OpenSceneGraph/src/osg/Texture.cpp
Robert Osfield 9aaf5a560b Changed the implementation of the texture objects and display list to delete
caches so that they use a std::vector<> swap on the internal data structures
when ready to delete to minimize the amount of time that a race condition
condition can happen.
2003-01-22 23:34:18 +00:00

591 lines
20 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osg/GLExtensions>
#include <osg/Image>
#include <osg/Texture>
#include <osg/State>
#include <osg/Notify>
#include <osg/GLU>
using namespace osg;
#ifndef GL_TEXTURE_WRAP_R
#define GL_TEXTURE_WRAP_R 0x8072
#endif
// static cache of deleted display lists which can only
// by completely deleted once the appropriate OpenGL context
// is set.
typedef std::vector<GLuint> TextureObjectVector;
typedef std::map<osg::uint,TextureObjectVector> DeletedTextureObjectCache;
static DeletedTextureObjectCache s_deletedTextureObjectCache;
void Texture::deleteTextureObject(uint contextID,GLuint handle)
{
if (handle!=0)
{
// insert the handle into the cache for the appropriate context.
s_deletedTextureObjectCache[contextID].push_back(handle);
}
}
void Texture::flushDeletedTextureObjects(uint contextID)
{
DeletedTextureObjectCache::iterator citr = s_deletedTextureObjectCache.find(contextID);
if (citr!=s_deletedTextureObjectCache.end())
{
TextureObjectVector textureObjectSet;
// this swap will transfer the content of and empty citr->second
// in one quick pointer change.
textureObjectSet.swap(citr->second);
for(TextureObjectVector::iterator titr=textureObjectSet.begin();
titr!=textureObjectSet.end();
++titr)
{
glDeleteTextures( 1L, &(*titr ));
}
}
}
Texture::Texture():
_wrap_s(CLAMP),
_wrap_t(CLAMP),
_wrap_r(CLAMP),
_min_filter(LINEAR_MIPMAP_LINEAR), // trilinear
_mag_filter(LINEAR),
_maxAnisotropy(1.0f),
_borderColor(0.0, 0.0, 0.0, 0.0),
_internalFormatMode(USE_IMAGE_DATA_FORMAT),
_internalFormat(0)
{
}
Texture::Texture(const Texture& text,const CopyOp& copyop):
StateAttribute(text,copyop),
_wrap_s(text._wrap_s),
_wrap_t(text._wrap_t),
_wrap_r(text._wrap_r),
_min_filter(text._min_filter),
_mag_filter(text._mag_filter),
_maxAnisotropy(text._maxAnisotropy),
_borderColor(text._borderColor),
_internalFormatMode(text._internalFormatMode),
_internalFormat(text._internalFormat)
{
}
Texture::~Texture()
{
// delete old texture objects.
dirtyTextureObject();
}
int Texture::compareTexture(const Texture& rhs) const
{
COMPARE_StateAttribute_Parameter(_wrap_s)
COMPARE_StateAttribute_Parameter(_wrap_t)
COMPARE_StateAttribute_Parameter(_wrap_r)
COMPARE_StateAttribute_Parameter(_min_filter)
COMPARE_StateAttribute_Parameter(_mag_filter)
COMPARE_StateAttribute_Parameter(_maxAnisotropy)
COMPARE_StateAttribute_Parameter(_internalFormatMode)
COMPARE_StateAttribute_Parameter(_internalFormat)
return 0;
}
void Texture::setWrap(WrapParameter which, WrapMode wrap)
{
switch( which )
{
case WRAP_S : _wrap_s = wrap; dirtyTextureParameters(); break;
case WRAP_T : _wrap_t = wrap; dirtyTextureParameters(); break;
case WRAP_R : _wrap_r = wrap; dirtyTextureParameters(); break;
default : notify(WARN)<<"Error: invalid 'which' passed Texture::setWrap("<<(unsigned int)which<<","<<(unsigned int)wrap<<")"<<std::endl; break;
}
}
Texture::WrapMode Texture::getWrap(WrapParameter which) const
{
switch( which )
{
case WRAP_S : return _wrap_s;
case WRAP_T : return _wrap_t;
case WRAP_R : return _wrap_r;
default : notify(WARN)<<"Error: invalid 'which' passed Texture::getWrap(which)"<<std::endl; return _wrap_s;
}
}
void Texture::setFilter(FilterParameter which, FilterMode filter)
{
switch( which )
{
case MIN_FILTER : _min_filter = filter; dirtyTextureParameters(); break;
case MAG_FILTER : _mag_filter = filter; dirtyTextureParameters(); break;
default : notify(WARN)<<"Error: invalid 'which' passed Texture::setFilter("<<(unsigned int)which<<","<<(unsigned int)filter<<")"<<std::endl; break;
}
}
Texture::FilterMode Texture::getFilter(FilterParameter which) const
{
switch( which )
{
case MIN_FILTER : return _min_filter;
case MAG_FILTER : return _mag_filter;
default : notify(WARN)<<"Error: invalid 'which' passed Texture::getFilter(which)"<< std::endl; return _min_filter;
}
}
void Texture::setMaxAnisotropy(float anis)
{
if (_maxAnisotropy!=anis)
{
_maxAnisotropy = anis;
dirtyTextureParameters();
}
}
/** Force a recompile on next apply() of associated OpenGL texture objects.*/
void Texture::dirtyTextureObject()
{
for(uint i=0;i<_handleList.size();++i)
{
if (_handleList[i] != 0)
{
Texture::deleteTextureObject(i,_handleList[i]);
_handleList[i] = 0;
}
}
}
void Texture::dirtyTextureParameters()
{
for(uint i=0;i<_texParametersDirtyList.size();++i)
{
_texParametersDirtyList[i] = 1;
}
}
void Texture::computeInternalFormatWithImage(osg::Image& image) const
{
const uint contextID = 0; // state.getContextID(); // set to 0 right now, assume same paramters for each graphics context...
const Extensions* extensions = getExtensions(contextID,true);
// static bool s_ARB_Compression = isGLExtensionSupported("GL_ARB_texture_compression");
// static bool s_S3TC_Compression = isGLExtensionSupported("GL_EXT_texture_compression_s3tc");
GLint internalFormat = image.getInternalTextureFormat();
switch(_internalFormatMode)
{
case(USE_IMAGE_DATA_FORMAT):
internalFormat = image.getInternalTextureFormat();
break;
case(USE_ARB_COMPRESSION):
if (extensions->isTextureCompressionARBSupported())
{
switch(image.getPixelFormat())
{
case(1): internalFormat = GL_COMPRESSED_ALPHA_ARB; break;
case(2): internalFormat = GL_COMPRESSED_LUMINANCE_ALPHA_ARB; break;
case(3): internalFormat = GL_COMPRESSED_RGB_ARB; break;
case(4): internalFormat = GL_COMPRESSED_RGBA_ARB; break;
case(GL_RGB): internalFormat = GL_COMPRESSED_RGB_ARB; break;
case(GL_RGBA): internalFormat = GL_COMPRESSED_RGBA_ARB; break;
case(GL_ALPHA): internalFormat = GL_COMPRESSED_ALPHA_ARB; break;
case(GL_LUMINANCE): internalFormat = GL_COMPRESSED_LUMINANCE_ARB; break;
case(GL_LUMINANCE_ALPHA): internalFormat = GL_COMPRESSED_LUMINANCE_ALPHA_ARB; break;
case(GL_INTENSITY): internalFormat = GL_COMPRESSED_INTENSITY_ARB; break;
}
}
else internalFormat = image.getInternalTextureFormat();
break;
case(USE_S3TC_DXT1_COMPRESSION):
if (extensions->isTextureCompressionS3TCSupported())
{
switch(image.getPixelFormat())
{
case(3): internalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; break;
case(4): internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; break;
case(GL_RGB): internalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; break;
case(GL_RGBA): internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; break;
default: internalFormat = image.getInternalTextureFormat(); break;
}
}
else internalFormat = image.getInternalTextureFormat();
break;
case(USE_S3TC_DXT3_COMPRESSION):
if (extensions->isTextureCompressionS3TCSupported())
{
switch(image.getPixelFormat())
{
case(3):
case(GL_RGB): internalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; break;
case(4):
case(GL_RGBA): internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; break;
default: internalFormat = image.getInternalTextureFormat(); break;
}
}
else internalFormat = image.getInternalTextureFormat();
break;
case(USE_S3TC_DXT5_COMPRESSION):
if (extensions->isTextureCompressionS3TCSupported())
{
switch(image.getPixelFormat())
{
case(3):
case(GL_RGB): internalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; break;
case(4):
case(GL_RGBA): internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; break;
default: internalFormat = image.getInternalTextureFormat(); break;
}
}
else internalFormat = image.getInternalTextureFormat();
break;
case(USE_USER_DEFINED_FORMAT):
internalFormat = _internalFormat;
break;
}
_internalFormat = internalFormat;
}
bool Texture::isCompressedInternalFormat() const
{
return isCompressedInternalFormat(getInternalFormat());
}
bool Texture::isCompressedInternalFormat(GLint internalFormat) const
{
switch(internalFormat)
{
case(GL_COMPRESSED_ALPHA_ARB):
case(GL_COMPRESSED_INTENSITY_ARB):
case(GL_COMPRESSED_LUMINANCE_ALPHA_ARB):
case(GL_COMPRESSED_LUMINANCE_ARB):
case(GL_COMPRESSED_RGBA_ARB):
case(GL_COMPRESSED_RGB_ARB):
case(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT):
case(GL_COMPRESSED_RGBA_S3TC_DXT3_EXT):
case(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT):
case(GL_COMPRESSED_RGB_S3TC_DXT1_EXT):
return true;
default:
return false;
}
}
void Texture::applyTexParameters(GLenum target, State& state) const
{
// get the contextID (user defined ID of 0 upwards) for the
// current OpenGL context.
const uint contextID = state.getContextID();
const Extensions* extensions = getExtensions(contextID,true);
WrapMode ws = _wrap_s, wt = _wrap_t, wr = _wrap_r;
// GL_IBM_texture_mirrored_repeat, fall-back REPEAT
if (!extensions->isTextureMirroredRepeatSupported())
{
if (ws == MIRROR)
ws = REPEAT;
if (wt == MIRROR)
wt = REPEAT;
if (wr == MIRROR)
wr = REPEAT;
}
// GL_EXT_texture_edge_clamp, fall-back CLAMP
if (!extensions->isTextureEdgeClampSupported())
{
if (ws == CLAMP_TO_EDGE)
ws = CLAMP;
if (wt == CLAMP_TO_EDGE)
wt = CLAMP;
if (wr == CLAMP_TO_EDGE)
wr = CLAMP;
}
if(!extensions->isTextureBorderClampSupported())
{
if(ws == CLAMP_TO_BORDER)
ws = CLAMP;
if(wt == CLAMP_TO_BORDER)
wt = CLAMP;
if(wr == CLAMP_TO_BORDER)
wr = CLAMP;
}
glTexParameteri( target, GL_TEXTURE_WRAP_S, ws );
glTexParameteri( target, GL_TEXTURE_WRAP_T, wt );
glTexParameteri( target, GL_TEXTURE_WRAP_R, wr );
glTexParameteri( target, GL_TEXTURE_MIN_FILTER, _min_filter);
glTexParameteri( target, GL_TEXTURE_MAG_FILTER, _mag_filter);
if (_maxAnisotropy>1.0f && extensions->isTextureFilterAnisotropicSupported())
{
// note, GL_TEXTURE_MAX_ANISOTROPY_EXT will either be defined
// by gl.h (or via glext.h) or by include/osg/Texture.
glTexParameterf(target, GL_TEXTURE_MAX_ANISOTROPY_EXT, _maxAnisotropy);
}
if (extensions->isTextureBorderClampSupported())
{
glTexParameterfv(target, GL_TEXTURE_BORDER_COLOR, _borderColor.ptr());
}
getTextureParameterDirty(state.getContextID()) = false;
}
void Texture::applyTexImage2D(GLenum target, Image* image, State& state, GLsizei& inwidth, GLsizei& inheight,GLsizei& numMimpmapLevels) const
{
// if we don't have a valid image we can't create a texture!
if (!image || !image->data())
return;
// get the contextID (user defined ID of 0 upwards) for the
// current OpenGL context.
const uint contextID = state.getContextID();
const Extensions* extensions = getExtensions(contextID,true);
// update the modified tag to show that it is upto date.
getModifiedTag(contextID) = image->getModifiedTag();
// compute the internal texture format, this set the _internalFormat to an appropriate value.
computeInternalFormat();
// select the internalFormat required for the texture.
bool compressed = isCompressedInternalFormat(_internalFormat);
image->ensureValidSizeForTexturing(extensions->maxTextureSize());
glPixelStorei(GL_UNPACK_ALIGNMENT,image->getPacking());
if( _min_filter == LINEAR || _min_filter == NEAREST )
{
if ( !compressed )
{
numMimpmapLevels = 1;
glTexImage2D( target, 0, _internalFormat,
image->s(), image->t(), 0,
(GLenum)image->getPixelFormat(),
(GLenum)image->getDataType(),
image->data() );
}
else if (extensions->isCompressedTexImage2DSupported())
{
numMimpmapLevels = 1;
GLint blockSize = ( _internalFormat == GL_COMPRESSED_RGB_S3TC_DXT1_EXT ? 8 : 16 );
GLint size = ((image->s()+3)/4)*((image->t()+3)/4)*blockSize;
extensions->glCompressedTexImage2D(target, 0, _internalFormat,
image->s(), image->t(),0,
size,
image->data());
}
}
else
{
if(!image->isMipmap())
{
numMimpmapLevels = 1;
gluBuild2DMipmaps( target, _internalFormat,
image->s(),image->t(),
(GLenum)image->getPixelFormat(), (GLenum)image->getDataType(),
image->data() );
}
else
{
numMimpmapLevels = image->getNumMipmapLevels();
int width = image->s();
int height = image->t();
if( !compressed )
{
for( GLsizei k = 0 ; k < numMimpmapLevels && (width || height) ;k++)
{
if (width == 0)
width = 1;
if (height == 0)
height = 1;
glTexImage2D( target, k, _internalFormat,
width, height, 0,
(GLenum)image->getPixelFormat(),
(GLenum)image->getDataType(),
image->getMipmapData(k));
width >>= 1;
height >>= 1;
}
}
else if (extensions->isCompressedTexImage2DSupported())
{
GLint blockSize = ( _internalFormat == GL_COMPRESSED_RGB_S3TC_DXT1_EXT ? 8 : 16 );
GLint size = 0;
for( GLsizei k = 0 ; k < numMimpmapLevels && (width || height) ;k++)
{
if (width == 0)
width = 1;
if (height == 0)
height = 1;
size = ((width+3)/4)*((height+3)/4)*blockSize;
extensions->glCompressedTexImage2D(target, k, _internalFormat,
width, height, 0, size, image->getMipmapData(k));
width >>= 1;
height >>= 1;
}
}
}
}
inwidth = image->s();
inheight = image->t();
}
///////////////////////////////////////////////////////////////////////////////////////////////
// Static map to manage the deletion of texture objects are the right time.
//////////////////////////////////////////////////////////////////////////////////////////////
#include <map>
#include <set>
void Texture::compile(State& state) const
{
apply(state);
}
typedef buffered_value< ref_ptr<Texture::Extensions> > BufferedExtensions;
static BufferedExtensions s_extensions;
const Texture::Extensions* Texture::getExtensions(uint contextID,bool createIfNotInitalized)
{
if (!s_extensions[contextID] && createIfNotInitalized) s_extensions[contextID] = new Extensions;
return s_extensions[contextID].get();
}
void Texture::setExtensions(uint contextID,Extensions* extensions)
{
s_extensions[contextID] = extensions;
}
Texture::Extensions::Extensions()
{
setupGLExtenions();
}
Texture::Extensions::Extensions(const Extensions& rhs):
Referenced()
{
_isTextureFilterAnisotropicSupported = rhs._isTextureFilterAnisotropicSupported;
_isTextureMirroredRepeatSupported = rhs._isTextureMirroredRepeatSupported;
_isTextureEdgeClampSupported = rhs._isTextureEdgeClampSupported;
_isTextureBorderClampSupported = rhs._isTextureBorderClampSupported;
_isTextureCompressionARBSupported = rhs._isTextureCompressionARBSupported;
_isTextureCompressionS3TCSupported = rhs._isTextureCompressionS3TCSupported;
_maxTextureSize = rhs._maxTextureSize;
_glCompressedTexImage2D = rhs._glCompressedTexImage2D;
}
void Texture::Extensions::lowestCommonDenominator(const Extensions& rhs)
{
if (!rhs._isTextureFilterAnisotropicSupported) _isTextureFilterAnisotropicSupported = false;
if (!rhs._isTextureMirroredRepeatSupported) _isTextureMirroredRepeatSupported = false;
if (!rhs._isTextureEdgeClampSupported) _isTextureEdgeClampSupported = false;
if (!rhs._isTextureBorderClampSupported) _isTextureBorderClampSupported = false;
if (!rhs._isTextureCompressionARBSupported) _isTextureCompressionARBSupported = false;
if (!rhs._isTextureCompressionS3TCSupported) _isTextureCompressionS3TCSupported = false;
if (rhs._maxTextureSize<_maxTextureSize) _maxTextureSize = rhs._maxTextureSize;
if (!rhs._glCompressedTexImage2D) _glCompressedTexImage2D = 0;
}
void Texture::Extensions::setupGLExtenions()
{
_isTextureFilterAnisotropicSupported = isGLExtensionSupported("GL_EXT_texture_filter_anisotropic");
_isTextureMirroredRepeatSupported = isGLExtensionSupported("GL_IBM_texture_mirrored_repeat");
_isTextureEdgeClampSupported = isGLExtensionSupported("GL_EXT_texture_edge_clamp");
_isTextureBorderClampSupported = isGLExtensionSupported("GL_ARB_texture_border_clamp");
_isTextureCompressionARBSupported = isGLExtensionSupported("GL_ARB_texture_compression");
_isTextureCompressionS3TCSupported = isGLExtensionSupported("GL_EXT_texture_compression_s3tc");
glGetIntegerv(GL_MAX_TEXTURE_SIZE,&_maxTextureSize);
char *ptr;
if( (ptr = getenv("OSG_MAX_TEXTURE_SIZE")) != 0)
{
GLint osg_max_size = atoi(ptr);
if (osg_max_size<_maxTextureSize)
{
_maxTextureSize = osg_max_size;
}
}
_glCompressedTexImage2D = getGLExtensionFuncPtr("glCompressedTexImage2DARB");;
}
void Texture::Extensions::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) const
{
if (_glCompressedTexImage2D)
{
typedef void (APIENTRY * CompressedTexImage2DArbProc) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
((CompressedTexImage2DArbProc)_glCompressedTexImage2D)(target, level, internalformat, width, height, border, imageSize, data);
}
else
{
notify(WARN)<<"Error: glCompressedTexImage2D not supported by OpenGL driver"<<std::endl;
}
}