OpenSceneGraph/include/osgGLUT/Viewer
Robert Osfield 9917b6500d Added a copyright notice to all core headers, which all begin with
//C++ header to help scripts and editors pick up the fact that the
file is a header file.
2001-10-04 15:12:57 +00:00

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//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield
//Distributed under the terms of the GNU Library General Public License (LGPL)
//as published by the Free Software Foundation.
#ifndef OSGGLUT_VIEWER
#define OSGGLUT_VIEWER 1
#include <osg/Light>
#include <osg/NodeVisitor>
#include <osg/Geode>
#include <osg/Timer>
#include <osgUtil/GUIEventAdapter>
#include <osgUtil/CameraManipulator>
#include <osgUtil/SceneView>
#include <osgGLUT/Export>
#ifdef SGV_USE_RTFS
#include <rtfs/rtfs.h>
#endif
#include <string>
#ifdef OSG_USE_IO_DOT_H
#include <iostream.h>
#else
#include <iostream>
using namespace std;
#endif
namespace osgGLUT{
/** A basic viewer base class which provides a window, simple keyboard and mouse interaction.
* Please note, this viewer class has been developed via a rather haphazard
* path and <i>needs</i> a total rewrite. It currently suffices for osg demos
* but shouldn't be viewed as the be all and end of osg viewer classes.
* Someone please rewrite it :-)
*/
class OSGGLUT_EXPORT Viewer : public osgUtil::GUIActionAdapter
{
public:
Viewer();
virtual ~Viewer();
void setWindowOrigin(int x, int y) { wx = x, wy = y; };
void setWindowSize(int width, int height) { ww = width, wh = height; };
void setWindowTitle(const std::string& title) { _title = title; }
/** init is deprecated, you should use addViewport instead. init is
* only available for backwards compatibility.*/
virtual void init(osg::Node* rootnode);
virtual void addViewport(osgUtil::SceneView* sv,
float x = 0.0, float y = 0.0,
float width = 1.0, float height = 1.0);
virtual void addViewport(osg::Node*,
float x = 0.0, float y = 0.0,
float width = 1.0, float height = 1.0);
const int getNumViewports() const { return _viewportList.size(); }
osgUtil::SceneView* getViewportSceneView(unsigned int pos)
{ return _viewportList[pos].sceneView.get(); }
virtual bool open();
virtual bool run();
// called on each frame redraw..return the time in ms for each operation.
virtual float app(unsigned int viewport);
virtual float cull(unsigned int viewport);
virtual float draw(unsigned int viewport);
// initialize the clock.
long initClock();
// time since initClock() in seconds.
double clockSeconds() { return _timer.delta_s(_initialTick,clockTick()); }
// update the number of ticks since the last frame update.
osg::Timer_t updateFrameTick();
// time from the current frame update and the previous one in seconds.
double frameSeconds() { return _timer.delta_s(_lastFrameTick,_frameTick); }
double frameRate() { return 1.0/frameSeconds(); }
void help(ostream& fout);
// handle multiple camera.
unsigned int registerCameraManipulator(osgUtil::CameraManipulator* cm,
unsigned int viewport = 0);
void selectCameraManipulator(unsigned int pos,
unsigned int viewport = 0);
// derived from osgUtil::GUIActionAdapter
virtual void requestRedraw() {} // redraw always by idle callback done.
virtual void requestContinuousUpdate(bool /*needed*/) {} // continuous update always
virtual void requestWarpPointer(int x,int y);
protected:
static void displayCB();
static void reshapeCB(int w, int h);
static void visibilityCB(int state);
static void mouseMotionCB(int x, int y);
static void mousePassiveMotionCB(int x, int y);
static void mouseCB(int button, int state, int x, int y);
static void keyboardCB(unsigned char key, int x, int y );
virtual void display();
virtual void reshape(GLint w, GLint h);
virtual void visibility(int state);
virtual void mouseMotion(int x, int y);
virtual void mousePassiveMotion(int x, int y);
virtual void mouse(int button, int state, int x, int y);
virtual void keyboard(unsigned char key, int x, int y);
void setFocusedViewport(unsigned int pos);
int mapWindowXYToSceneView(int x, int y);
void showStats(void);
static Viewer* s_theViewer;
typedef std::vector<osg::ref_ptr<osgUtil::CameraManipulator> > CameraManipList;
struct ViewportDef
{
osg::ref_ptr<osgUtil::SceneView> sceneView;
float viewport[4]; // Win-size-relative [0,1]
osg::ref_ptr<osgUtil::CameraManipulator> _cameraManipulator;
CameraManipList _cameraManipList;
};
typedef std::vector<ViewportDef> ViewportList;
ViewportList _viewportList;
unsigned int _focusedViewport;
std::string _saveFileName;
std::string _title;
int wx, wy, ww, wh;
int _is_open;
#ifdef SGV_USE_RTFS
unsigned int frame_rate;
RTfs *fs;
#endif
bool _viewFrustumCullingActive;
bool _smallFeatureCullingActive;
int mx, my, mbutton;
int polymode;
int texture;
int backface;
int lighting;
int flat_shade;
int _two_sided_lighting;
bool fullscreen;
int _saved_wx, _saved_wy, _saved_ww,_saved_wh;
float frRate; // gwm Jul 2001 added convolved ('averaged') frame rate
int _printStats; // gwm Jul 2001 change from bool
struct { // gwm Jul 2001, added for display of statistics
float timeApp, timeCull, timeDraw, timeFrame;
osg::Timer_t frameend;
} times[3]; // store up to 3 frames worth of times
bool _useDisplayLists;
osg::Timer _timer;
osg::Timer_t _tickRatePerSecond;
osg::Timer_t _initialTick;
osg::Timer_t _lastFrameTick;
osg::Timer_t _frameTick;
// system tick.
osg::Timer_t clockTick();
osg::Timer_t frameTick();
osg::ref_ptr<osg::FrameStamp> _frameStamp;
};
}
#endif // SG_VIEWIER_H