OpenSceneGraph/include/osgUtil/RenderBin

170 lines
5.3 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGUTIL_RENDERBIN
#define OSGUTIL_RENDERBIN 1
#include <osgUtil/RenderGraph>
#include <map>
#include <vector>
#include <string>
// forward declare Statistics to remove link dependancy.
namespace osg { class Statistics; }
namespace osgUtil {
class RenderStage;
/**
* RenderBin base class.
*/
class OSGUTIL_EXPORT RenderBin : public osg::Object
{
public:
typedef std::vector<RenderLeaf*> RenderLeafList;
typedef std::vector<RenderGraph*> RenderGraphList;
typedef std::map< int, osg::ref_ptr<RenderBin> > RenderBinList;
// static methods.
static RenderBin* createRenderBin(const std::string& binName);
static RenderBin* getRenderBinPrototype(const std::string& binName);
static void addRenderBinPrototype(const std::string& binName,RenderBin* proto);
static void removeRenderBinPrototype(RenderBin* proto);
enum SortMode
{
SORT_BY_STATE,
SORT_FRONT_TO_BACK,
SORT_BACK_TO_FRONT
};
RenderBin(SortMode mode=SORT_BY_STATE);
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
RenderBin(const RenderBin& rhs,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
virtual osg::Object* cloneType() const { return new RenderBin(); }
virtual osg::Object* clone(const osg::CopyOp& copyop) const { return new RenderBin(*this,copyop); } // note only implements a clone of type.
virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const RenderBin*>(obj)!=0L; }
virtual const char* libraryName() const { return "osgUtil"; }
virtual const char* className() const { return "RenderBin"; }
virtual void reset();
RenderBin* find_or_insert(int binNum,const std::string& binName);
void addRenderGraph(RenderGraph* rg)
{
_renderGraphList.push_back(rg);
}
void sort();
virtual void sortImplementation();
void setSortMode(SortMode mode);
SortMode getSortMode() const { return _sortMode; }
virtual void sortByState();
virtual void sortFrontToBack();
virtual void sortBackToFront();
struct SortCallback : public osg::Referenced
{
virtual void sortImplementation(RenderBin*) = 0;
};
void setSortCallback(SortCallback* sortCallback) { _sortCallback = sortCallback; }
SortCallback* getSortCallback() { return _sortCallback.get(); }
const SortCallback* getSortCallback() const { return _sortCallback.get(); }
virtual void draw(osg::State& state,RenderLeaf*& previous);
virtual void drawImplementation(osg::State& state,RenderLeaf*& previous);
struct DrawCallback : public osg::Referenced
{
virtual void drawImplementation(RenderBin* bin,osg::State& state,RenderLeaf*& previous) = 0;
};
void setDrawCallback(DrawCallback* drawCallback) { _drawCallback = drawCallback; }
DrawCallback* getDrawCallback() { return _drawCallback.get(); }
const DrawCallback* getDrawCallback() const { return _drawCallback.get(); }
/** extract stats for current draw list. */
bool getStats(osg::Statistics* primStats);
void getPrims(osg::Statistics* primStats);
bool getPrims(osg::Statistics* primStats, int nbin);
public:
void copyLeavesFromRenderGraphListToRenderLeafList();
int _binNum;
RenderBin* _parent;
RenderStage* _stage;
RenderBinList _bins;
RenderGraphList _renderGraphList;
RenderLeafList _renderLeafList;
SortMode _sortMode;
osg::ref_ptr<SortCallback> _sortCallback;
osg::ref_ptr<DrawCallback> _drawCallback;
typedef std::map< std::string, osg::ref_ptr<RenderBin> > RenderBinPrototypeList;
static RenderBinPrototypeList s_renderBinPrototypeList;
protected:
virtual ~RenderBin();
};
/** Proxy class for automatic registration of renderbins with the RenderBin prototypelist.*/
class RegisterRenderBinProxy
{
public:
RegisterRenderBinProxy(const std::string& binName,RenderBin* proto)
{
_rb = proto;
RenderBin::addRenderBinPrototype(binName,_rb.get());
}
~RegisterRenderBinProxy()
{
RenderBin::removeRenderBinPrototype(_rb.get());
}
protected:
osg::ref_ptr<RenderBin> _rb;
};
}
#endif