OpenSceneGraph/include/osg/buffered_value

114 lines
2.9 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_BUFFERED_VALUE
#define OSG_BUFFERED_VALUE 1
#include <osg/DisplaySettings>
#include <vector>
namespace osg {
/** Simple buffered value array which is used for values that need to multibuffered on
* one per graphics context basis.*/
template<class T>
class buffered_value
{
public:
inline buffered_value():
_array(DisplaySettings::instance()->getMaxNumberOfGraphicsContexts(),0)
{}
buffered_value& operator = (const buffered_value& rhs)
{
_array = rhs._array;
return *this;
}
inline void setAllElementsTo(const T& t) { std::fill(_array.begin(),_array.end(),t); }
inline void clear() { _array.clear(); }
inline bool empty() const { return _array.empty(); }
inline unsigned int size() const { return _array.size(); }
inline T& operator[] (unsigned int pos)
{
// automatically resize array.
if (_array.size()<=pos)
_array.resize(pos+1,0);
return _array[pos];
}
/* // do we implement the const version???
inline T operator[] (unsigned int pos) const
{
return 0;
}
*/
protected:
std::vector<T> _array;
};
template<class T>
class buffered_object
{
public:
inline buffered_object():
_array(DisplaySettings::instance()->getMaxNumberOfGraphicsContexts())
{}
buffered_object& operator = (const buffered_object& rhs)
{
_array = rhs._array;
return *this;
}
inline void setAllElementsTo(const T& t) { std::fill(_array.begin(),_array.end(),t); }
inline void clear() { _array.clear(); }
inline bool empty() const { return _array.empty(); }
inline unsigned int size() const { return _array.size(); }
inline T& operator[] (unsigned int pos)
{
// automatically resize array.
if (_array.size()<=pos)
_array.resize(pos+1);
return _array[pos];
}
/* // do we implement the const version???
inline T operator[] (unsigned int pos) const
{
return 0;
}
*/
protected:
std::vector<T> _array;
};
}
#endif