634344aef5
I also fixed the vsync implementation introduced with rev.11357 that was crashing with the Windows Error #170. So I removed your temporary /* */ around the vsync condition..."
192 lines
6.9 KiB
C++
192 lines
6.9 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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/* Note, elements of GraphicsWindowX11 have used Prodcer/RenderSurface_X11.cpp as both
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* a guide to use of X11/GLX and copiying directly in the case of setBorder().
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* These elements are license under OSGPL as above, with Copyright (C) 2001-2004 Don Burns.
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*/
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#ifndef OSGVIEWER_GRAPHICSWINDOWWIN32
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#define OSGVIEWER_GRAPHICSWINDOWWIN32 1
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#include <osgViewer/GraphicsWindow>
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#include <osgViewer/api/Win32/GraphicsHandleWin32>
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namespace osgViewer
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{
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class OSGVIEWER_EXPORT GraphicsWindowWin32 : public osgViewer::GraphicsWindow, public osgViewer::GraphicsHandleWin32
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{
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public:
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GraphicsWindowWin32(osg::GraphicsContext::Traits* traits);
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~GraphicsWindowWin32();
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virtual bool isSameKindAs(const Object* object) const { return dynamic_cast<const GraphicsWindowWin32*>(object)!=0; }
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virtual const char* libraryName() const { return "osgViewer"; }
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virtual const char* className() const { return "GraphicsWindowWin32"; }
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virtual bool valid() const { return _valid; }
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/** Realize the GraphicsContext.*/
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virtual bool realizeImplementation();
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/** Return true if the graphics context has been realized and is ready to use.*/
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virtual bool isRealizedImplementation() const { return _realized; }
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/** Close the graphics context.*/
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virtual void closeImplementation();
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/** Make this graphics context current.*/
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virtual bool makeCurrentImplementation();
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/** Release the graphics context.*/
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virtual bool releaseContextImplementation();
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/** Swap the front and back buffers.*/
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virtual void swapBuffersImplementation();
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/** Check to see if any events have been generated.*/
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virtual void checkEvents();
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/** Set the window's position and size.*/
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virtual bool setWindowRectangleImplementation(int x, int y, int width, int height);
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/** Set Window decoration.*/
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virtual bool setWindowDecorationImplementation(bool flag);
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/** Get focus.*/
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virtual void grabFocus();
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/** Get focus on if the pointer is in this window.*/
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virtual void grabFocusIfPointerInWindow();
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/** Override from GUIActionAdapter.*/
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virtual void requestWarpPointer(float x,float y);
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/** Raise specified window */
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virtual void raiseWindow();
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/** Set the name of the window */
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virtual void setWindowName(const std::string& /*name*/);
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/** Switch on/off the cursor.*/
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virtual void useCursor(bool /*cursorOn*/);
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/** Set mouse cursor to a specific shape.*/
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virtual void setCursor(MouseCursor cursor);
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/** Set sync-to-vblank. */
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virtual void setSyncToVBlank(bool on);
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/** Set swap group. */
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virtual void setSwapGroup(bool on, GLuint group, GLuint barrier);
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/** Handle a native (Win32) windowing event as received from the system */
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virtual LRESULT handleNativeWindowingEvent( HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam );
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/** WindowData is used to pass in the Win32 window handle attached the GraphicsContext::Traits structure.*/
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struct WindowData : public osg::Referenced
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{
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WindowData(HWND window, bool installEventHandler = true):
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_hwnd(window), _installEventHandler(installEventHandler) {}
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HWND _hwnd;
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bool _installEventHandler;
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};
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protected:
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void init();
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void registerWindow();
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void unregisterWindow();
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bool registerWindowProcedure();
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bool unregisterWindowProcedure();
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HGLRC createContextImplementation();
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bool createWindow();
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bool setWindow( HWND handle );
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void destroyWindow( bool deleteNativeWindow = true );
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void recreateWindow();
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bool determineWindowPositionAndStyle( unsigned int screenNum,
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int clientAreaX,
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int clientAreaY,
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unsigned int clientAreaWidth,
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unsigned int clientAreaHeight,
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bool decorated,
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int& x,
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int& y,
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unsigned int& w,
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unsigned int& h,
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unsigned int& style,
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unsigned int& extendedStyle );
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bool setPixelFormat();
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void adaptKey( WPARAM wParam, LPARAM lParam, int& keySymbol, unsigned int& modifierMask, int& unmodifiedKeySymbol );
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void transformMouseXY(float& x, float& y);
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void setCursorImpl(MouseCursor cursor);
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HCURSOR getOrCreateCursor(MouseCursor mouseShape);
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HCURSOR _currentCursor;
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WNDPROC _windowProcedure;
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double _timeOfLastCheckEvents;
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int _screenOriginX;
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int _screenOriginY;
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unsigned int _screenWidth;
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unsigned int _screenHeight;
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int _windowOriginXToRealize;
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int _windowOriginYToRealize;
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unsigned int _windowWidthToRealize;
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unsigned int _windowHeightToRealize;
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bool _initialized;
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bool _valid;
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bool _realized;
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bool _ownsWindow;
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bool _closeWindow;
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bool _destroyWindow;
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bool _destroying;
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MouseCursor _mouseCursor;
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/// Persist which mouse cursor was used before switching to the resize cursors.
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MouseCursor _appMouseCursor;
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std::map<MouseCursor,HCURSOR> _mouseCursorMap;
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std::map<std::pair<int, int>, bool> _keyMap;
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bool _applyWorkaroundForMultimonitorMultithreadNVidiaWin32Issues;
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};
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}
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#endif
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