54 lines
1.6 KiB
Plaintext
54 lines
1.6 KiB
Plaintext
//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield
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//Distributed under the terms of the GNU Library General Public License (LGPL)
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//as published by the Free Software Foundation.
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#ifndef OSGUTIL_DISPLAYREQUIREMENTSVISITOR
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#define OSGUTIL_DISPLAYREQUIREMENTSVISITOR 1
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#include <osg/NodeVisitor>
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#include <osg/Geode>
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#include <osg/DisplaySettings>
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#include <osgUtil/Export>
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namespace osgUtil {
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/** A visitor for traversing a scene graph establishing the OpenGL visuals are required
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* to support rendering of that scene graph. The results can then be used by
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* applications to set up there windows with the correct visuals. Have a look at
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* src/osgGLUT/Viewer.cpp's Viewer::open() method for an example how to use it.
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*/
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class OSGUTIL_EXPORT DisplayRequirementsVisitor : public osg::NodeVisitor
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{
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public:
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/** Default to traversing all children, and reqiresDoubleBuffer,
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* requiresRGB and requiresDepthBuffer to true and with
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* alpha and stencil off.*/
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DisplayRequirementsVisitor();
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/** Set the DisplaySettings. */
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inline void setDisplaySettings(osg::DisplaySettings* ds) { _ds = ds; }
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/** Get the DisplaySettings */
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inline const osg::DisplaySettings* getDisplaySettings() const { return _ds.get(); }
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virtual void applyStateSet(osg::StateSet& stateset);
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virtual void apply(osg::Node& node);
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virtual void apply(osg::Geode& geode);
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virtual void apply(osg::Impostor& impostor);
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protected:
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osg::ref_ptr<osg::DisplaySettings> _ds;
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};
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}
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#endif
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