74687953be
osgAnimation, i have updated EaseMotion with new type, so for users of EaseMotion just have look, it's a great example."
363 lines
12 KiB
C++
363 lines
12 KiB
C++
/* -*-c++-*-
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* Copyright (C) 2010 Jeremy Moles <cubicool@gmail.com>
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osg/Geode>
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#include <osg/MatrixTransform>
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#include <osg/ShapeDrawable>
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#include <osgGA/TrackballManipulator>
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#include <osgViewer/Viewer>
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#include <osgViewer/ViewerEventHandlers>
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#include <osgAnimation/EaseMotion>
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#include <osgWidget/WindowManager>
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#include <osgWidget/Box>
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#include <osgWidget/Table>
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#include <osgWidget/Label>
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class EaseMotionSampler;
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const unsigned int WINDOW_WIDTH = 800;
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const unsigned int WINDOW_HEIGHT = 600;
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const unsigned int MASK_2D = 0xF0000000;
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const unsigned int MASK_3D = 0x0F000000;
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const float M_START = 0.0f;
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const float M_DURATION = 2.0f;
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const float M_CHANGE = 1.0f;
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EaseMotionSampler* EASE_MOTION_SAMPLER = 0;
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osg::Geode* EASE_MOTION_GEODE = 0;
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osg::Geometry* createEaseMotionGeometry(osgAnimation::Motion* motion) {
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osg::Geometry* geom = new osg::Geometry();
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osg::Vec4Array* cols = new osg::Vec4Array();
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osg::Vec3Array* v = new osg::Vec3Array();
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for(float i = 0.0f; i < M_DURATION; i += M_DURATION / 256.0f) v->push_back(
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osg::Vec3(i * 30.0f, motion->getValueAt(i) * 30.0f, 0.0f)
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);
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cols->push_back(osg::Vec4(1.0f, 1.0f, 1.0f, 1.0f));
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geom->setUseDisplayList(false);
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geom->setVertexArray(v);
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geom->setColorArray(cols);
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geom->setColorBinding(osg::Geometry::BIND_OVERALL);
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geom->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::LINE_STRIP, 0, v->size()));
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return geom;
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}
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struct EaseMotionSampler: public osg::NodeCallback {
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float _previous;
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osg::Vec3 _pos;
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osg::ref_ptr<osgAnimation::Motion> _motion;
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EaseMotionSampler(const osg::Vec3& pos):
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_previous (0.0f),
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_pos (pos) {
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}
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void operator()(osg::Node* node, osg::NodeVisitor* nv) {
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if(!_motion.valid()) return;
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osg::MatrixTransform* mt = dynamic_cast<osg::MatrixTransform*>(node);
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if(!mt) return;
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double t = nv->getFrameStamp()->getSimulationTime();
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// This avoids a little glitch when the animation doesn't start right away
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// when the application is launched.
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if(_previous == 0.0f) _previous = t;
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_motion->update(t - _previous);
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_previous = t;
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mt->setMatrix(osg::Matrix::translate(_pos * _motion->getValue()));
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}
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template<typename T>
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void setMotion() {
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_motion = new T(M_START, M_DURATION, M_CHANGE, osgAnimation::Motion::LOOP);
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EASE_MOTION_GEODE->removeDrawables(0, EASE_MOTION_GEODE->getNumDrawables());
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EASE_MOTION_GEODE->addDrawable(createEaseMotionGeometry(_motion.get()));
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}
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};
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struct ColorLabel: public osgWidget::Label {
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ColorLabel(const char* label):
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osgWidget::Label(label, "") {
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setFont("fonts/VeraMono.ttf");
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setFontSize(14);
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setFontColor(1.0f, 1.0f, 1.0f, 1.0f);
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setColor(0.3f, 0.3f, 0.3f, 1.0f);
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setPadding(2.0f);
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setCanFill(true);
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addSize(150.0f, 25.0f);
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setLabel(label);
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setEventMask(osgWidget::EVENT_MOUSE_PUSH | osgWidget::EVENT_MASK_MOUSE_MOVE);
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}
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bool mousePush(double, double, const osgWidget::WindowManager*) {
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osgWidget::Table* p = dynamic_cast<osgWidget::Table*>(_parent);
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if(!p) return false;
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p->hide();
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const std::string& name = getName();
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if(!name.compare("OutQuadMotion"))
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EASE_MOTION_SAMPLER->setMotion<osgAnimation::OutQuadMotion>()
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;
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else if(!name.compare("InQuadMotion"))
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EASE_MOTION_SAMPLER->setMotion<osgAnimation::InQuadMotion>()
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;
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else if(!name.compare("InOutQuadMotion"))
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EASE_MOTION_SAMPLER->setMotion<osgAnimation::InOutQuadMotion>()
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;
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else if(!name.compare("OutCubicMotion"))
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EASE_MOTION_SAMPLER->setMotion<osgAnimation::OutCubicMotion>()
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;
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else if(!name.compare("InCubicMotion"))
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EASE_MOTION_SAMPLER->setMotion<osgAnimation::InCubicMotion>()
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;
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else if(!name.compare("InOutCubicMotion"))
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EASE_MOTION_SAMPLER->setMotion<osgAnimation::InOutCubicMotion>()
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;
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else if(!name.compare("OutQuartMotion"))
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EASE_MOTION_SAMPLER->setMotion<osgAnimation::OutQuartMotion>()
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;
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else if(!name.compare("InQuartMotion"))
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EASE_MOTION_SAMPLER->setMotion<osgAnimation::InQuartMotion>()
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;
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else if(!name.compare("InOutQuartMotion"))
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EASE_MOTION_SAMPLER->setMotion<osgAnimation::InOutQuartMotion>()
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;
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else if(!name.compare("OutBounceMotion"))
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EASE_MOTION_SAMPLER->setMotion<osgAnimation::OutBounceMotion>()
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;
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else if(!name.compare("InBounceMotion"))
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EASE_MOTION_SAMPLER->setMotion<osgAnimation::InBounceMotion>()
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;
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else if(!name.compare("InOutBounceMotion"))
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EASE_MOTION_SAMPLER->setMotion<osgAnimation::InOutBounceMotion>()
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;
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else if(!name.compare("OutElasticMotion"))
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EASE_MOTION_SAMPLER->setMotion<osgAnimation::OutElasticMotion>()
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;
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else if(!name.compare("InElasticMotion"))
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EASE_MOTION_SAMPLER->setMotion<osgAnimation::InElasticMotion>()
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;
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else if(!name.compare("InOutElasticMotion"))
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EASE_MOTION_SAMPLER->setMotion<osgAnimation::InOutElasticMotion>()
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;
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else if(!name.compare("OutSineMotion"))
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EASE_MOTION_SAMPLER->setMotion<osgAnimation::OutSineMotion>()
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;
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else if(!name.compare("InSineMotion"))
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EASE_MOTION_SAMPLER->setMotion<osgAnimation::InSineMotion>()
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;
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else if(!name.compare("InOutSineMotion"))
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EASE_MOTION_SAMPLER->setMotion<osgAnimation::InOutSineMotion>()
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;
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else if(!name.compare("OutBackMotion"))
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EASE_MOTION_SAMPLER->setMotion<osgAnimation::OutBackMotion>()
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;
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else if(!name.compare("InBackMotion"))
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EASE_MOTION_SAMPLER->setMotion<osgAnimation::InBackMotion>()
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;
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else if(!name.compare("InOutBackMotion"))
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EASE_MOTION_SAMPLER->setMotion<osgAnimation::InOutBackMotion>()
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;
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else if(!name.compare("OutCircMotion"))
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EASE_MOTION_SAMPLER->setMotion<osgAnimation::OutCircMotion>()
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;
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else if(!name.compare("InCircMotion"))
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EASE_MOTION_SAMPLER->setMotion<osgAnimation::InCircMotion>()
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;
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else if(!name.compare("InOutCircMotion"))
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EASE_MOTION_SAMPLER->setMotion<osgAnimation::InOutCircMotion>()
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;
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else if(!name.compare("OutExpoMotion"))
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EASE_MOTION_SAMPLER->setMotion<osgAnimation::OutExpoMotion>()
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;
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else if(!name.compare("InExpoMotion"))
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EASE_MOTION_SAMPLER->setMotion<osgAnimation::InExpoMotion>()
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;
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else if(!name.compare("InOutExpoMotion"))
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EASE_MOTION_SAMPLER->setMotion<osgAnimation::InOutExpoMotion>()
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;
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else EASE_MOTION_SAMPLER->setMotion<osgAnimation::LinearMotion>();
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return true;
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}
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bool mouseEnter(double, double, const osgWidget::WindowManager*) {
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setColor(0.9f, 0.6f, 0.1f, 1.0f);
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return true;
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}
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bool mouseLeave(double, double, const osgWidget::WindowManager*) {
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setColor(0.3f, 0.3f, 0.3f, 1.0f);
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return true;
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}
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};
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class ColorLabelMenu: public ColorLabel {
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osg::ref_ptr<osgWidget::Table> _window;
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public:
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ColorLabelMenu(const char* label):
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ColorLabel(label) {
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_window = new osgWidget::Table(std::string("Menu_") + label, 6, 5);
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_window->addWidget(new ColorLabel("OutQuadMotion"), 0, 0);
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_window->addWidget(new ColorLabel("InQuadMotion"), 1, 0);
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_window->addWidget(new ColorLabel("InOutQuadMotion"), 2, 0);
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_window->addWidget(new ColorLabel("OutCubicMotion"), 3, 0);
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_window->addWidget(new ColorLabel("InCubicMotion"), 4, 0);
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_window->addWidget(new ColorLabel("InOutCubicMotion"), 5, 0);
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_window->addWidget(new ColorLabel("OutQuartMotion"), 0, 1);
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_window->addWidget(new ColorLabel("InQuartMotion"), 1, 1);
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_window->addWidget(new ColorLabel("InOutQuartMotion"), 2, 1);
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_window->addWidget(new ColorLabel("OutBounceMotion"), 3, 1);
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_window->addWidget(new ColorLabel("InBounceMotion"), 4, 1);
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_window->addWidget(new ColorLabel("InOutBounceMotion"), 5, 1);
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_window->addWidget(new ColorLabel("OutElasticMotion"), 0, 2);
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_window->addWidget(new ColorLabel("InElasticMotion"), 1, 2);
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_window->addWidget(new ColorLabel("InOutElasticMotion"), 2, 2);
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_window->addWidget(new ColorLabel("OutSineMotion"), 3, 2);
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_window->addWidget(new ColorLabel("InSineMotion"), 4, 2);
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_window->addWidget(new ColorLabel("InOutSineMotion"), 5, 2);
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_window->addWidget(new ColorLabel("OutBackMotion"), 0, 3);
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_window->addWidget(new ColorLabel("InBackMotion"), 1, 3);
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_window->addWidget(new ColorLabel("InOutBackMotion"), 2, 3);
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_window->addWidget(new ColorLabel("OutCircMotion"), 3, 3);
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_window->addWidget(new ColorLabel("InCircMotion"), 4, 3);
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_window->addWidget(new ColorLabel("InOutCircMotion"), 5, 3);
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_window->addWidget(new ColorLabel("OutExpoMotion"), 0, 4);
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_window->addWidget(new ColorLabel("InExpoMotion"), 1, 4);
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_window->addWidget(new ColorLabel("InOutExpoMotion"), 2, 4);
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_window->addWidget(new ColorLabel("Linear"), 3, 4);
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_window->resize();
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}
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void managed(osgWidget::WindowManager* wm) {
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osgWidget::Label::managed(wm);
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wm->addChild(_window.get());
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_window->hide();
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}
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void positioned() {
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osgWidget::Label::positioned();
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_window->setOrigin(_parent->getX(), _parent->getY() + _parent->getHeight());
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}
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bool mousePush(double, double, const osgWidget::WindowManager*) {
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if(!_window->isVisible()) _window->show();
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else _window->hide();
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return true;
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}
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};
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int main(int argc, char** argv) {
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osgViewer::Viewer viewer;
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osgWidget::WindowManager* wm = new osgWidget::WindowManager(
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&viewer,
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WINDOW_WIDTH,
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WINDOW_HEIGHT,
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MASK_2D
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);
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osgWidget::Window* menu = new osgWidget::Box("menu", osgWidget::Box::HORIZONTAL);
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menu->addWidget(new ColorLabelMenu("Choose EaseMotion"));
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menu->getBackground()->setColor(1.0f, 1.0f, 1.0f, 1.0f);
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menu->setPosition(15.0f, 15.0f, 0.0f);
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wm->addChild(menu);
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osg::Group* group = new osg::Group();
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osg::Geode* geode = new osg::Geode();
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osg::MatrixTransform* mt = new osg::MatrixTransform();
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geode->addDrawable(new osg::ShapeDrawable(new osg::Sphere(osg::Vec3(), 4.0f)));
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EASE_MOTION_SAMPLER = new EaseMotionSampler(osg::Vec3(50.0f, 0.0f, 0.0f));
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EASE_MOTION_GEODE = new osg::Geode();
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mt->addChild(geode);
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mt->setUpdateCallback(EASE_MOTION_SAMPLER);
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mt->setNodeMask(MASK_3D);
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viewer.setCameraManipulator(new osgGA::TrackballManipulator());
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viewer.getCameraManipulator()->setHomePosition(
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osg::Vec3d(0.0f, 0.0f, 200.0f),
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osg::Vec3d(20.0f, 0.0f, 0.0f),
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osg::Vec3d(0.0f, 1.0f, 0.0f)
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);
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viewer.home();
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group->addChild(mt);
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group->addChild(EASE_MOTION_GEODE);
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return osgWidget::createExample(viewer, wm, group);
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}
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