OpenSceneGraph/src/osg/PrimitiveSet.cpp

124 lines
2.7 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osg/PrimitiveSet>
using namespace osg;
void DrawArrays::draw() const
{
glDrawArrays(_mode,_first,_count);
}
void DrawArrays::accept(Drawable::PrimitiveFunctor& functor) const
{
functor.drawArrays(_mode,_first,_count);
}
void DrawArrayLengths::draw() const
{
GLint first = _first;
for(VectorSizei::const_iterator itr=begin();
itr!=end();
++itr)
{
glDrawArrays(_mode,first,*itr);
first += *itr;
}
}
void DrawArrayLengths::accept(Drawable::PrimitiveFunctor& functor) const
{
GLint first = _first;
for(VectorSizei::const_iterator itr=begin();
itr!=end();
++itr)
{
functor.drawArrays(_mode,first,*itr);
first += *itr;
}
}
unsigned int DrawArrayLengths::getNumIndices() const
{
unsigned int count = 0;
for(VectorSizei::const_iterator itr=begin();
itr!=end();
++itr)
{
count += *itr;
}
return count;
}
void DrawElementsUByte::draw() const
{
glDrawElements(_mode,size(),GL_UNSIGNED_BYTE,&front());
}
void DrawElementsUByte::accept(Drawable::PrimitiveFunctor& functor) const
{
if (!empty()) functor.drawElements(_mode,size(),&front());
}
void DrawElementsUByte::offsetIndices(int offset)
{
for(iterator itr=begin();
itr!=end();
++itr)
{
*itr += offset;
}
}
void DrawElementsUShort::draw() const
{
glDrawElements(_mode,size(),GL_UNSIGNED_SHORT,&front());
}
void DrawElementsUShort::accept(Drawable::PrimitiveFunctor& functor) const
{
if (!empty()) functor.drawElements(_mode,size(),&front());
}
void DrawElementsUShort::offsetIndices(int offset)
{
for(iterator itr=begin();
itr!=end();
++itr)
{
*itr += offset;
}
}
void DrawElementsUInt::draw() const
{
glDrawElements(_mode,size(),GL_UNSIGNED_INT,&front());
}
void DrawElementsUInt::accept(Drawable::PrimitiveFunctor& functor) const
{
if (!empty()) functor.drawElements(_mode,size(),&front());
}
void DrawElementsUInt::offsetIndices(int offset)
{
for(iterator itr=begin();
itr!=end();
++itr)
{
*itr += offset;
}
}