ae5aefac0e
Added support for generation explosion, fire and smoke effects in osgsimulation
42 lines
1.1 KiB
C++
42 lines
1.1 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGPARTICLE_SmokeEffect
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#define OSGPARTICLE_SmokeEffect
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#include <osgParticle/ParticleEffect>
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namespace osgParticle
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{
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class OSGPARTICLE_EXPORT SmokeEffect : public ParticleEffect
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{
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public:
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SmokeEffect();
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SmokeEffect(const SmokeEffect& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
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META_Node(osgParticle,SmokeEffect);
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virtual void setDefaults();
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virtual void buildEffect();
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protected:
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};
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}
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#endif
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