OpenSceneGraph/include/osgTerrain/TerrainNode
Robert Osfield efb52dfab9 Added TerrainNode::setColorFilter(layerNum,Filter) to allow developers to set
what type of texture filter to use, either LINEAER and NEAREST.
2007-04-30 09:47:35 +00:00

159 lines
5.9 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGTERRAIN_TERRAINNODE
#define OSGTERRAIN_TERRAINNODE 1
#include <osg/Group>
#include <osg/CoordinateSystemNode>
#include <osg/TransferFunction>
#include <osgTerrain/TerrainTechnique>
#include <osgTerrain/Layer>
#include <osgTerrain/Locator>
namespace osgTerrain {
/** Terrain provides a framework for loosly coupling height field data with height rendering algorithms.
* This allows TerrainTechnique's to be pluged in at runtime.*/
class OSGTERRAIN_EXPORT TerrainNode : public osg::Group
{
public:
TerrainNode();
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
TerrainNode(const TerrainNode&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
META_Node(osgTerrain, TerrainNode);
virtual void traverse(osg::NodeVisitor& nv);
/** Set the TerrainTechnique*/
void setTerrainTechnique(osgTerrain::TerrainTechnique* TerrainTechnique);
/** Get the TerrainTechnique*/
TerrainTechnique* getTerrainTechnique() { return _terrainTechnique.get(); }
/** Get the const TerrainTechnique*/
const TerrainTechnique* getTerrainTechnique() const { return _terrainTechnique.get(); }
/** Set the coordinate frame locator of the terrain node.
* The locator takes non-dimensional s,t coordinates into the X,Y,Z world coords and back.*/
void setLocator(Locator* locator) { _locator = locator; }
/** Get the coordinate frame locator of the terrain node.*/
Locator* getLocator() { return _locator.get(); }
/** Get the coordinate frame locator of the terrain node.*/
const Locator* getLocator() const { return _locator.get(); }
/** Set the layer to use to define the elevations of the terrain.*/
void setElevationLayer(Layer* layer);
/** Get the layer to use to define the elevations of the terrain.*/
Layer* getElevationLayer() { return _elevationLayer.get(); }
/** Get the const layer to use to define the elevations of the terrain.*/
const Layer* getElevationLayer() const { return _elevationLayer.get(); }
/** Set a color layer with specified layer number.*/
void setColorLayer(unsigned int i, osgTerrain::Layer* layer);
/** Get color layer with specified layer number.*/
Layer* getColorLayer(unsigned int i) { return i<_colorLayers.size() ? _colorLayers[i].layer.get() : 0; }
/** Set const color layer with specified layer number.*/
const Layer* getColorLayer(unsigned int i) const { return i<_colorLayers.size() ? _colorLayers[i].layer.get() : 0; }
/** Set a color transfer function with specified layer number.*/
void setColorTransferFunction(unsigned int i, osg::TransferFunction* tf);
/** Get color transfer function with specified layer number.*/
osg::TransferFunction* getColorTransferFunction(unsigned int i) { return i<_colorLayers.size() ? _colorLayers[i].transferFunction.get() : 0; }
/** Get const color transfer function with specified layer number.*/
const osg::TransferFunction* getColorTransferFunction(unsigned int i) const { return i<_colorLayers.size() ? _colorLayers[i].transferFunction.get() : 0; }
enum Filter
{
NEAREST,
LINEAR
};
/** Set a color filter with specified layer number.*/
void setColorFilter(unsigned int i, Filter filter);
/** Set const color filter with specified layer number.*/
Filter getColorFilter(unsigned int i) const { return i<_colorLayers.size() ? _colorLayers[i].filter : LINEAR; }
/** Get the number of colour layers.*/
unsigned int getNumColorLayers() const { return _colorLayers.size(); }
/** Set whether the TerrainTechnique should create per vertex normals for lighting purposes.*/
void setRequiresNormals(bool flag) { _requiresNormals = flag; }
/** Get whether the TerrainTechnique should create per vertex normals for lighting purposes.*/
bool getRequiresNormals() const { return _requiresNormals; }
/** Compute the bounding volume of the terrain by computing the union of the bounding volumes of all layers.*/
virtual osg::BoundingSphere computeBound() const;
protected:
virtual ~TerrainNode();
struct LayerData
{
LayerData():
filter(LINEAR) {}
LayerData(const LayerData& rhs):
filter(rhs.filter),
layer(rhs.layer),
transferFunction(rhs.transferFunction) {}
LayerData& operator = (const LayerData& rhs)
{
filter = rhs.filter;
layer = rhs.layer;
transferFunction = rhs.transferFunction;
}
Filter filter;
osg::ref_ptr<Layer> layer;
osg::ref_ptr<osg::TransferFunction> transferFunction;
};
typedef std::vector<LayerData> Layers;
osg::ref_ptr<TerrainTechnique> _terrainTechnique;
osg::ref_ptr<Locator> _locator;
osg::ref_ptr<Layer> _elevationLayer;
Layers _colorLayers;
bool _requiresNormals;
};
}
#endif