OpenSceneGraph/CMakeLists.txt

519 lines
22 KiB
CMake

IF(WIN32)
CMAKE_MINIMUM_REQUIRED(VERSION 2.4.6 FATAL_ERROR)
ELSE(WIN32)
IF(APPLE)
CMAKE_MINIMUM_REQUIRED(VERSION 2.4.6 FATAL_ERROR)
IF(${CMAKE_MAJOR_VERSION} EQUAL 2 AND ${CMAKE_MINOR_VERSION} EQUAL 4 AND ${CMAKE_PATCH_VERSION} LESS 7)
MESSAGE("Warning: A critical CMake bug exists in 2.4.6 and below. Trying to build Universal Binaries will result in a compile error that seems unrelated. Either avoid building Universal Binaries by changing the CMAKE_OSX_ARCHITECTURES field to list only your architecture, or upgrade to the current CVS version of CMake or a newer stable version if it exists.")
ENDIF(${CMAKE_MAJOR_VERSION} EQUAL 2 AND ${CMAKE_MINOR_VERSION} EQUAL 4 AND ${CMAKE_PATCH_VERSION} LESS 7)
ELSE(APPLE)
CMAKE_MINIMUM_REQUIRED(VERSION 2.4.0 FATAL_ERROR)
ENDIF(APPLE)
ENDIF(WIN32)
PROJECT(OpenSceneGraph)
SET(OPENSCENEGRAPH_MAJOR_VERSION 2)
SET(OPENSCENEGRAPH_MINOR_VERSION 3)
SET(OPENSCENEGRAPH_PATCH_VERSION 5)
SET(OPENSCENEGRAPH_SOVERSION 31)
SET(OPENSCENEGRAPH_VERSION ${OPENSCENEGRAPH_MAJOR_VERSION}.${OPENSCENEGRAPH_MINOR_VERSION}.${OPENSCENEGRAPH_PATCH_VERSION})
SET(OSG_PLUGINS osgPlugins-${OPENSCENEGRAPH_VERSION})
SET(OSG_PLUGIN_PREFIX "")
IF (CYGWIN)
SET(OSG_PLUGIN_PREFIX "cygwin_")
ENDIF(CYGWIN)
IF(MINGW)
SET(OSG_PLUGIN_PREFIX "mingw_")
ENDIF(MINGW)
# We want to build SONAMES shared librariess
SET(OPENSCENEGRAPH_SONAMES TRUE)
SET(OPENTHREADS_SONAMES TRUE)
SET(OpenThreads_SOURCE_DIR ${OpenSceneGraph_SOURCE_DIR})
# We have some custom .cmake scripts not in the official distribution.
# Maybe this can be used override existing behavior if needed?
SET(CMAKE_MODULE_PATH "${OpenSceneGraph_SOURCE_DIR}/CMakeModules;${CMAKE_MODULE_PATH}")
# Mainly for Windows as a convenience. This will find a directory in parallel with the
# OSG source that contains 3rd party headers and libraries.
# Use of relative paths in CMake is ill-advised, but don't know of any alternatives in this case
#SET(CMAKE_INCLUDE_PATH "${OpenSceneGraph_SOURCE_DIR}/../3rdParty/include;${CMAKE_INCLUDE_PATH}")
#SET(CMAKE_LIBRARY_PATH "${OpenSceneGraph_SOURCE_DIR}/../3rdParty/lib;${CMAKE_LIBRARY_PATH}")
IF(USING_OSG_OP_OT_TRIPLE_SET)
SET(CMAKE_INCLUDE_PATH "${OpenSceneGraph_SOURCE_DIR}/../../3rdParty/include;${CMAKE_INCLUDE_PATH}")
SET(CMAKE_LIBRARY_PATH "${OpenSceneGraph_SOURCE_DIR}/../../3rdParty/lib;${CMAKE_LIBRARY_PATH}")
ENDIF(USING_OSG_OP_OT_TRIPLE_SET)
# Okay, here's the problem: On some platforms, linking against OpenThreads
# is not enough and explicit linking to the underlying thread library
# is also required (e.g. FreeBSD). But OpenThreads may be built with different
# backends (Pthreads, Sproc, Windows) so we don't know what the underlying
# thread library is because some platforms support multiple backends (e.g.
# IRIX supports Sproc and Pthreads). Linking all libraries won't work
# because the libraries may be incompatible.
# So the current solution is to attempt best guess linking and exempt certain
# cases. With IRIX, we're going to hope explicit linking to the underlying
# library is not necessary. We currently don't case for pthreads on Windows
# which might be an issue on things like Cygwin. This may need to be fixed.
FIND_PACKAGE(Threads)
IF(CMAKE_SYSTEM MATCHES IRIX)
# Erase CMAKE_THREAD_LIBS_INIT and hope it works
SET(CMAKE_THREAD_LIBS_INIT "" CACHE INTERNAL "")
ENDIF(CMAKE_SYSTEM MATCHES IRIX)
# Find OpenGL
FIND_PACKAGE(OpenGL)
IF(APPLE)
FIND_LIBRARY(CARBON_LIBRARY Carbon)
FIND_LIBRARY(COCOA_LIBRARY Cocoa)
ENDIF(APPLE)
IF(UNIX)
# Not sure what this will do on Cygwin and Msys
# Also, remember OS X X11 is a user installed option so it may not exist.
FIND_PACKAGE(X11)
# Some Unicies need explicit linkage to the Math library or the build fails.
FIND_LIBRARY(MATH_LIBRARY m)
ENDIF(UNIX)
# Make the headers visible to everything
INCLUDE_DIRECTORIES(
${OpenSceneGraph_SOURCE_DIR}/include
${OPENGL_INCLUDE_DIR}
)
# Common global definitions
#ADD_DEFINITIONS(-D)
# Platform specific definitions
IF(NOT DEFAULT_GLU_TESS_CALLBACK_TRIPLEDOT)
SET(DEFAULT_GLU_TESS_CALLBACK_TRIPLEDOT OFF)
IF (CMAKE_SYSTEM MATCHES "AIX.*")
SET(DEFAULT_GLU_TESS_CALLBACK_TRIPLEDOT ON)
ENDIF(CMAKE_SYSTEM MATCHES "AIX.*")
IF (APPLE)
SET(DEFAULT_GLU_TESS_CALLBACK_TRIPLEDOT ON)
ENDIF(APPLE)
ENDIF(NOT DEFAULT_GLU_TESS_CALLBACK_TRIPLEDOT)
OPTION(OSG_GLU_TESS_CALLBACK_TRIPLEDOT "Set to ON to build build with (...) version of GLU tesselator callback" ${DEFAULT_GLU_TESS_CALLBACK_TRIPLEDOT})
IF (OSG_GLU_TESS_CALLBACK_TRIPLEDOT)
ADD_DEFINITIONS(-DGLU_TESS_CALLBACK_TRIPLEDOT)
ENDIF(OSG_GLU_TESS_CALLBACK_TRIPLEDOT)
IF(WIN32)
ADD_DEFINITIONS(-D_SCL_SECURE_NO_WARNINGS)
ADD_DEFINITIONS(-D_CRT_SECURE_NO_DEPRECATE)
#needed for net plugin
SET (OSG_SOCKET_LIBS wsock32)
# Both Cygwin and Msys need -DNOMINMAX ???
IF(UNIX)
ADD_DEFINITIONS(-DNOMINMAX)
ENDIF(UNIX)
########################################################################################################
# the foolowing options are MSVC specific,
# the first OSG_MSVC_VERSIONED_DLL activate a custom build-time layout that should allow to run examples and application
# fron bin folder without requiring installation step.
# it also prepend "osg${OPENSCENEGRAPH_SOVERSION}-" to only .dll files, leaving .lib files untouched in lib
# it also use a hack to get rid of Debug and Release folder in MSVC projects
# all the .dll and .pdb are in bin and all the .lib and .exp are in lib
#
# the second option disable incremental linking in debug build , that is enabled by default by CMake
##########################################################################################################
IF(MSVC)
IF(${CMAKE_MAJOR_VERSION} EQUAL 2 AND ${CMAKE_MINOR_VERSION} EQUAL 4 AND ${CMAKE_PATCH_VERSION} LESS 7)
MESSAGE("Warning: disabling versioned options 2.4.6 exibits inconsintencies in .pdb naming, at least under MSVC, suggested upgrading at least to 2.4.7")
SET(OSG_MSVC_VERSIONED_DLL OFF)
SET(OSG_MSVC_DEBUG_INCREMENTAL_LINK ON)
ELSE(${CMAKE_MAJOR_VERSION} EQUAL 2 AND ${CMAKE_MINOR_VERSION} EQUAL 4 AND ${CMAKE_PATCH_VERSION} LESS 7)
OPTION(OSG_MSVC_VERSIONED_DLL "Set to ON to build OpenSceneGraph with versioned dll names" ON)
MARK_AS_ADVANCED(OSG_MSVC_VERSIONED_DLL)
OPTION(OSG_MSVC_DEBUG_INCREMENTAL_LINK "Set to OFF to build OpenSceneGraph without incremental linking in debug (release is off by default)" ON)
MARK_AS_ADVANCED(OSG_MSVC_DEBUG_INCREMENTAL_LINK)
IF(NOT OSG_MSVC_DEBUG_INCREMENTAL_LINK)
SET(CMAKE_MODULE_LINKER_FLAGS_DEBUG "/debug /INCREMENTAL:NO")
SET(CMAKE_SHARED_LINKER_FLAGS_DEBUG "/debug /INCREMENTAL:NO")
SET(CMAKE_EXE_LINKER_FLAGS_DEBUG "/debug /INCREMENTAL:NO")
ENDIF(NOT OSG_MSVC_DEBUG_INCREMENTAL_LINK)
ENDIF(${CMAKE_MAJOR_VERSION} EQUAL 2 AND ${CMAKE_MINOR_VERSION} EQUAL 4 AND ${CMAKE_PATCH_VERSION} LESS 7)
ENDIF(MSVC)
ENDIF(WIN32)
########################################################################################################
##### these were settings located in SetupCommon.cmake used in Luigi builds.... find out what are useful
########################################################################################################
#luigi#SET(CMAKE_VERBOSE_MAKEFILE TRUE)
#luigi#SET(CMAKE_SKIP_RPATH TRUE)
#luigi#SET(CMAKE_SKIP_RULE_DEPENDENCY TRUE)
#luigi#IF(UNIX)
#luigi# LIST_CONTAINS(contains "g++" ${CMAKE_CXX_COMPILER_LIST})
#luigi# IF (contains)
#luigi# MESSAGE(${MY_MESSAGE_DEFAULT} "${CMAKE_CURRENT_LIST_FILE}:${CMAKE_CURRENT_LIST_LINE} setting CMAKE_CXX_COMPILER to g++")
#luigi# SET(CMAKE_CXX_COMPILER "g++")
#luigi# SET(CMAKE_CXX_COMPILER_LOADED 2)
#luigi# SET(CMAKE_CXX_COMPILER_WORKS 2)
#luigi# ENDIF (contains)
#luigi# SET(CMAKE_CXX_FLAGS_RELEASE "-O2")
#luigi# SET(CMAKE_CXX_FLAGS_DEBUG "-ggdb -gstabs")
#luigi#ENDIF(UNIX)
########################################################################################################
OPTION(OSG_USE_FLOAT_MATRIX "Set to ON to build OpenSceneGraph with float matrix instead of double." OFF)
MARK_AS_ADVANCED(OSG_USE_FLOAT_MATRIX)
IF(OSG_USE_FLOAT_MATRIX)
ADD_DEFINITIONS(-DOSG_USE_FLOAT_MATRIX)
ENDIF(OSG_USE_FLOAT_MATRIX)
OPTION(OSG_USE_FLOAT_PLANE "Set to ON to build OpenSceneGraph with float matrix instead of double." OFF)
MARK_AS_ADVANCED(OSG_USE_FLOAT_PLANE)
IF(OSG_USE_FLOAT_PLANE)
ADD_DEFINITIONS(-DOSG_USE_FLOAT_PLANE)
ENDIF(OSG_USE_FLOAT_PLANE)
################################################################################
# 3rd Party Dependency Stuff
IF(WIN32)
INCLUDE(Find3rdPartyDependencies)
ENDIF(WIN32)
# Common to all platforms:
FIND_PACKAGE(FreeType)
FIND_PACKAGE(FLTK)
FIND_PACKAGE(GLUT)
FIND_PACKAGE(SDL)
FIND_PACKAGE(FOX)
FIND_PACKAGE(Inventor)
FIND_PACKAGE(Jasper)
FIND_PACKAGE(COLLADA)
FIND_PACKAGE(Xine)
FIND_PACKAGE(OpenVRML)
FIND_PACKAGE(Performer)
FIND_PACKAGE(ZLIB)
FIND_PACKAGE(GDAL)
SET(wxWidgets_USE_LIBS base core gl net)
FIND_PACKAGE(wxWidgets)
# To select a specific version of QT define DESIRED_QT_VERSION
# via cmake -DDESIRED_QT_VERSION=4
IF (DESIRED_QT_VERSION)
IF (DESIRED_QT_VERSION MATCHES 4)
FIND_PACKAGE(Qt4)
ELSE(DESIRED_QT_VERSION MATCHES 4)
FIND_PACKAGE(Qt3)
ENDIF(DESIRED_QT_VERSION MATCHES 4)
ELSE(DESIRED_QT_VERSION)
FIND_PACKAGE(Qt4)
IF (NOT QT4_FOUND)
FIND_PACKAGE(Qt3)
ENDIF(NOT QT4_FOUND)
ENDIF(DESIRED_QT_VERSION)
# Platform specific:
# (We can approach this one of two ways. We can try to FIND everything
# and simply check if we found the packages before actually building
# or we can hardcode the cases. The advantage of the former is that
# packages that are installed on platforms that don't require them
# will still get built (presuming no compatibility issues). But this
# also means modules that are redundant may get built. For example,
# OS X doesn't need GIF, JPEG, PNG, TIFF, etc because it uses QuickTime.
# Also, it will clutter the CMake menu with "NOT_FOUND".
# The downside to the latter is that it is harder to build those
# potentially redundant modules.)
# Image readers/writers depend on 3rd party libraries except for OS X which
# can use Quicktime.
IF(NOT APPLE)
FIND_PACKAGE(GIFLIB)
FIND_PACKAGE(JPEG)
FIND_PACKAGE(PNG)
FIND_PACKAGE(TIFF)
# QuickTime is required for OS X, but optional for Windows.
IF(WIN32)
FIND_PACKAGE(QuickTime)
ENDIF(WIN32)
ELSE(NOT APPLE)
FIND_PACKAGE(QuickTime)
ENDIF(NOT APPLE)
################################################################################
# Create bin and lib directories if required
IF("${CMAKE_SOURCE_DIR}" STREQUAL "${CMAKE_BINARY_DIR}")
FILE(MAKE_DIRECTORY ${CMAKE_BINARY_DIR}/bin ${CMAKE_BINARY_DIR}/lib ${CMAKE_BINARY_DIR}/lib/${OSG_PLUGINS})
ENDIF("${CMAKE_SOURCE_DIR}" STREQUAL "${CMAKE_BINARY_DIR}")
################################################################################
# Installation stuff
SET(CMAKE_DEBUG_POSTFIX "d")
IF(UNIX AND NOT WIN32 AND NOT APPLE)
IF(CMAKE_SIZEOF_VOID_P MATCHES "8")
SET(LIB_POSTFIX "64" CACHE STRING "suffix for 32/64 dir placement")
MARK_AS_ADVANCED(LIB_POSTFIX)
ENDIF(CMAKE_SIZEOF_VOID_P MATCHES "8")
ENDIF(UNIX AND NOT WIN32 AND NOT APPLE)
IF(NOT DEFINED LIB_POSTFIX)
SET(LIB_POSTFIX "")
ENDIF(NOT DEFINED LIB_POSTFIX)
#SET(OUTPUT_BINDIR ${PROJECT_BINARY_DIR}/bin/${CMAKE_SYSTEM_NAME})
SET(OUTPUT_BINDIR ${PROJECT_BINARY_DIR}/bin)
MAKE_DIRECTORY(${OUTPUT_BINDIR})
IF(MSVC AND NOT MSVC_IDE)
MAKE_DIRECTORY(${OUTPUT_BINDIR}/${OSG_PLUGINS})
ENDIF(MSVC AND NOT MSVC_IDE)
SET(EXECUTABLE_OUTPUT_PATH ${OUTPUT_BINDIR})
#SET(OUTPUT_LIBDIR ${PROJECT_BINARY_DIR}/lib/${CMAKE_SYSTEM_NAME})
SET(OUTPUT_LIBDIR ${PROJECT_BINARY_DIR}/lib)
MAKE_DIRECTORY(${OUTPUT_LIBDIR})
IF(NOT MSVC)
MAKE_DIRECTORY(${OUTPUT_LIBDIR}/${OSG_PLUGINS})
ENDIF(NOT MSVC)
SET(LIBRARY_OUTPUT_PATH ${OUTPUT_LIBDIR})
#SET(INSTALL_BINDIR OpenSceneGraph/bin)
#SET(INSTALL_INCDIR OpenSceneGraph/include)
#SET(INSTALL_LIBDIR OpenSceneGraph/lib)
#SET(INSTALL_DOCDIR OpenSceneGraph/doc)
################################################################################
# User Options
# Expose CMAKE_INCLUDE_PATH and CMAKE_LIBARY_PATH to the GUI so users
# may set these values without needing to manipulate the environment.
SET(CMAKE_INCLUDE_PATH ${CMAKE_INCLUDE_PATH} CACHE STRING "You may add additional search paths here. Use ; to separate multiple paths.")
SET(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} CACHE STRING "You may add additional search paths here. Use ; to separate multiple paths.")
# We are proposing that a new variable called CMAKE_PREFIX_PATH be introduced
# to CMake to compliment CMAKE_INCLUDE_PATH and CMAKE_LIBRARY_PATH.
# A formal feature request has been submited to CMake, Bug #4947.
# It is intended for those users who have common prefixes for their INCLUDE
# and LIBRARY locations. So if users have headers in /usr/local/include
# and libraries in /usr/local/lib, the common prefix is /usr/local.
# It should also cover the case where headers and libraries are
# in the same directory.
# Our proposal expects that FIND_* commands will automatically search for
# CMAKE_PREFIX_PATH right after CMAKE_INCLUDE_PATH or CMAKE_LIBRARY_PATH.
# Obviously, since CMake does not currently support this, we must write
# our Find*.cmake modules to explicitly support this. Otherwise, this variable
# will have no impact.
# This is unofficial so this may be removed or changed at anytime.
SET(CMAKE_PREFIX_PATH ${CMAKE_PREFIX_PATH} CACHE STRING "(EXPERIMENTAL) You may add additional search paths here. Use ; to separate multiple paths.")
# Dynamic vs Static Linking
OPTION(DYNAMIC_OPENSCENEGRAPH "Set to ON to build OpenSceneGraph for dynamic linking. Use OFF for static." ON)
IF (DYNAMIC_OPENSCENEGRAPH)
SET(OPENSCENEGRAPH_USER_DEFINED_DYNAMIC_OR_STATIC "SHARED")
ELSE (DYNAMIC_OPENSCENEGRAPH)
SET(OPENSCENEGRAPH_USER_DEFINED_DYNAMIC_OR_STATIC "STATIC")
ENDIF(DYNAMIC_OPENSCENEGRAPH)
INCLUDE(OsgMacroUtils)
# OSG Core
ADD_SUBDIRECTORY(src)
# OSG Applications
OPTION(BUILD_OSG_APPLICATIONS "Enable to build OSG Applications (e.g. osgviewer)" ON)
IF (BUILD_OSG_APPLICATIONS)
ADD_SUBDIRECTORY(applications)
ENDIF(BUILD_OSG_APPLICATIONS)
# OSG Examples
OPTION(BUILD_OSG_EXAMPLES "Enable to build OSG Examples" OFF)
IF (BUILD_OSG_EXAMPLES)
ADD_SUBDIRECTORY(examples)
ENDIF(BUILD_OSG_EXAMPLES)
# This is for an advanced option to give aggressive warnings
# under different compilers. If yours is not implemented, this option
# will not be made available.
IF(CMAKE_COMPILER_IS_GNUCXX)
# To be complete, we might also do GNUCC flags,
# but everything here is C++ code.
# -Wshadow and -Woverloaded-virtual are also interesting flags, but OSG
# returns too many hits.
# FYI, if we do implement GNUCC, then -Wmissing-prototypes in another
# interesting C-specific flag.
# Also, there is a bug in gcc 4.0. Under C++, -pedantic will create
# errors instead of warnings for certain issues, including superfluous
# semicolons and commas, and the use of long long. -fpermissive seems
# to be the workaround.
SET(OSG_AGGRESSIVE_WARNING_FLAGS "-Wall -Wparentheses -Wformat=2 -Wno-long-long -Wno-import -pedantic -Wreturn-type -Wmissing-braces -Wunknown-pragmas -Wunused -fpermissive")
ELSE(CMAKE_COMPILER_IS_GNUCXX)
IF(MSVC)
# FIXME: What are good aggressive warning flags for Visual Studio?
# And do we need to further subcase this for different versions of VS?
# CMake variables: MSVC60, MSVC70, MSVC71, MSVC80, CMAKE_COMPILER_2005
SET(OSG_AGGRESSIVE_WARNING_FLAGS "/Wall /W4")
ELSE(MSVC)
# CMake lacks an elseif, so other non-gcc, non-VS compilers need
# to be listed below. If unhandled, OSG_AGGRESSIVE_WARNING_FLAGS should
# remain unset.
ENDIF(MSVC)
ENDIF(CMAKE_COMPILER_IS_GNUCXX)
# This part is for the CMake menu option to toggle the warnings on/off.
# This will only be made available if we set values for OSG_AGGRESSIVE_WARNING_FLAGS.
IF(OSG_AGGRESSIVE_WARNING_FLAGS)
OPTION(OSG_USE_AGGRESSIVE_WARNINGS "Enable to activate aggressive warnings" OFF)
MARK_AS_ADVANCED(OSG_USE_AGGRESSIVE_WARNINGS)
IF(OSG_USE_AGGRESSIVE_WARNINGS)
IF(NOT "${OLD_CMAKE_CXX_FLAGS_WAS_SET}")
SET(OLD_CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}" CACHE INTERNAL "Old CXX flags")
SET(OLD_CMAKE_CXX_FLAGS_WAS_SET 1 CACHE INTERNAL "Old CXX flags was set")
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${OSG_AGGRESSIVE_WARNING_FLAGS}" CACHE STRING "Flags used by the compiler during all build types." FORCE)
ENDIF(NOT "${OLD_CMAKE_CXX_FLAGS_WAS_SET}")
ELSE(OSG_USE_AGGRESSIVE_WARNINGS)
# FIXME: This will lose any changes made after OLD_CMAKE_CXX_FLAGS was
# set. The better way would be to parse the string and remove each
# option explicitly.
IF("${OLD_CMAKE_CXX_FLAGS_WAS_SET}")
SET(CMAKE_CXX_FLAGS "${OLD_CMAKE_CXX_FLAGS}" CACHE STRING "Flags used by the compiler during all build types." FORCE)
SET(OLD_CMAKE_CXX_FLAGS_WAS_SET 0 CACHE INTERNAL "Old CXX flags was set")
ENDIF("${OLD_CMAKE_CXX_FLAGS_WAS_SET}")
ENDIF(OSG_USE_AGGRESSIVE_WARNINGS)
ENDIF(OSG_AGGRESSIVE_WARNING_FLAGS)
# Set defaults for Universal Binaries. We want 32-bit Intel/PPC on 10.4
# and 32/64-bit Intel/PPC on >= 10.5. Anything <= 10.3 doesn't support.
IF(APPLE)
# These are just defaults/recommendations, but how we want to build
# out of the box. But the user needs to be able to change these options.
# So we must only set the values the first time CMake is run, or we
# will overwrite any changes the user sets.
# FORCE is used because the options are not reflected in the UI otherwise.
# Seems like a good place to add version specific compiler flags too.
IF(NOT OSG_CONFIG_HAS_BEEN_RUN_BEFORE)
# This is really fragile, but CMake doesn't provide the OS system
# version information we need. (Darwin versions can be changed
# independently of OS X versions.)
# It does look like CMake handles the CMAKE_OSX_SYSROOT automatically.
IF(EXISTS /Developer/SDKs/10.5.sdk)
SET(CMAKE_OSX_ARCHITECTURES "ppc;i386;ppc64;x86_64" CACHE STRING "Build architectures for OSX" FORCE)
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mmacosx-version-min=10.5 -ftree-vectorize -fvisibility-inlines-hidden" CACHE STRING "Flags used by the compiler during all build types." FORCE)
ELSE(EXISTS /Developer/SDKs/10.5.sdk)
IF(EXISTS /Developer/SDKs/MacOSX10.4u.sdk)
SET(CMAKE_OSX_ARCHITECTURES "ppc;i386" CACHE STRING "Build architectures for OSX" FORCE)
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mmacosx-version-min=10.4 -ftree-vectorize -fvisibility-inlines-hidden" CACHE STRING "Flags used by the compiler during all build types." FORCE)
ELSE(EXISTS /Developer/SDKs/MacOSX10.4u.sdk)
# No Universal Binary support
# Should break down further to set the -mmacosx-version-min,
# but the SDK detection is too unreliable here.
ENDIF(EXISTS /Developer/SDKs/MacOSX10.4u.sdk)
ENDIF(EXISTS /Developer/SDKs/10.5.sdk)
ENDIF(NOT OSG_CONFIG_HAS_BEEN_RUN_BEFORE)
OPTION(OSG_BUILD_APPLICATION_BUNDLES "Enable the building of applications and examples as OSX Bundles" OFF)
ENDIF(APPLE)
OPTION(BUILD_REF_DOCS "Build OpenSceneGraph reference documentation using doxygen (use: make DoxygenDoc)" OFF)
IF(BUILD_REF_DOCS)
SET(BUILD_DOCUMENTATION YES)
OPTION(BUILD_REF_DOCS_SEARCHENGINE "Enable doxygen's search engine (requires that documentation to be installed on a php enabled web server)" OFF)
OPTION(BUILD_REF_DOCS_TAGFILE "Generate a tag file named osg.tag on the documentation web server" OFF)
ENDIF(BUILD_REF_DOCS)
# For Doxygen
#FIXME: I haven't figured out what to do with OSG's multiple doxyfiles
# and footer.
INCLUDE(${CMAKE_ROOT}/Modules/Documentation.cmake OPTIONAL)
OPTION(BUILD_DOCUMENTATION "Build osg documentation" OFF)
# To build the documention, you will have to enable it
# and then do the equivalent of "make DoxygenDoc".
IF(BUILD_DOCUMENTATION)
SET(BUILD_DOCUMENTATION YES)
IF(BUILD_REF_DOCS_SEARCHENGINE)
SET(SEARCHENGINE YES)
ELSE(BUILD_REF_DOCS_SEARCHENGINE)
SET(SEARCHENGINE NO)
ENDIF(BUILD_REF_DOCS_SEARCHENGINE)
IF(BUILD_REF_DOCS_TAGFILE)
SET(GENERATE_TAGFILE "doc/OpenSceneGraphReferenceDocs/osg.tag")
ELSE(BUILD_REF_DOCS_TAGFILE)
SET(GENERATE_TAGFILE "")
ENDIF(BUILD_REF_DOCS_TAGFILE)
IF(DOT)
SET(HAVE_DOT YES)
ELSE(DOT)
SET(HAVE_DOT NO)
ENDIF(DOT)
# This processes our Doxyfile.in and substitutes paths to generate
# a final Doxyfile
CONFIGURE_FILE(${PROJECT_SOURCE_DIR}/doc/Doxyfiles/doxyfile.cmake
${PROJECT_BINARY_DIR}/doc/doxyfile
)
# This creates a new target to build documentation.
# It runs ${DOXYGEN} which is the full path and executable to
# Doxygen on your system, set by the FindDoxygen.cmake module
# (called by FindDocumentation.cmake).
# It runs the final generated Doxyfile against it.
# The DOT_PATH is substituted into the Doxyfile.
ADD_CUSTOM_TARGET(DoxygenDoc ${DOXYGEN}
${PROJECT_BINARY_DIR}/doc/doxyfile
)
ENDIF(BUILD_DOCUMENTATION)
# This needs to be run very last so other parts of the scripts can take
# advantage of this.
IF(NOT OSG_CONFIG_HAS_BEEN_RUN_BEFORE)
SET(OSG_CONFIG_HAS_BEEN_RUN_BEFORE 1 CACHE INTERNAL "Flag to track whether this is the first time running CMake or if CMake has been configured before")
ENDIF(NOT OSG_CONFIG_HAS_BEEN_RUN_BEFORE)
#-----------------------------------------------------------------------------
### uninstall target
#-----------------------------------------------------------------------------
CONFIGURE_FILE(
"${CMAKE_CURRENT_SOURCE_DIR}/CMakeModules/cmake_uninstall.cmake.in"
"${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake"
IMMEDIATE @ONLY)
ADD_CUSTOM_TARGET(uninstall
"${CMAKE_COMMAND}" -P "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake")