1d328ba0d4
"Soft shadow mapping is basically the same as hard shadow mapping beside that it uses a different fragment shader. So for me it makes sense that osgShadow::SoftShadowMap is derived from osgShadow::ShadowMap, this makes it easier to maintain the two classes. Additional SoftShadowMap also provides the same Debug methods as ShadowMap." |
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Export | ||
OccluderGeometry | ||
ParallelSplitShadowMap | ||
ShadowedScene | ||
ShadowMap | ||
ShadowTechnique | ||
ShadowTexture | ||
ShadowVolume | ||
SoftShadowMap | ||
Version |