OpenSceneGraph/include/osgGA/EventVisitor
Robert Osfield dbbabf87c6 Converted osgGA::GUIEventAdapter into a concrete class capable of respresenting
keyboard and mouse events.

Added osgGA::EventQueue class to support a thread safe event queue and adaption
of keyboard and mouse events.

Removed osgProducer::EventAdapter as GUIEventAdapter replaces it.

Adapted osgProducer and examples to work with the new changes to osgGA.
2006-03-08 14:09:47 +00:00

146 lines
5.0 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2005 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGGA_EVENTVISITOR
#define OSGGA_EVENTVISITOR 1
#include <osg/NodeVisitor>
#include <osg/Node>
#include <osg/Geode>
#include <osg/Billboard>
#include <osg/LOD>
#include <osg/Switch>
#include <osg/LightSource>
#include <osg/Transform>
#include <osg/Projection>
#include <osg/OccluderNode>
#include <osgGA/GUIEventAdapter>
#include <osgGA/GUIActionAdapter>
#include <osgGA/EventQueue>
namespace osgGA {
/**
* Basic EventVisitor implementation for animating a scene.
* This visitor traverses the scene graph, calling each nodes appCallback if
* it exists.
*/
class OSGGA_EXPORT EventVisitor : public osg::NodeVisitor
{
public:
EventVisitor();
virtual ~EventVisitor();
void setActionAdapter(osgGA::GUIActionAdapter* actionAdapter) { _actionAdapter=actionAdapter; }
osgGA::GUIActionAdapter* getActionAdapter() { return _actionAdapter; }
const osgGA::GUIActionAdapter* getActionAdapter() const { return _actionAdapter; }
typedef std::list< osg::ref_ptr<GUIEventAdapter> > EventList;
void addEvent(GUIEventAdapter* event);
void removeEvent(GUIEventAdapter* event);
void setEventHandled(bool handled) { _handled = handled; }
bool getEventHandled() const { return _handled; }
void setEvents(const EventQueue::Events& events) { _events = events; }
EventQueue::Events& getEvents() { return _events; }
const EventQueue::Events& getEvents() const { return _events; }
public:
virtual void reset();
/** During traversal each type of node calls its callbacks and its children traversed. */
virtual void apply(osg::Node& node) { handle_callbacks_and_traverse(node); }
virtual void apply(osg::Geode& node) { handle_geode_callbacks(node); }
virtual void apply(osg::Billboard& node) { handle_geode_callbacks(node); }
virtual void apply(osg::LightSource& node) { handle_callbacks_and_traverse(node); }
virtual void apply(osg::Group& node) { handle_callbacks_and_traverse(node); }
virtual void apply(osg::Transform& node) { handle_callbacks_and_traverse(node); }
virtual void apply(osg::Projection& node) { handle_callbacks_and_traverse(node); }
virtual void apply(osg::Switch& node) { handle_callbacks_and_traverse(node); }
virtual void apply(osg::LOD& node) { handle_callbacks_and_traverse(node); }
virtual void apply(osg::OccluderNode& node) { handle_callbacks_and_traverse(node); }
protected:
/** Prevent unwanted copy operator.*/
EventVisitor& operator = (const EventVisitor&) { return *this; }
inline void handle_callbacks(osg::StateSet* stateset)
{
if (stateset && stateset->requiresEventTraversal())
{
stateset->runEventCallbacks(this);
}
}
inline void handle_callbacks_and_traverse(osg::Node& node)
{
handle_callbacks(node.getStateSet());
osg::NodeCallback* callback = node.getEventCallback();
if (callback) (*callback)(&node,this);
else if (node.getNumChildrenRequiringEventTraversal()>0) traverse(node);
}
inline void handle_geode_callbacks(osg::Geode& node)
{
handle_callbacks(node.getStateSet());
osg::NodeCallback* callback = node.getEventCallback();
if (callback) (*callback)(&node,this);
/*else if (node.getNumChildrenRequiringEventTraversal()>0)*/
traverseGeode(node);
}
inline void traverseGeode(osg::Geode& geode)
{
traverse((osg::Node&)geode);
// Call the app callbacks on the drawables.
for(unsigned int i=0;i<geode.getNumDrawables();++i)
{
osg::Drawable::EventCallback* callback = geode.getDrawable(i)->getEventCallback();
if (callback) callback->event(this,geode.getDrawable(i));
handle_callbacks(geode.getDrawable(i)->getStateSet());
}
}
osgGA::GUIActionAdapter* _actionAdapter;
osg::ref_ptr<GUIEventAdapter> _accumulateEventState;
bool _handled;
EventQueue::Events _events;
};
}
#endif