::ImpostorSprite)
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I_BaseType(osg::Drawable);
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I_Constructor0();
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I_Method0(osg::Object *, cloneType);
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, x);
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
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I_Method0(const char *, libraryName);
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I_Method0(const char *, className);
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I_Method1(void, setParent, IN, osgSim::Impostor *, parent);
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I_Method0(osgSim::Impostor *, getParent);
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I_Method0(const osgSim::Impostor *, getParent);
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I_Method1(void, setStoredLocalEyePoint, IN, const osg::Vec3 &, v);
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I_Method0(const osg::Vec3 &, getStoredLocalEyePoint);
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I_Method1(void, setLastFrameUsed, IN, int, frameNumber);
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I_Method0(int, getLastFrameUsed);
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I_Method0(osg::Vec3 *, getCoords);
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I_Method0(const osg::Vec3 *, getCoords);
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I_Method0(osg::Vec2 *, getTexCoords);
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I_Method0(const osg::Vec2 *, getTexCoords);
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I_Method0(osg::Vec3 *, getControlCoords);
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I_Method0(const osg::Vec3 *, getControlCoords);
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I_Method1(float, calcPixelError, IN, const osg::Matrix &, MVPW);
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I_Method3(void, setTexture, IN, osg::Texture2D *, tex, IN, int, s, IN, int, t);
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I_Method0(osg::Texture2D *, getTexture);
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I_Method0(const osg::Texture2D *, getTexture);
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I_Method0(int, s);
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I_Method0(int, t);
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I_Method1(void, drawImplementation, IN, osg::State &, state);
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I_Method1(bool, supports, IN, const osg::Drawable::AttributeFunctor &, x);
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I_Method1(void, accept, IN, osg::Drawable::AttributeFunctor &, af);
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I_Method1(bool, supports, IN, const osg::Drawable::ConstAttributeFunctor &, x);
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I_Method1(void, accept, IN, osg::Drawable::ConstAttributeFunctor &, af);
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I_Method1(bool, supports, IN, const osg::PrimitiveFunctor &, x);
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I_Method1(void, accept, IN, osg::PrimitiveFunctor &, pf);
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I_Method0(osg::BoundingBox, computeBound);
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I_Method1(void, setCameraNode, IN, osg::CameraNode *, camera);
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I_Method0(osg::CameraNode *, getCameraNode);
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I_Method0(const osg::CameraNode *, getCameraNode);
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I_Property(osg::CameraNode *, CameraNode);
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I_ReadOnlyProperty(osg::Vec3 *, ControlCoords);
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I_ReadOnlyProperty(osg::Vec3 *, Coords);
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I_Property(int, LastFrameUsed);
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I_Property(osgSim::Impostor *, Parent);
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I_Property(const osg::Vec3 &, StoredLocalEyePoint);
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I_ReadOnlyProperty(osg::Vec2 *, TexCoords);
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I_ReadOnlyProperty(osg::Texture2D *, Texture);
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END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osgSim::ImpostorSpriteManager)
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I_BaseType(osg::Referenced);
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I_Constructor0();
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I_Method0(bool, empty);
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I_Method0(osgSim::ImpostorSprite *, first);
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I_Method0(osgSim::ImpostorSprite *, last);
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I_Method1(void, push_back, IN, osgSim::ImpostorSprite *, is);
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I_Method1(void, remove, IN, osgSim::ImpostorSprite *, is);
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I_Method3(osgSim::ImpostorSprite *, createOrReuseImpostorSprite, IN, int, s, IN, int, t, IN, int, frameNumber);
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I_Method0(osg::StateSet *, createOrReuseStateSet);
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I_Method0(void, reset);
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END_REFLECTOR
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