OpenSceneGraph/src/osgText/GlyphGeometry.h
Robert Osfield 820166b49d Rewrote the Text3D bevel implementation to automatically adjust bevel thickness to avoid overalapping and erronous tesselation.
Added osgText::Bevel::s/getRoundedConcaveJunctions(bool) to control how the bevel should be tessellated around concave junctions on the glyph boundary.


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14871 16af8721-9629-0410-8352-f15c8da7e697
2015-05-26 10:05:47 +00:00

33 lines
1.2 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGTEXT_GLYPHGEOMETRY
#define OSGTEXT_GLYPHGEOMETRY 1
#include <osgText/Text3D>
namespace osgText
{
extern OSGTEXT_EXPORT osg::Geometry* computeGlyphGeometry(const osgText::Glyph3D* glyph, const Bevel& profile, float shellThickness);
extern OSGTEXT_EXPORT osg::Geometry* computeTextGeometry(const osgText::Glyph3D* glyph, float width);
extern OSGTEXT_EXPORT osg::Geometry* computeTextGeometry(osg::Geometry* glyphGeometry, const Bevel& profile, float width);
extern OSGTEXT_EXPORT osg::Geometry* computeShellGeometry(osg::Geometry* glyphGeometry, const Bevel& profile, float width);
}
#endif