OpenSceneGraph/include/osgManipulator/AntiSquish
Robert Osfield 19db0c1674 From Vivek Rajan, new osgManipulator library, with a few minor tweaks and rename for osgDragger to osgManipulator for build by Robert Osfield.
Vivek's email to osg-submissions:

"I'm happy to release the osgdragger nodekit to the OSG community. I
implemented the nodekit for my company, Fugro-Jason Inc., and they
have kindly agreed to open source it.

The nodekit contains a few draggers but it should be easy to build new
draggers on top of it. The design of the nodekit is based on a
SIGGRAPH 2002 course - "Design and Implementation of Direct
Manipulation in 3D". You can find the course notes at
http://www.pauliface.com/Sigg02/index.html. Reading pages 20 - 29 of
the course notes should give you a fair understanding of how the
nodekit works.

The source code also contains an example of how to use the draggers."
2007-02-11 10:33:59 +00:00

85 lines
2.4 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
//osgDragger - Copyright (C) 2007 Fugro-Jason B.V.
#ifndef _OSG_ANTISQUISH_
#define _OSG_ANTISQUISH_ 1
#include <osgManipulator/Export>
#include <osg/Matrix>
#include <osg/CopyOp>
#include <osg/NodeVisitor>
#include <osg/NodeCallback>
#include <osg/MatrixTransform>
#include <osg/Quat>
#include <osg/Vec3>
namespace osgManipulator {
/**
* Class that performs the Anti Squish by making the scaling uniform along all axes.
*/
class OSGMANIPULATOR_EXPORT AntiSquish: public osg::MatrixTransform
{
public :
AntiSquish();
AntiSquish(const osg::Vec3& pivot);
AntiSquish(const osg::Vec3& pivot, const osg::Vec3& position);
AntiSquish(const AntiSquish& pat, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
virtual osg::Object* cloneType() const { return new AntiSquish(); }
virtual osg::Object* clone(const osg::CopyOp& copyop) const { return new AntiSquish (*this,copyop); }
virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const AntiSquish *>(obj)!=NULL; }
void setPivot(const osg::Vec3& pvt)
{
_pivot = pvt;
_usePivot = true;
_dirty = true;
}
const osg::Vec3& getPivot() { return _pivot; }
void setPosition(const osg::Vec3& pos)
{
_position = pos;
_usePosition = true;
_dirty = true;
}
const osg::Vec3& getPosition() { return _position; }
virtual ~AntiSquish();
osg::Matrix computeUnSquishedMatrix(const osg::Matrix&, bool& flag);
protected:
osg::NodeCallback* _asqCallback;
osg::Vec3 _pivot;
bool _usePivot;
osg::Vec3 _position;
bool _usePosition;
bool _dirty;
osg::Matrix _cachedLocalToWorld;
};
}
#endif