OpenSceneGraph/include/osgUtil/InsertImpostorsVisitor

71 lines
2.2 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGUTIL_INSERTIMPOSTORSVISITOR
#define OSGUTIL_INSERTIMPOSTORSVISITOR
#include <osg/NodeVisitor>
#include <osg/Impostor>
#include <osgUtil/Export>
namespace osgUtil {
/** Insert impostor nodes into scene graph.
* For example of usage see src/Demos/osgimpostor.
*/
class OSGUTIL_EXPORT InsertImpostorsVisitor : public osg::NodeVisitor
{
public:
/// default to traversing all children.
InsertImpostorsVisitor();
void setImpostorThresholdRatio(float ratio) { _impostorThresholdRatio = ratio; }
float getImpostorThresholdRatio() const { return _impostorThresholdRatio; }
void setMaximumNumberOfNestedImpostors(unsigned int num) { _maximumNumNestedImpostors = num; }
unsigned int getMaximumNumberOfNestedImpostors() const { return _maximumNumNestedImpostors; }
/** empty visitor, make it ready for next traversal.*/
void reset();
virtual void apply(osg::Node& node);
virtual void apply(osg::Group& node);
virtual void apply(osg::LOD& node);
virtual void apply(osg::Impostor& node);
/* insert the required impostors into the scene graph.*/
void insertImpostors();
protected:
typedef std::vector< osg::Group* > GroupList;
typedef std::vector< osg::LOD* > LODList;
GroupList _groupList;
LODList _lodList;
float _impostorThresholdRatio;
unsigned int _maximumNumNestedImpostors;
unsigned int _numNestedImpostors;
};
}
#endif