OpenSceneGraph/include/osgViewer/api/Win32/GraphicsWindowWin32
Robert Osfield 634344aef5 From Marius Heise, "here is a patch that implements Win32 HW-synced swapping using wglJoinSwapGroupNV, wglBindSwapBarrierNV and the existing traits. It was tested with multiple ATI FirePro S400 cards.
I also fixed the vsync implementation introduced with rev.11357 that was crashing with the Windows Error #170. So I removed your temporary /* */ around the vsync condition..."
2011-04-21 13:34:03 +00:00

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6.9 KiB
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
/* Note, elements of GraphicsWindowX11 have used Prodcer/RenderSurface_X11.cpp as both
* a guide to use of X11/GLX and copiying directly in the case of setBorder().
* These elements are license under OSGPL as above, with Copyright (C) 2001-2004 Don Burns.
*/
#ifndef OSGVIEWER_GRAPHICSWINDOWWIN32
#define OSGVIEWER_GRAPHICSWINDOWWIN32 1
#include <osgViewer/GraphicsWindow>
#include <osgViewer/api/Win32/GraphicsHandleWin32>
namespace osgViewer
{
class OSGVIEWER_EXPORT GraphicsWindowWin32 : public osgViewer::GraphicsWindow, public osgViewer::GraphicsHandleWin32
{
public:
GraphicsWindowWin32(osg::GraphicsContext::Traits* traits);
~GraphicsWindowWin32();
virtual bool isSameKindAs(const Object* object) const { return dynamic_cast<const GraphicsWindowWin32*>(object)!=0; }
virtual const char* libraryName() const { return "osgViewer"; }
virtual const char* className() const { return "GraphicsWindowWin32"; }
virtual bool valid() const { return _valid; }
/** Realize the GraphicsContext.*/
virtual bool realizeImplementation();
/** Return true if the graphics context has been realized and is ready to use.*/
virtual bool isRealizedImplementation() const { return _realized; }
/** Close the graphics context.*/
virtual void closeImplementation();
/** Make this graphics context current.*/
virtual bool makeCurrentImplementation();
/** Release the graphics context.*/
virtual bool releaseContextImplementation();
/** Swap the front and back buffers.*/
virtual void swapBuffersImplementation();
/** Check to see if any events have been generated.*/
virtual void checkEvents();
/** Set the window's position and size.*/
virtual bool setWindowRectangleImplementation(int x, int y, int width, int height);
/** Set Window decoration.*/
virtual bool setWindowDecorationImplementation(bool flag);
/** Get focus.*/
virtual void grabFocus();
/** Get focus on if the pointer is in this window.*/
virtual void grabFocusIfPointerInWindow();
/** Override from GUIActionAdapter.*/
virtual void requestWarpPointer(float x,float y);
/** Raise specified window */
virtual void raiseWindow();
/** Set the name of the window */
virtual void setWindowName(const std::string& /*name*/);
/** Switch on/off the cursor.*/
virtual void useCursor(bool /*cursorOn*/);
/** Set mouse cursor to a specific shape.*/
virtual void setCursor(MouseCursor cursor);
/** Set sync-to-vblank. */
virtual void setSyncToVBlank(bool on);
/** Set swap group. */
virtual void setSwapGroup(bool on, GLuint group, GLuint barrier);
/** Handle a native (Win32) windowing event as received from the system */
virtual LRESULT handleNativeWindowingEvent( HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam );
/** WindowData is used to pass in the Win32 window handle attached the GraphicsContext::Traits structure.*/
struct WindowData : public osg::Referenced
{
WindowData(HWND window, bool installEventHandler = true):
_hwnd(window), _installEventHandler(installEventHandler) {}
HWND _hwnd;
bool _installEventHandler;
};
protected:
void init();
void registerWindow();
void unregisterWindow();
bool registerWindowProcedure();
bool unregisterWindowProcedure();
HGLRC createContextImplementation();
bool createWindow();
bool setWindow( HWND handle );
void destroyWindow( bool deleteNativeWindow = true );
void recreateWindow();
bool determineWindowPositionAndStyle( unsigned int screenNum,
int clientAreaX,
int clientAreaY,
unsigned int clientAreaWidth,
unsigned int clientAreaHeight,
bool decorated,
int& x,
int& y,
unsigned int& w,
unsigned int& h,
unsigned int& style,
unsigned int& extendedStyle );
bool setPixelFormat();
void adaptKey( WPARAM wParam, LPARAM lParam, int& keySymbol, unsigned int& modifierMask, int& unmodifiedKeySymbol );
void transformMouseXY(float& x, float& y);
void setCursorImpl(MouseCursor cursor);
HCURSOR getOrCreateCursor(MouseCursor mouseShape);
HCURSOR _currentCursor;
WNDPROC _windowProcedure;
double _timeOfLastCheckEvents;
int _screenOriginX;
int _screenOriginY;
unsigned int _screenWidth;
unsigned int _screenHeight;
int _windowOriginXToRealize;
int _windowOriginYToRealize;
unsigned int _windowWidthToRealize;
unsigned int _windowHeightToRealize;
bool _initialized;
bool _valid;
bool _realized;
bool _ownsWindow;
bool _closeWindow;
bool _destroyWindow;
bool _destroying;
MouseCursor _mouseCursor;
/// Persist which mouse cursor was used before switching to the resize cursors.
MouseCursor _appMouseCursor;
std::map<MouseCursor,HCURSOR> _mouseCursorMap;
std::map<std::pair<int, int>, bool> _keyMap;
bool _applyWorkaroundForMultimonitorMultithreadNVidiaWin32Issues;
};
}
#endif