OpenSceneGraph/include
OpenSceneGraph git repository 4c3141b62e
Fixed indentation
2018-03-23 17:00:00 +00:00
..
OpenThreads Added missing export 2016-10-07 12:17:03 +01:00
osg Added osg::UnfiromBase* StateSet::getUniformBase(..) and osg::Uniform* StateSet::getUniform(..) methods to help with backwards compatibility 2018-03-19 12:08:28 +00:00
osgAnimation Small readability improvements 2017-11-11 12:45:55 +00:00
osgDB Fixed indentation 2018-03-23 17:00:00 +00:00
osgFX Changed osgFX::MultiTextureControl so that it uses an osg::FloatArray internally to enable sharing with osg::Uniform. 2015-01-23 13:51:09 +00:00
osgGA Add a comment explaining some confusing code in UpdateVisitor and EventVisitor 2017-02-03 17:39:56 +01:00
osgManipulator osgManiputor: TranslateInLineCommand wants Vec3d instead of Vec3 2016-12-08 10:12:17 -05:00
osgParticle Introduced Drawable::CreateVertexArrayStateCallback to enable customization of how VertexArrayState objects. 2017-11-29 14:22:31 +00:00
osgPresentation added call to copy constructor for virtual base classes in copy constructor of derived classes, removed these for abstract classes 2016-08-29 10:41:40 +02:00
osgShadow Added template addShader() method to make it easier to pass ref_ptr<osg::Shader> 2017-11-27 15:40:21 +00:00
osgSim Refactored ImpostorSprite so that it no longer uses GLBeginEndAdapter 2016-10-11 11:29:29 +01:00
osgTerrain Typo fix 2017-11-29 21:20:10 +00:00
osgText Introduced Drawable::CreateVertexArrayStateCallback to enable customization of how VertexArrayState objects. 2017-11-29 14:22:31 +00:00
osgUI fix colliding include guards and spurious #define OSGUI_EXPORT 2016-08-29 09:40:21 +02:00
osgUtil Refactored osgUtil::ShaderGen to use #pragma(tic) shader composition. 2018-03-14 08:22:45 +00:00
osgViewer Added script to identify Windows version 2017-11-30 12:53:24 +01:00
osgVolume Added Texture2D include to resolve VS build issue 2017-03-29 09:12:14 +01:00
osgWidget fix vc2017 compile warning 'unsigned int' to 'const char' 2018-01-15 16:42:31 +01:00