160 lines
7.2 KiB
HTML
160 lines
7.2 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<HTML>
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<TITLE>class OSGUTIL_EXPORT osgUtil::RenderGraph</TITLE>
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<META NAME="GENERATOR" CONTENT="DOC++ 3.4.8">
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<BODY BGCOLOR="#ffffff">
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<H2>class OSGUTIL_EXPORT <A HREF="#DOC.DOCU">osgUtil::RenderGraph</A></H2></H2><HR>
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<H2>Inheritance:</H2>
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<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=65>
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<param name=classes value="Mosg::Referenced,M,CRenderGraph,MRenderGraph.html">
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<param name=before value="M,M">
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<param name=after value="Md_,M">
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<param name=indent value="0,1">
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<param name=arrowdir value="down">
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</APPLET>
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<HR>
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<DL>
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<P><DL>
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<DT><H3>Public Fields</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<const osg::StateSet> <B><A HREF="#DOC.2.20.2">_stateset</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.20.3">_depth</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>ChildList <B><A HREF="#DOC.2.20.4">_children</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>LeafList <B><A HREF="#DOC.2.20.5">_leaves</A></B>
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</DL></P>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.20.6">RenderGraph</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.20.7">RenderGraph</A></B>(<!1><A HREF="RenderGraph.html#DOC.2.20.7">RenderGraph</A>* parent, const osg::StateSet* stateset)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.20.8">~RenderGraph</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.20.9">empty</A></B>() const
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<DD><I>return true if all of drawables, lights and children are empty</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.20.10">leaves_empty</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.20.11">reset</A></B>()
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<DD><I>reset the internal contents of a RenderGraph, including deleting all children</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.20.12">clean</A></B>()
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<DD><I>recursively clean the RenderGraph of all its drawables, lights and depths.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.20.13">prune</A></B>()
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<DD><I>recursively prune the RenderGraph of empty children</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="RenderGraph.html">RenderGraph</A>* <B><A HREF="#DOC.2.20.14">find_or_insert</A></B>(const osg::StateSet* stateset)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.20.15">addLeaf</A></B>(<!1><A HREF="RenderLeaf.html">RenderLeaf</A>* leaf)
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<DD><I>add a render leaf</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static inline void <B><A HREF="#DOC.2.20.16">moveRenderGraph</A></B>(osg::State& state, <!1><A HREF="RenderGraph.html">RenderGraph</A>* sg_curr, <!1><A HREF="RenderGraph.html">RenderGraph</A>* sg_new)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static void <B><A HREF="#DOC.2.20.17">moveToRootRenderGraph</A></B>(osg::State& state, <!1><A HREF="RenderGraph.html">RenderGraph</A>* sg_curr)
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</DL></P>
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<P><DL>
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<DT><H3>Public Members</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector< osg::ref_ptr<<!1><A HREF="RenderLeaf.html">RenderLeaf</A>> > LeafList <!1><A HREF="RenderGraph.html">RenderGraph</A>* <B><A HREF="#DOC.2.20.1">_parent</A></B>
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</DL></P>
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</DL>
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<A NAME="DOC.DOCU"></A>
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<HR>
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<H2>Documentation</H2>
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<DL>
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<A NAME="_parent"></A>
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<A NAME="DOC.2.20.1"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::vector< osg::ref_ptr<<!1><A HREF="RenderLeaf.html">RenderLeaf</A>> > LeafList <!1><A HREF="RenderGraph.html">RenderGraph</A>* _parent</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_stateset"></A>
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<A NAME="DOC.2.20.2"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<const osg::StateSet> _stateset</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_depth"></A>
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<A NAME="DOC.2.20.3"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _depth</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_children"></A>
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<A NAME="DOC.2.20.4"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>ChildList _children</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_leaves"></A>
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<A NAME="DOC.2.20.5"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>LeafList _leaves</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="RenderGraph"></A>
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<A NAME="DOC.2.20.6"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> RenderGraph()</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="RenderGraph"></A>
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<A NAME="DOC.2.20.7"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> RenderGraph(<!1><A HREF="RenderGraph.html#DOC.2.20.7">RenderGraph</A>* parent, const osg::StateSet* stateset)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="~RenderGraph"></A>
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<A NAME="DOC.2.20.8"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ~RenderGraph()</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="empty"></A>
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<A NAME="DOC.2.20.9"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool empty() const </B></TT>
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<DD>return true if all of drawables, lights and children are empty
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<DL><DT><DD></DL><P>
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<A NAME="leaves_empty"></A>
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<A NAME="DOC.2.20.10"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool leaves_empty() const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="reset"></A>
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<A NAME="DOC.2.20.11"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void reset()</B></TT>
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<DD>reset the internal contents of a RenderGraph, including deleting all children
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<DL><DT><DD></DL><P>
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<A NAME="clean"></A>
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<A NAME="DOC.2.20.12"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void clean()</B></TT>
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<DD>recursively clean the RenderGraph of all its drawables, lights and depths.
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Leaves children intact, and ready to be populated again.
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<DL><DT><DD></DL><P>
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<A NAME="prune"></A>
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<A NAME="DOC.2.20.13"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void prune()</B></TT>
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<DD>recursively prune the RenderGraph of empty children
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<DL><DT><DD></DL><P>
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<A NAME="find_or_insert"></A>
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<A NAME="DOC.2.20.14"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="RenderGraph.html">RenderGraph</A>* find_or_insert(const osg::StateSet* stateset)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="addLeaf"></A>
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<A NAME="DOC.2.20.15"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void addLeaf(<!1><A HREF="RenderLeaf.html">RenderLeaf</A>* leaf)</B></TT>
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<DD>add a render leaf
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<DL><DT><DD></DL><P>
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<A NAME="moveRenderGraph"></A>
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<A NAME="DOC.2.20.16"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static inline void moveRenderGraph(osg::State& state, <!1><A HREF="RenderGraph.html">RenderGraph</A>* sg_curr, <!1><A HREF="RenderGraph.html">RenderGraph</A>* sg_new)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="moveToRootRenderGraph"></A>
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<A NAME="DOC.2.20.17"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline static void moveToRootRenderGraph(osg::State& state, <!1><A HREF="RenderGraph.html">RenderGraph</A>* sg_curr)</B></TT>
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<DL><DT><DD></DL><P></DL>
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<HR><DL><DT><B>This class has no child classes.</B></DL>
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<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
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<BR>
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