371 lines
18 KiB
HTML
371 lines
18 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<HTML>
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<HEAD>
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<TITLE>class SG_EXPORT osg::NodeVisitor</TITLE>
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<META NAME="GENERATOR" CONTENT="DOC++ 3.4.8">
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</HEAD>
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<BODY BGCOLOR="#ffffff">
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<H2>class SG_EXPORT <A HREF="#DOC.DOCU">osg::NodeVisitor</A></H2></H2><BLOCKQUOTE>Visitor for type safe operations on osg::Node's.</BLOCKQUOTE>
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<HR>
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<H2>Inheritance:</H2>
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<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=65>
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<param name=classes value="CReferenced,MReferenced.html,CNodeVisitor,MNodeVisitor.html">
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<param name=before value="M,M">
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<param name=after value="Md_,M">
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<param name=indent value="0,1">
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<param name=arrowdir value="down">
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</APPLET>
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<HR>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.69.2">NodeVisitor</A></B>(<!1><A HREF="NodeVisitor.html#DOC.2.69.1">TraversalMode</A> tm=<!1><A HREF="NodeVisitor.html#DOC.2.69.1.1">TRAVERSE_NONE</A>)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.69.3">~NodeVisitor</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.69.4">reset</A></B>()
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<DD><I>Method to call to reset visitor.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.69.5">setTraversalNumber</A></B>(const int fn)
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<DD><I>Set the traversal number.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.69.6">getTraversalNumber</A></B>() const
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<DD><I>Get the traversal number.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.69.7">setFrameStamp</A></B>(<!1><A HREF="FrameStamp.html">FrameStamp</A>* fs)
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<DD><I>Set the FrameStamp that this traversal is assoicated with</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="FrameStamp.html">FrameStamp</A>* <B><A HREF="#DOC.2.69.8">getFrameStamp</A></B>() const
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<DD><I>Get the FrameStamp that this traversal is assoicated with</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.69.9">setTraversalMask</A></B>(const Node::NodeMask mask)
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<DD><I>Set the TraversalMask of this NodeVisitor.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const Node::NodeMask <B><A HREF="#DOC.2.69.10">getTraversalMask</A></B>() const
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<DD><I>Get the TraversalMask</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.69.11">setNodeMaskOverride</A></B>(const Node::NodeMask mask)
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<DD><I>Set the NodeMaskOverride mask.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const Node::NodeMask <B><A HREF="#DOC.2.69.12">getNodeMaskOverride</A></B>() const
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<DD><I>Get the NodeMaskOverride mask</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.69.13">validNodeMask</A></B>(const <!1><A HREF="Node.html">osg::Node</A>& node) const
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<DD><I>Method to called by Node and its subclass' Node::accept() method, if the result is true to be used to cull operations of nodes and their subgraphs.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.69.14">setTraversalMode</A></B>(const <!1><A HREF="NodeVisitor.html#DOC.2.69.1">TraversalMode</A> mode)
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<DD><I>Set the traversal mode for Node::traverse() to use when deciding which children of a node to traverse.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="NodeVisitor.html#DOC.2.69.1">TraversalMode</A> <B><A HREF="#DOC.2.69.15">getTraversalMode</A></B>() const
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<DD><I>Get the traversal mode</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.69.16">setTraversalVisitor</A></B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv)
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<DD><I>Set a visitor to handle traversal.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="NodeVisitor.html">NodeVisitor</A>* <B><A HREF="#DOC.2.69.17">getTraversalVisitor</A></B>()
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<DD><I>Get the traversal visitor, returns NULL if none is attached</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.69.18">traverse</A></B>(<!1><A HREF="Node.html">Node</A>& node)
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<DD><I>Inline method for handling traversal of a nodes.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.69.19">apply</A></B>(<!1><A HREF="Node.html">Node</A>& node)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.69.20">apply</A></B>(<!1><A HREF="Geode.html">Geode</A>& node)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.69.21">apply</A></B>(<!1><A HREF="Billboard.html">Billboard</A>& node)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.69.22">apply</A></B>(<!1><A HREF="LightSource.html">LightSource</A>& node)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.69.23">apply</A></B>(<!1><A HREF="Group.html">Group</A>& node)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.69.24">apply</A></B>(<!1><A HREF="Transform.html">Transform</A>& node)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.69.25">apply</A></B>(<!1><A HREF="Switch.html">Switch</A>& node)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.69.26">apply</A></B>(Sequence& node)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.69.27">apply</A></B>(<!1><A HREF="LOD.html">LOD</A>& node)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.69.28">apply</A></B>(<!1><A HREF="Impostor.html">Impostor</A>& node)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.69.29">apply</A></B>(<!1><A HREF="EarthSky.html">EarthSky</A>& node)
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</DL></P>
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<P><DL>
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<DT><H3>Public Members</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.69.1">TraversalMode</A></B>
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</DL></P>
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<P><DL>
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<DT><H3>Protected Fields</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.69.30">_traversalNumber</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="FrameStamp.html">FrameStamp</A>> <B><A HREF="#DOC.2.69.31">_frameStamp</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="NodeVisitor.html">NodeVisitor</A>> <B><A HREF="#DOC.2.69.32">_traversalVisitor</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="NodeVisitor.html#DOC.2.69.1">TraversalMode</A> <B><A HREF="#DOC.2.69.33">_traversalMode</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>Node::NodeMask <B><A HREF="#DOC.2.69.34">_traversalMask</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>Node::NodeMask <B><A HREF="#DOC.2.69.35">_nodeMaskOverride</A></B>
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</DL></P>
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</DL>
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<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>& <B>operator = </B>(<!1><A HREF="Referenced.html">Referenced</A>&)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>ref</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const int <B>referenceCount</B>() const
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</DL></P>
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<P><DL>
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<DT><H3>Protected Fields</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>mutable int <B>_refCount</B>
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</DL></P>
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</DL>
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<A NAME="DOC.DOCU"></A>
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<HR>
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<H2>Documentation</H2>
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<BLOCKQUOTE>Visitor for type safe operations on osg::Node's.
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Based on GOF's Visitor pattern. The NodeVisitor
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is useful for developing type safe operations to nodes
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in the scene graph (as per Visitor pattern), and adds to this
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support for optional scene graph traversal to allow
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operations to be applied to whole scenes at once. The Visitor
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pattern uses a technique of double dispatch as a mechanism to
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called the appropriate apply(..) method of the NodeVisitor. To
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use this feature one must use the Node::accept(NodeVisitor) which
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is extended in each Node subclass, rather than the NodeVisitor
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apply directly. So use root->accept(myVisitor); instead of
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myVisitor.apply(*root). The later method will bypass the double
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dispatch and the appropriate NodeVisitor::apply(..) method will
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not be called. </BLOCKQUOTE>
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<DL>
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<A NAME="TraversalMode"></A>
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<A NAME="DOC.2.69.1"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum TraversalMode</B></TT>
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<DL><DT><DD></DL><P><DL>
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<A NAME="TRAVERSE_NONE"></A>
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<A NAME="DOC.2.69.1.1"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TRAVERSE_NONE</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="TRAVERSE_PARENTS"></A>
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<A NAME="DOC.2.69.1.2"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TRAVERSE_PARENTS</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="TRAVERSE_ALL_CHILDREN"></A>
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<A NAME="DOC.2.69.1.3"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TRAVERSE_ALL_CHILDREN</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="TRAVERSE_ACTIVE_CHILDREN"></A>
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<A NAME="DOC.2.69.1.4"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TRAVERSE_ACTIVE_CHILDREN</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="TRAVERSE_VISITOR"></A>
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<A NAME="DOC.2.69.1.5"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TRAVERSE_VISITOR</B></TT>
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<DL><DT><DD></DL><P></DL>
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<A NAME="NodeVisitor"></A>
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<A NAME="DOC.2.69.2"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> NodeVisitor(<!1><A HREF="NodeVisitor.html#DOC.2.69.1">TraversalMode</A> tm=<!1><A HREF="NodeVisitor.html#DOC.2.69.1.1">TRAVERSE_NONE</A>)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="~NodeVisitor"></A>
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<A NAME="DOC.2.69.3"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~NodeVisitor()</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="reset"></A>
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<A NAME="DOC.2.69.4"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void reset()</B></TT>
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<DD>Method to call to reset visitor. Useful for your visitor accumulates
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state during a traversal, and you plan to reuse the visitor.
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To flush that state for the next traversal than call reset() prior
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to each traversal.
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<DL><DT><DD></DL><P>
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<A NAME="setTraversalNumber"></A>
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<A NAME="DOC.2.69.5"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setTraversalNumber(const int fn)</B></TT>
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<DD>Set the traversal number. Typically used to denote the frame count.
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<DL><DT><DD></DL><P>
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<A NAME="getTraversalNumber"></A>
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<A NAME="DOC.2.69.6"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int getTraversalNumber() const </B></TT>
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<DD>Get the traversal number. Typically used to denote the frame count.
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<DL><DT><DD></DL><P>
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<A NAME="setFrameStamp"></A>
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<A NAME="DOC.2.69.7"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setFrameStamp(<!1><A HREF="FrameStamp.html">FrameStamp</A>* fs)</B></TT>
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<DD>Set the FrameStamp that this traversal is assoicated with
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<DL><DT><DD></DL><P>
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<A NAME="getFrameStamp"></A>
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<A NAME="DOC.2.69.8"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="FrameStamp.html">FrameStamp</A>* getFrameStamp() const </B></TT>
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<DD>Get the FrameStamp that this traversal is assoicated with
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<DL><DT><DD></DL><P>
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<A NAME="setTraversalMask"></A>
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<A NAME="DOC.2.69.9"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setTraversalMask(const Node::NodeMask mask)</B></TT>
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<DD>Set the TraversalMask of this NodeVisitor.
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The TraversalMask is used by the NodeVisitor::validNodeMask() method
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to determine whether to operate on a node and its subgraph.
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validNodeMask() is called automaticaly in the Node::accept() method before
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any call to NodeVisitor::apply(), apply() is only ever called if validNodeMask
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returns true. Note, if NodeVisitor::_traversalMask is 0 then all operations
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will be swithced off for all nodes. Whereas setting both _traversalMask and
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_nodeMaskOverride to 0xffffffff will allow a visitor to work on all nodes
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regardless of their own Node::_nodeMask state.
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<DL><DT><DD></DL><P>
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<A NAME="getTraversalMask"></A>
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<A NAME="DOC.2.69.10"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const Node::NodeMask getTraversalMask() const </B></TT>
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<DD>Get the TraversalMask
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<DL><DT><DD></DL><P>
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<A NAME="setNodeMaskOverride"></A>
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<A NAME="DOC.2.69.11"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setNodeMaskOverride(const Node::NodeMask mask)</B></TT>
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<DD>Set the NodeMaskOverride mask.
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Used in validNodeMask() to determine whether to operate on a node or its
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subgraph, by OR'ing NodeVisitor::_nodeMaskOverride with the Node's own Node::_nodeMask.
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Typically used to force on nodes which may have
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been switched off by their own Node::_nodeMask.
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<DL><DT><DD></DL><P>
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<A NAME="getNodeMaskOverride"></A>
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<A NAME="DOC.2.69.12"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const Node::NodeMask getNodeMaskOverride() const </B></TT>
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<DD>Get the NodeMaskOverride mask
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<DL><DT><DD></DL><P>
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<A NAME="validNodeMask"></A>
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<A NAME="DOC.2.69.13"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool validNodeMask(const <!1><A HREF="Node.html">osg::Node</A>& node) const </B></TT>
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<DD>Method to called by Node and its subclass' Node::accept() method, if the result is true
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to be used to cull operations of nodes and their subgraphs.
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Return true if the result of a bit wise and of the NodeVisitor::_traversalMask
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with the bit or between NodeVistor::_nodeMaskOverride and the Node::_nodeMask.
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default values for _traversalMask is 0xffffffff, _nodeMaskOverride is 0x0,
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and osg::Node::_nodeMask is 0xffffffff.
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<DL><DT><DD></DL><P>
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<A NAME="setTraversalMode"></A>
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<A NAME="DOC.2.69.14"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setTraversalMode(const <!1><A HREF="NodeVisitor.html#DOC.2.69.1">TraversalMode</A> mode)</B></TT>
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<DD>Set the traversal mode for Node::traverse() to use when
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deciding which children of a node to traverse. If a
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NodeVisitor has been attached via setTraverseVisitor()
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and the new mode is not TRAVERSE_VISITOR then the attached
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visitor is detached. Default mode is TRAVERSE_NONE.
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<DL><DT><DD></DL><P>
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<A NAME="getTraversalMode"></A>
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<A NAME="DOC.2.69.15"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="NodeVisitor.html#DOC.2.69.1">TraversalMode</A> getTraversalMode() const </B></TT>
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<DD>Get the traversal mode
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<DL><DT><DD></DL><P>
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<A NAME="setTraversalVisitor"></A>
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<A NAME="DOC.2.69.16"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setTraversalVisitor(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv)</B></TT>
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<DD>Set a visitor to handle traversal.
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Overrides the traverse mode setting it to TRAVERSAL_VISITOR.
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<DL><DT><DD></DL><P>
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<A NAME="getTraversalVisitor"></A>
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<A NAME="DOC.2.69.17"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="NodeVisitor.html">NodeVisitor</A>* getTraversalVisitor()</B></TT>
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<DD>Get the traversal visitor, returns NULL if none is attached
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<DL><DT><DD></DL><P>
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<A NAME="traverse"></A>
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<A NAME="DOC.2.69.18"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void traverse(<!1><A HREF="Node.html">Node</A>& node)</B></TT>
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<DD>Inline method for handling traversal of a nodes.
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If you intend to use the visitor for actively traversing
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the scene graph then make sure the accept() methods call
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this method unless they handle traversal directly.
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<DL><DT><DD></DL><P>
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<A NAME="apply"></A>
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<A NAME="DOC.2.69.19"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="Node.html">Node</A>& node)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="apply"></A>
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<A NAME="DOC.2.69.20"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="Geode.html">Geode</A>& node)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="apply"></A>
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<A NAME="DOC.2.69.21"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="Billboard.html">Billboard</A>& node)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="apply"></A>
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<A NAME="DOC.2.69.22"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="LightSource.html">LightSource</A>& node)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="apply"></A>
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<A NAME="DOC.2.69.23"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="Group.html">Group</A>& node)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="apply"></A>
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<A NAME="DOC.2.69.24"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="Transform.html">Transform</A>& node)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="apply"></A>
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<A NAME="DOC.2.69.25"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="Switch.html">Switch</A>& node)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="apply"></A>
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<A NAME="DOC.2.69.26"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(Sequence& node)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="apply"></A>
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<A NAME="DOC.2.69.27"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="LOD.html">LOD</A>& node)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="apply"></A>
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<A NAME="DOC.2.69.28"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="Impostor.html">Impostor</A>& node)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="apply"></A>
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<A NAME="DOC.2.69.29"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="EarthSky.html">EarthSky</A>& node)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_traversalNumber"></A>
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<A NAME="DOC.2.69.30"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _traversalNumber</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_frameStamp"></A>
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<A NAME="DOC.2.69.31"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="FrameStamp.html">FrameStamp</A>> _frameStamp</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_traversalVisitor"></A>
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<A NAME="DOC.2.69.32"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="NodeVisitor.html">NodeVisitor</A>> _traversalVisitor</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_traversalMode"></A>
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<A NAME="DOC.2.69.33"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="NodeVisitor.html#DOC.2.69.1">TraversalMode</A> _traversalMode</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_traversalMask"></A>
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<A NAME="DOC.2.69.34"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>Node::NodeMask _traversalMask</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_nodeMaskOverride"></A>
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<A NAME="DOC.2.69.35"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>Node::NodeMask _nodeMaskOverride</B></TT>
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<DL><DT><DD></DL><P></DL>
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<HR><DL><DT><B>This class has no child classes.</B></DL>
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<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
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