213 lines
6.3 KiB
C++
213 lines
6.3 KiB
C++
#include <osgGA/KeySwitchMatrixManipulator>
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#include <osg/Notify>
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using namespace osgGA;
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void KeySwitchMatrixManipulator::addMatrixManipulator(int key, std::string name, CameraManipulator *cm)
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{
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if(!cm) return;
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_manips[key]=std::make_pair(name,osg::ref_ptr<CameraManipulator>(cm));
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if(!_current)
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{
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_current=cm;
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_current->setHomePosition(_homeEye,_homeCenter,_homeUp,_autoComputeHomePosition);
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_current->setNode(0);
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_current->setCoordinateFrameCallback(getCoordinateFrameCallback());
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_current->setByMatrix(getMatrix());
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}
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}
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void KeySwitchMatrixManipulator::addNumberedMatrixManipulator(CameraManipulator *cm)
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{
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if(!cm) return;
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addMatrixManipulator('1'+_manips.size(),cm->className(),cm);
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}
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void KeySwitchMatrixManipulator::selectMatrixManipulator(unsigned int num)
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{
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unsigned int manipNo = 0;
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KeyManipMap::iterator itr;
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for(itr=_manips.begin();
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manipNo!=num && itr!=_manips.end();
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++itr,++manipNo)
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{
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}
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if (itr!=_manips.end())
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{
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itr->second.second->setHomePosition(_homeEye,_homeCenter,_homeUp,_autoComputeHomePosition);
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if (_current.valid())
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{
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if ( !itr->second.second->getCoordinateFrameCallback() )
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{
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itr->second.second->setCoordinateFrameCallback(_current->getCoordinateFrameCallback());
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}
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if ( !itr->second.second->getNode() )
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{
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itr->second.second->setNode(_current->getNode());
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}
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itr->second.second->setByMatrix(_current->getMatrix());
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}
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_current = itr->second.second;
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}
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}
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void KeySwitchMatrixManipulator::setNode(osg::Node* node)
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{
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for(KeyManipMap::iterator itr=_manips.begin();
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itr!=_manips.end();
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++itr)
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{
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itr->second.second->setNode(node);
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}
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}
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void KeySwitchMatrixManipulator::setHomePosition(const osg::Vec3d& eye, const osg::Vec3d& center, const osg::Vec3d& up, bool autoComputeHomePosition)
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{
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CameraManipulator::setHomePosition(eye, center, up, autoComputeHomePosition);
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for(KeyManipMap::iterator itr=_manips.begin();
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itr!=_manips.end();
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++itr)
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{
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itr->second.second->setHomePosition(eye, center, up, autoComputeHomePosition);
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}
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}
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void KeySwitchMatrixManipulator::setAutoComputeHomePosition(bool flag)
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{
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_autoComputeHomePosition = flag;
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for(KeyManipMap::iterator itr=_manips.begin();
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itr!=_manips.end();
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++itr)
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{
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itr->second.second->setAutoComputeHomePosition(flag);
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}
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}
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void KeySwitchMatrixManipulator::computeHomePosition()
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{
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for(KeyManipMap::iterator itr=_manips.begin();
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itr!=_manips.end();
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++itr)
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{
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itr->second.second->computeHomePosition();
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}
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}
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void KeySwitchMatrixManipulator::home(const GUIEventAdapter& ee,GUIActionAdapter& aa)
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{
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// call home for all child manipulators
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// (this can not be done just for current manipulator,
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// because it is not possible to transfer some manipulator
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// settings across manipulators using just MatrixManipulator interface
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// (one problematic variable is for example OrbitManipulator::distance
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// that can not be passed by setByMatrix method),
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// thus we have to call home on all of them)
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for(KeyManipMap::iterator itr=_manips.begin();
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itr!=_manips.end();
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++itr)
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{
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itr->second.second->home(ee,aa);
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}
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}
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void KeySwitchMatrixManipulator::setCoordinateFrameCallback(CoordinateFrameCallback* cb)
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{
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_coordinateFrameCallback = cb;
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for(KeyManipMap::iterator itr=_manips.begin();
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itr!=_manips.end();
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++itr)
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{
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itr->second.second->setCoordinateFrameCallback(cb);
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}
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}
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CameraManipulator* KeySwitchMatrixManipulator::getMatrixManipulatorWithIndex(unsigned int index)
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{
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unsigned i=0;
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for(KeyManipMap::iterator itr = _manips.begin();
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itr != _manips.end();
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++itr, ++i)
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{
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if (i==index) return itr->second.second.get();
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}
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return 0;
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}
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const CameraManipulator* KeySwitchMatrixManipulator::getMatrixManipulatorWithIndex(unsigned int index) const
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{
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unsigned i=0;
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for(KeyManipMap::const_iterator itr = _manips.begin();
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itr != _manips.end();
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++itr, ++i)
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{
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if (i==index) return itr->second.second.get();
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}
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return 0;
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}
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CameraManipulator* KeySwitchMatrixManipulator::getMatrixManipulatorWithKey(unsigned int key)
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{
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KeyManipMap::iterator itr = _manips.find(key);
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if (itr!=_manips.end()) return itr->second.second.get();
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else return 0;
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}
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const CameraManipulator* KeySwitchMatrixManipulator::getMatrixManipulatorWithKey(unsigned int key) const
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{
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KeyManipMap::const_iterator itr = _manips.find(key);
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if (itr!=_manips.end()) return itr->second.second.get();
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else return 0;
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}
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bool KeySwitchMatrixManipulator::handle(const GUIEventAdapter& ea,GUIActionAdapter& aa)
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{
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if (!_current) return false;
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bool handled = false;
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if (!ea.getHandled() && ea.getEventType()==GUIEventAdapter::KEYDOWN)
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{
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KeyManipMap::iterator it=_manips.find(ea.getKey());
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if(it != _manips.end())
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{
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CameraManipulator* selectedManipulator = it->second.second.get();
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if (selectedManipulator!=_current)
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{
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OSG_INFO<<"Switching to manipulator: "<<it->second.first<<std::endl;
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if ( !selectedManipulator->getNode() )
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{
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selectedManipulator->setNode(_current->getNode());
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}
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selectedManipulator->setByMatrix(_current->getMatrix());
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selectedManipulator->init(ea,aa);
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_current = selectedManipulator;
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}
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handled = true;
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}
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}
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return _current->handle(ea,aa) || handled;
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}
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void KeySwitchMatrixManipulator::getUsage(osg::ApplicationUsage& usage) const
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{
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for(KeyManipMap::const_iterator itr=_manips.begin();
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itr!=_manips.end();
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++itr)
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{
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std::string key; key += (char)(itr->first);
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std::string explanation(std::string("Select '")+itr->second.first+std::string("' camera manipulator"));
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if (_current==itr->second.second) explanation += " (default)";
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usage.addKeyboardMouseBinding(key,explanation);
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itr->second.second->getUsage(usage);
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}
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}
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