OpenSceneGraph/examples/osgsequence/osgsequence.cpp
Robert Osfield c4279bd5f1 Ported following examples to osgViewer:
osgparticleeffects
osgphotoalbum
osgpick
osgpoints
osgpointsprite
osgprecipitation
osgprerender
osgprerendercubemap
osgreflect
osgscalarbar
osgscribe
osgsequence
osgplanets
2007-01-10 13:52:22 +00:00

238 lines
6.8 KiB
C++

// -*-c++-*-
/*
* This application is open source and may be redistributed and/or modified
* freely and without restriction, both in commericial and non commericial
* applications,as long as this copyright notice is maintained.
*
* This application is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*/
#include <osgText/Text>
#include <osg/Geode>
#include <osg/Group>
#include <osg/Projection>
#include <osg/Sequence>
#include <osg/MatrixTransform>
#include <osgDB/ReadFile>
#include <osgViewer/Viewer>
#include <iostream>
// create text drawable at 'pos'
osg::Geode* createText(const std::string& str, const osg::Vec3& pos)
{
// text drawable
osgText::Text* text = new osgText::Text;
text->setFont(std::string("fonts/arial.ttf"));
text->setPosition(pos);
text->setText(str);
// geode
osg::Geode* geode = new osg::Geode;
geode->addDrawable(text);
return geode;
}
osg::Node* createTextGroup(const char** text)
{
osg::Group* group = new osg::Group;
osg::Vec3 pos(120.0f, 800.0f, 0.0f);
const osg::Vec3 delta(0.0f, -60.0f, 0.0f);
// header
const char** t = text;
group->addChild(createText(*t++, pos));
pos += delta;
// remainder of text under sequence
osg::Sequence* seq = new osg::Sequence;
group->addChild(seq);
while (*t) {
seq->addChild(createText(*t++, pos));
seq->setTime(seq->getNumChildren()-1, 2.0f);
pos += delta;
}
// loop through all children
seq->setInterval(osg::Sequence::LOOP, 0,-1);
// real-time playback, repeat indefinitively
seq->setDuration(1.0f, -1);
// must be started explicitly
seq->setMode(osg::Sequence::START);
return group;
}
osg::Node* createHUD(osg::Node* node)
{
// absolute transform
osg::MatrixTransform* modelview_abs = new osg::MatrixTransform;
modelview_abs->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
modelview_abs->setMatrix(osg::Matrix::identity());
modelview_abs->addChild(node);
// 2D projection node
osg::Projection* projection = new osg::Projection;
projection->setMatrix(osg::Matrix::ortho2D(0,1280,0,1024));
projection->addChild(modelview_abs);
// turn off lighting and depth test
osg::StateSet* state = modelview_abs->getOrCreateStateSet();
state->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
state->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
return projection;
}
osg::Node* createScaledNode(osg::Node* node, float targetScale)
{
// create scale matrix
osg::MatrixTransform* transform = new osg::MatrixTransform;
const osg::BoundingSphere& bsphere = node->getBound();
float scale = targetScale / bsphere._radius;
transform->setMatrix(osg::Matrix::scale(scale,scale,scale));
transform->setDataVariance(osg::Object::STATIC);
transform->addChild(node);
// rescale normals
osg::StateSet* state = transform->getOrCreateStateSet();
state->setMode(GL_NORMALIZE, osg::StateAttribute::ON);
return transform;
}
osg::Sequence* createSequence(osg::ArgumentParser& arguments)
{
// assumes any remaining parameters are models
osg::Sequence* seq = new osg::Sequence;
for (int i = 1; i < arguments.argc(); ++i)
{
// load model
osg::Node* node = osgDB::readNodeFile(arguments[i]);
if (!node) {
continue;
}
seq->addChild(createScaledNode(node, 100.0f));
seq->setTime(seq->getNumChildren()-1, 1.0f);
}
// loop through all children
seq->setInterval(osg::Sequence::LOOP, 0,-1);
// real-time playback, repeat indefinitively
seq->setDuration(1.0f, -1);
seq->setMode(osg::Sequence::START);
return seq;
}
// event handler to control sequence
class SequenceEventHandler : public osgGA::GUIEventHandler
{
public:
SequenceEventHandler(osg::Sequence* seq)
{
_seq = seq;
}
// handle keydown events
virtual bool handle(const osgGA::GUIEventAdapter& ea,
osgGA::GUIActionAdapter&)
{
if (ea.getEventType() == osgGA::GUIEventAdapter::KEYDOWN) {
switch (ea.getKey()) {
case 's':
{
osg::Sequence::SequenceMode mode = _seq->getMode();
if (mode == osg::Sequence::STOP) {
mode = osg::Sequence::START;
std::cerr << "Start" << std::endl;
}
else if (mode == osg::Sequence::PAUSE) {
mode = osg::Sequence::RESUME;
std::cerr << "Resume" << std::endl;
}
else {
mode = osg::Sequence::PAUSE;
std::cerr << "Pause" << std::endl;
}
_seq->setMode(mode);
}
break;
case 'l':
{
osg::Sequence::LoopMode mode;
int begin, end;
_seq->getInterval(mode, begin, end);
if (mode == osg::Sequence::LOOP) {
mode = osg::Sequence::SWING;
std::cerr << "Swing" << std::endl;
}
else {
mode = osg::Sequence::LOOP;
std::cerr << "Loop" << std::endl;
}
_seq->setInterval(mode, begin, end);
}
break;
default:
break;
}
}
return false;
}
private:
osg::ref_ptr<osg::Sequence> _seq;
};
int main( int argc, char **argv )
{
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc,argv);
// construct the viewer.
osgViewer::Viewer viewer;
// root
osg::Group* rootNode = new osg::Group;
// create info display
const char* text[] = {
"osg::Sequence Mini-Howto",
"- can be used for simple flip-book-style animation",
"- is subclassed from osg::Switch",
"- assigns a display duration to each child",
"- can loop or swing through an interval of it's children",
"- can repeat the interval a number of times or indefinitively",
"- press 's' to start/pause/resume",
"- press 'l' to toggle loop/swing mode",
NULL
};
rootNode->addChild(createHUD(createTextGroup(text)));
// add sequence of models from command line
osg::Sequence* seq = createSequence(arguments);
rootNode->addChild(seq);
// add model to viewer.
viewer.setSceneData(rootNode);
// add event handler to control sequence
viewer.addEventHandler(new SequenceEventHandler(seq));
return viewer.run();
}