209 lines
7.4 KiB
C++
209 lines
7.4 KiB
C++
/* -*-c++-*-
|
|
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
|
|
*
|
|
* This library is open source and may be redistributed and/or modified under
|
|
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
|
* (at your option) any later version. The full license is in LICENSE file
|
|
* included with this distribution, and on the openscenegraph.org website.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* OpenSceneGraph Public License for more details.
|
|
*/
|
|
|
|
#ifndef OSGANIMATION_ACTION_H
|
|
#define OSGANIMATION_ACTION_H
|
|
|
|
#include <osgAnimation/Export>
|
|
#include <osgAnimation/Animation>
|
|
#include <osgAnimation/ActionVisitor>
|
|
#include <osgAnimation/FrameAction>
|
|
#include <iostream>
|
|
|
|
#define META_Action(library,name) \
|
|
virtual osg::Object* cloneType() const { return new name (); } \
|
|
virtual osg::Object* clone(const osg::CopyOp& copyop) const { return new name (*this,copyop); } \
|
|
virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const name *>(obj)!=NULL; } \
|
|
virtual const char* className() const { return #name; } \
|
|
virtual const char* libraryName() const { return #library; } \
|
|
virtual void accept(osgAnimation::ActionVisitor& nv) { nv.apply(*this); } \
|
|
|
|
|
|
namespace osgAnimation
|
|
{
|
|
|
|
class OSGANIMATION_EXPORT Action : public osg::Object
|
|
{
|
|
public:
|
|
|
|
class Callback : public osg::Object
|
|
{
|
|
public:
|
|
Callback(){}
|
|
Callback(const Callback& nc,const osg::CopyOp&) :
|
|
_nestedCallback(nc._nestedCallback) {}
|
|
|
|
META_Object(osgAnimation,Callback);
|
|
|
|
virtual void operator()(Action* action, osgAnimation::ActionVisitor* nv) {}
|
|
|
|
Callback* getNestedCallback() { return _nestedCallback.get(); }
|
|
void addNestedCallback(Callback* callback)
|
|
{
|
|
if (_nestedCallback.valid())
|
|
_nestedCallback->addNestedCallback(callback);
|
|
else
|
|
_nestedCallback = callback;
|
|
}
|
|
|
|
protected:
|
|
osg::ref_ptr<Callback> _nestedCallback;
|
|
};
|
|
|
|
|
|
typedef std::map<unsigned int, osg::ref_ptr<Callback> > FrameCallback;
|
|
|
|
META_Action(osgAnimation, Action);
|
|
|
|
Action();
|
|
Action(const Action&,const osg::CopyOp&);
|
|
|
|
void setCallback(double when, Callback* callback)
|
|
{
|
|
setCallback(static_cast<unsigned int>(floor(when*_fps)), callback);
|
|
}
|
|
|
|
void setCallback(unsigned int frame, Callback* callback)
|
|
{
|
|
if (_framesCallback[frame].valid())
|
|
_framesCallback[frame]->addNestedCallback(callback);
|
|
else
|
|
_framesCallback[frame] = callback;
|
|
}
|
|
Callback* getCallback(unsigned int frame)
|
|
{
|
|
if (_framesCallback.find(frame) == _framesCallback.end())
|
|
return 0;
|
|
return _framesCallback[frame].get();
|
|
}
|
|
|
|
Callback* getFrameCallback(unsigned int frame);
|
|
Callback* getFrameCallback(double time);
|
|
unsigned int getFramesPerSecond() const { return _fps; }
|
|
|
|
void setNumFrames(unsigned int numFrames) { _numberFrame = numFrames;}
|
|
void setDuration(double duration) { _numberFrame = static_cast<unsigned int>(floor(duration * _fps)); }
|
|
unsigned int getNumFrames() const { return _numberFrame;}
|
|
double getDuration() const { return _numberFrame * 1.0 / _fps; }
|
|
|
|
// 0 means infini else it's the number of loop
|
|
virtual void setLoop(int nb) { _loop = nb; }
|
|
virtual unsigned int getLoop() const { return _loop;}
|
|
|
|
// get the number of loop, the frame relative to loop.
|
|
// return true if in range, and false if out of range.
|
|
bool evaluateFrame(unsigned int frame, unsigned int& resultframe, unsigned int& nbloop );
|
|
virtual void traverse(ActionVisitor& visitor) {}
|
|
//virtual void evaluate(unsigned int frame);
|
|
|
|
protected:
|
|
FrameCallback _framesCallback;
|
|
|
|
double _speed;
|
|
unsigned int _fps;
|
|
unsigned int _numberFrame;
|
|
unsigned int _loop;
|
|
|
|
enum Status
|
|
{
|
|
Play,
|
|
Stop
|
|
};
|
|
|
|
Status _state;
|
|
};
|
|
|
|
|
|
|
|
|
|
// blend in from 0 to weight in duration
|
|
class OSGANIMATION_EXPORT BlendIn : public Action
|
|
{
|
|
double _weight;
|
|
osg::ref_ptr<Animation> _animation;
|
|
|
|
public:
|
|
META_Action(osgAnimation, BlendIn);
|
|
BlendIn() : _weight(0) {}
|
|
BlendIn(const BlendIn& a, const osg::CopyOp& c) : Action(a,c) { _weight = a._weight; _animation = a._animation;}
|
|
BlendIn(Animation* animation, double duration, double weight);
|
|
double getWeight() const { return _weight;}
|
|
Animation* getAnimation() { return _animation.get(); }
|
|
void computeWeight(unsigned int frame);
|
|
};
|
|
|
|
// blend in from 0 to weight in duration
|
|
class OSGANIMATION_EXPORT BlendOut : public Action
|
|
{
|
|
double _weight;
|
|
osg::ref_ptr<Animation> _animation;
|
|
public:
|
|
META_Action(osgAnimation, BlendOut);
|
|
BlendOut() : _weight(0) {}
|
|
BlendOut(const BlendOut& a, const osg::CopyOp& c) : Action(a,c) { _weight = a._weight; _animation = a._animation;}
|
|
BlendOut(Animation* animation, double duration);
|
|
Animation* getAnimation() { return _animation.get(); }
|
|
double getWeight() const { return _weight;}
|
|
void computeWeight(unsigned int frame);
|
|
};
|
|
|
|
|
|
class OSGANIMATION_EXPORT ActionAnimation : public Action
|
|
{
|
|
public:
|
|
META_Action(osgAnimation, ActionAnimation);
|
|
ActionAnimation() {}
|
|
ActionAnimation(const ActionAnimation& a, const osg::CopyOp& c) : Action(a,c) { _animation = a._animation;}
|
|
ActionAnimation(Animation* animation);
|
|
void updateAnimation(unsigned int frame);
|
|
Animation* getAnimation() { return _animation.get(); }
|
|
|
|
protected:
|
|
osg::ref_ptr<Animation> _animation;
|
|
};
|
|
|
|
|
|
// encapsulate animation with blend in blend out for classic usage
|
|
class OSGANIMATION_EXPORT StripAnimation : public Action
|
|
{
|
|
public:
|
|
META_Action(osgAnimation, StripAnimation);
|
|
StripAnimation() {}
|
|
StripAnimation(const StripAnimation& a, const osg::CopyOp& c);
|
|
StripAnimation(Animation* animation, double blendInDuration = 0.0, double blendOutDuration = 0.0, double blendInWeightTarget = 1.0 );
|
|
ActionAnimation* getActionAnimation() { return _animation.get(); }
|
|
BlendIn* getBlendIn() { return _blendIn.get(); }
|
|
BlendOut* getBlendOut() { return _blendOut.second.get(); }
|
|
const ActionAnimation* getActionAnimation() const { return _animation.get(); }
|
|
const BlendIn* getBlendIn() const { return _blendIn.get(); }
|
|
const BlendOut* getBlendOut() const { return _blendOut.second.get(); }
|
|
unsigned int getBlendOutStartFrame() const { return _blendOut.first; }
|
|
|
|
unsigned int getLoop() const { return _animation->getLoop(); }
|
|
void setLoop(unsigned int loop);
|
|
void computeWeightAndUpdateAnimation(unsigned int frame);
|
|
|
|
protected:
|
|
typedef std::pair<unsigned int, osg::ref_ptr<BlendOut> > FrameBlendOut;
|
|
osg::ref_ptr<BlendIn> _blendIn;
|
|
FrameBlendOut _blendOut;
|
|
osg::ref_ptr<ActionAnimation> _animation;
|
|
};
|
|
|
|
|
|
|
|
}
|
|
|
|
#endif
|