OpenSceneGraph/src/osgText
2018-12-06 14:10:14 -05:00
..
shaders Split up #pragma so that there only three parameters per line to aovid Intel driver bug crash 2018-04-26 09:52:32 +01:00
CMakeLists.txt From Rafa Gaitan, "I have added the macro SETUP_LIBRARY, similar to SETUP_PLUGIN or 2011-03-08 13:51:13 +00:00
DefaultFont.cpp Restructed the way that GlyphTexture is set up to better support control of osgText::ShaderTechnique from osgText::Text 2017-10-23 14:50:35 +01:00
DefaultFont.h From Romain Ouabdelkader, "This is a fix for osgText to calculate kerning and to load glyph3D with the text's font resolution. 2016-02-15 13:30:39 +00:00
FadeText.cpp Restructed and unified the position computation 2017-02-23 15:45:43 +00:00
Font.cpp Cleaned up code 2018-09-11 09:05:16 +01:00
Glyph.cpp osgText: fixed thread-safety issues in Glyph and Font 2018-09-11 08:53:40 +01:00
GlyphGeometry.cpp Fix typos and spelling. 2018-04-23 11:03:37 +01:00
GlyphGeometry.h Rewrote the Text3D bevel implementation to automatically adjust bevel thickness to avoid overalapping and erronous tesselation. 2015-05-26 10:05:47 +00:00
String.cpp osgText::String:createUTF8EncodedString() now supports 4-byte UTF-8 strings (code points over 0x100000). 2018-12-06 14:10:14 -05:00
Style.cpp Rewrote the Text3D bevel implementation to automatically adjust bevel thickness to avoid overalapping and erronous tesselation. 2015-05-26 10:05:47 +00:00
Text3D.cpp Text3D dynamic changing fix 2017-09-04 11:29:50 +03:00
Text.cpp Text only applies GL_TEXTURE_2D modes when fixed function is available. Prevents GL3 Core Profile console spam. 2018-05-04 06:44:13 -04:00
TextBase.cpp fix scale problem for osgText with characterSizeMode SCREEN_COORDS and _position set. 2018-09-07 15:09:15 +02:00
Version.cpp Ran script to remove trailing spaces and tabs 2012-03-21 17:36:20 +00:00