b5a14f8d68
The reason is that the .osgt text files do not provide size information about the contained binary shader hence leading to a bad allocation when reading the shader data, probably size 0 ? The reader method in the responsible serializer class (serializers/osg/BinaryShader) is correct and does not need to be changed as it queries the size as expected. The writer method supports two paths(binary output .osgb and text output .osgt/.osgx). Only the text path is affected as the binary path writes the size. I extended the writer in the text path by the size information. The results before and after the fix are shown below: Erroneous code for binary shader in osgt file before fix: Data { 0a 0d 0 ... } Corrected code for binary shader in osgt file after fix: Data 524 { 0a 0d 0 ... } After my fix the the thrown error disappeared." |
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deprecated-dotosg | ||
serializers |