OpenSceneGraph/doc/doc++/osgUtil/DepthSortedBin.html
2001-12-24 21:56:22 +00:00

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<TITLE>class OSGUTIL_EXPORT osgUtil::DepthSortedBin</TITLE>
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<H2>class OSGUTIL_EXPORT <A HREF="#DOC.DOCU">osgUtil::DepthSortedBin</A></H2></H2><HR>
<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=95>
<param name=classes value="Mosg::Object,M,CRenderBin,MRenderBin.html,CDepthSortedBin,MDepthSortedBin.html">
<param name=before value="M,M,M">
<param name=after value="Md_SP,Md_,M">
<param name=indent value="0,1,2">
<param name=arrowdir value="down">
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.5.1">DepthSortedBin</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual osg::Object* <B><A HREF="#DOC.2.5.2">clone</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.5.3">isSameKindAs</A></B>(const osg::Object* obj) const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.5.4">className</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.5.5">reset</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.5.6">sort_local</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.5.7">draw_local</A></B>(osg::State&amp; state, <!1><A HREF="RenderLeaf.html">RenderLeaf</A>*&amp; previous)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.5.9">setDrawOrder</A></B>(const <!1><A HREF="DepthSortedBin.html#DOC.2.5.8">DrawOrder</A> drawOrder)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="DepthSortedBin.html#DOC.2.5.8">DrawOrder</A> <B><A HREF="#DOC.2.5.10">getDrawOrder</A></B>() const
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<DT><H3>Public Members</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.5.8">DrawOrder</A></B>
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<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="DepthSortedBin.html#DOC.2.5.8">DrawOrder</A> <B><A HREF="#DOC.2.5.12">_drawOrder</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>RenderLeafList <B><A HREF="#DOC.2.5.13">_renderLeafList</A></B>
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<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.5.11">~DepthSortedBin</A></B>()
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<HR><H3>Inherited from <A HREF="RenderBin.html">RenderBin</A>:</H3>
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<DT><H3>Public Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>int <B>_binNum</B>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="RenderBin.html">RenderBin</A>* <B>_parent</B>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="RenderStage.html">RenderStage</A>* <B>_stage</B>
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<IMG ALT="o" SRC=icon2.gif>RenderBinList <B>_bins</B>
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<IMG ALT="o" SRC=icon2.gif>RenderGraphList <B>_renderGraphList</B>
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>typedef std::map&lt; int, osg::ref_ptr&lt;<!1><A HREF="RenderBin.html">RenderBin</A>&gt; &gt;static RenderBinList <!1><A HREF="RenderBin.html">RenderBin</A>* <B>createRenderBin</B>(const std::string&amp; binName)
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<IMG ALT="o" SRC=icon2.gif>static void <B>addRenderBinPrototype</B>(<!1><A HREF="RenderBin.html">RenderBin</A>* proto)
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<IMG ALT="o" SRC=icon2.gif>static void <B>removeRenderBinPrototype</B>(<!1><A HREF="RenderBin.html">RenderBin</A>* proto)
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="RenderBin.html">RenderBin</A>* <B>find_or_insert</B>(int binNum, const std::string&amp; binName)
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<IMG ALT="o" SRC=icon2.gif>void <B>addRenderGraph</B>(<!1><A HREF="RenderGraph.html">RenderGraph</A>* rg)
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<IMG ALT="o" SRC=icon2.gif>void <B>sort</B>()
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<IMG ALT="o" SRC=icon2.gif>virtual void <B>draw</B>(osg::State&amp; state, <!1><A HREF="RenderLeaf.html">RenderLeaf</A>*&amp; previous)
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<IMG ALT="o" SRC=icon2.gif>bool <B>getStats</B>(osg::Statistics* primStats)
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<IMG ALT="o" SRC=icon2.gif>void <B>getPrims</B>(osg::Statistics* primStats)
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<IMG ALT="o" SRC=icon2.gif>bool <B>getPrims</B>(osg::Statistics* primStats, const int nbin)
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<DT><H3>Public Members</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>typedef std::map&lt; std::string, osg::ref_ptr&lt;<!1><A HREF="RenderBin.html">RenderBin</A>&gt; &gt;static RenderBinPrototypeList RenderBinPrototypeList <B>s_renderBinPrototypeList</B>
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<A NAME="DOC.DOCU"></A>
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<H2>Documentation</H2>
<DL>
<A NAME="DepthSortedBin"></A>
<A NAME="DOC.2.5.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> DepthSortedBin()</B></TT>
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<A NAME="clone"></A>
<A NAME="DOC.2.5.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual osg::Object* clone() const </B></TT>
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<A NAME="isSameKindAs"></A>
<A NAME="DOC.2.5.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool isSameKindAs(const osg::Object* obj) const </B></TT>
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<A NAME="className"></A>
<A NAME="DOC.2.5.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const char* className() const </B></TT>
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<A NAME="reset"></A>
<A NAME="DOC.2.5.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void reset()</B></TT>
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<A NAME="sort_local"></A>
<A NAME="DOC.2.5.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void sort_local()</B></TT>
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<A NAME="draw_local"></A>
<A NAME="DOC.2.5.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void draw_local(osg::State&amp; state, <!1><A HREF="RenderLeaf.html">RenderLeaf</A>*&amp; previous)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="DrawOrder"></A>
<A NAME="DOC.2.5.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum DrawOrder</B></TT>
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<A NAME="FRONT_TO_BACK"></A>
<A NAME="DOC.2.5.8.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> FRONT_TO_BACK</B></TT>
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<A NAME="BACK_TO_FRONT"></A>
<A NAME="DOC.2.5.8.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> BACK_TO_FRONT</B></TT>
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<A NAME="setDrawOrder"></A>
<A NAME="DOC.2.5.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setDrawOrder(const <!1><A HREF="DepthSortedBin.html#DOC.2.5.8">DrawOrder</A> drawOrder)</B></TT>
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<A NAME="getDrawOrder"></A>
<A NAME="DOC.2.5.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="DepthSortedBin.html#DOC.2.5.8">DrawOrder</A> getDrawOrder() const </B></TT>
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<A NAME="~DepthSortedBin"></A>
<A NAME="DOC.2.5.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~DepthSortedBin()</B></TT>
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<A NAME="_drawOrder"></A>
<A NAME="DOC.2.5.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="DepthSortedBin.html#DOC.2.5.8">DrawOrder</A> _drawOrder</B></TT>
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<A NAME="_renderLeafList"></A>
<A NAME="DOC.2.5.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>RenderLeafList _renderLeafList</B></TT>
<DL><DT><DD></DL><P></DL>
<HR><DL><DT><B>This class has no child classes.</B></DL>
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