519 lines
22 KiB
CMake
519 lines
22 KiB
CMake
IF(WIN32)
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CMAKE_MINIMUM_REQUIRED(VERSION 2.4.6 FATAL_ERROR)
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ELSE(WIN32)
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IF(APPLE)
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CMAKE_MINIMUM_REQUIRED(VERSION 2.4.6 FATAL_ERROR)
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IF(${CMAKE_MAJOR_VERSION} EQUAL 2 AND ${CMAKE_MINOR_VERSION} EQUAL 4 AND ${CMAKE_PATCH_VERSION} LESS 7)
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MESSAGE("Warning: A critical CMake bug exists in 2.4.6 and below. Trying to build Universal Binaries will result in a compile error that seems unrelated. Either avoid building Universal Binaries by changing the CMAKE_OSX_ARCHITECTURES field to list only your architecture, or upgrade to the current CVS version of CMake or a newer stable version if it exists.")
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ENDIF(${CMAKE_MAJOR_VERSION} EQUAL 2 AND ${CMAKE_MINOR_VERSION} EQUAL 4 AND ${CMAKE_PATCH_VERSION} LESS 7)
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ELSE(APPLE)
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CMAKE_MINIMUM_REQUIRED(VERSION 2.4.0 FATAL_ERROR)
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ENDIF(APPLE)
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ENDIF(WIN32)
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PROJECT(OpenSceneGraph)
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SET(OPENSCENEGRAPH_MAJOR_VERSION 2)
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SET(OPENSCENEGRAPH_MINOR_VERSION 3)
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SET(OPENSCENEGRAPH_PATCH_VERSION 5)
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SET(OPENSCENEGRAPH_SOVERSION 31)
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SET(OPENSCENEGRAPH_VERSION ${OPENSCENEGRAPH_MAJOR_VERSION}.${OPENSCENEGRAPH_MINOR_VERSION}.${OPENSCENEGRAPH_PATCH_VERSION})
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SET(OSG_PLUGINS osgPlugins-${OPENSCENEGRAPH_VERSION})
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SET(OSG_PLUGIN_PREFIX "")
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IF (CYGWIN)
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SET(OSG_PLUGIN_PREFIX "cygwin_")
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ENDIF(CYGWIN)
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IF(MINGW)
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SET(OSG_PLUGIN_PREFIX "mingw_")
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ENDIF(MINGW)
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# We want to build SONAMES shared librariess
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SET(OPENSCENEGRAPH_SONAMES TRUE)
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SET(OPENTHREADS_SONAMES TRUE)
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SET(OpenThreads_SOURCE_DIR ${OpenSceneGraph_SOURCE_DIR})
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# We have some custom .cmake scripts not in the official distribution.
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# Maybe this can be used override existing behavior if needed?
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SET(CMAKE_MODULE_PATH "${OpenSceneGraph_SOURCE_DIR}/CMakeModules;${CMAKE_MODULE_PATH}")
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# Mainly for Windows as a convenience. This will find a directory in parallel with the
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# OSG source that contains 3rd party headers and libraries.
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# Use of relative paths in CMake is ill-advised, but don't know of any alternatives in this case
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#SET(CMAKE_INCLUDE_PATH "${OpenSceneGraph_SOURCE_DIR}/../3rdParty/include;${CMAKE_INCLUDE_PATH}")
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#SET(CMAKE_LIBRARY_PATH "${OpenSceneGraph_SOURCE_DIR}/../3rdParty/lib;${CMAKE_LIBRARY_PATH}")
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IF(USING_OSG_OP_OT_TRIPLE_SET)
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SET(CMAKE_INCLUDE_PATH "${OpenSceneGraph_SOURCE_DIR}/../../3rdParty/include;${CMAKE_INCLUDE_PATH}")
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SET(CMAKE_LIBRARY_PATH "${OpenSceneGraph_SOURCE_DIR}/../../3rdParty/lib;${CMAKE_LIBRARY_PATH}")
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ENDIF(USING_OSG_OP_OT_TRIPLE_SET)
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# Okay, here's the problem: On some platforms, linking against OpenThreads
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# is not enough and explicit linking to the underlying thread library
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# is also required (e.g. FreeBSD). But OpenThreads may be built with different
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# backends (Pthreads, Sproc, Windows) so we don't know what the underlying
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# thread library is because some platforms support multiple backends (e.g.
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# IRIX supports Sproc and Pthreads). Linking all libraries won't work
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# because the libraries may be incompatible.
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# So the current solution is to attempt best guess linking and exempt certain
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# cases. With IRIX, we're going to hope explicit linking to the underlying
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# library is not necessary. We currently don't case for pthreads on Windows
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# which might be an issue on things like Cygwin. This may need to be fixed.
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FIND_PACKAGE(Threads)
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IF(CMAKE_SYSTEM MATCHES IRIX)
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# Erase CMAKE_THREAD_LIBS_INIT and hope it works
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SET(CMAKE_THREAD_LIBS_INIT "" CACHE INTERNAL "")
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ENDIF(CMAKE_SYSTEM MATCHES IRIX)
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# Find OpenGL
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FIND_PACKAGE(OpenGL)
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IF(APPLE)
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FIND_LIBRARY(CARBON_LIBRARY Carbon)
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FIND_LIBRARY(COCOA_LIBRARY Cocoa)
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ENDIF(APPLE)
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IF(UNIX)
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# Not sure what this will do on Cygwin and Msys
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# Also, remember OS X X11 is a user installed option so it may not exist.
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FIND_PACKAGE(X11)
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# Some Unicies need explicit linkage to the Math library or the build fails.
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FIND_LIBRARY(MATH_LIBRARY m)
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ENDIF(UNIX)
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# Make the headers visible to everything
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INCLUDE_DIRECTORIES(
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${OpenSceneGraph_SOURCE_DIR}/include
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${OPENGL_INCLUDE_DIR}
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)
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# Common global definitions
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#ADD_DEFINITIONS(-D)
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# Platform specific definitions
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IF(NOT DEFAULT_GLU_TESS_CALLBACK_TRIPLEDOT)
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SET(DEFAULT_GLU_TESS_CALLBACK_TRIPLEDOT OFF)
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IF (CMAKE_SYSTEM MATCHES "AIX.*")
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SET(DEFAULT_GLU_TESS_CALLBACK_TRIPLEDOT ON)
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ENDIF(CMAKE_SYSTEM MATCHES "AIX.*")
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IF (APPLE)
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SET(DEFAULT_GLU_TESS_CALLBACK_TRIPLEDOT ON)
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ENDIF(APPLE)
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ENDIF(NOT DEFAULT_GLU_TESS_CALLBACK_TRIPLEDOT)
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OPTION(OSG_GLU_TESS_CALLBACK_TRIPLEDOT "Set to ON to build build with (...) version of GLU tesselator callback" ${DEFAULT_GLU_TESS_CALLBACK_TRIPLEDOT})
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IF (OSG_GLU_TESS_CALLBACK_TRIPLEDOT)
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ADD_DEFINITIONS(-DGLU_TESS_CALLBACK_TRIPLEDOT)
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ENDIF(OSG_GLU_TESS_CALLBACK_TRIPLEDOT)
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IF(WIN32)
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ADD_DEFINITIONS(-D_SCL_SECURE_NO_WARNINGS)
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ADD_DEFINITIONS(-D_CRT_SECURE_NO_DEPRECATE)
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#needed for net plugin
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SET (OSG_SOCKET_LIBS wsock32)
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# Both Cygwin and Msys need -DNOMINMAX ???
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IF(UNIX)
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ADD_DEFINITIONS(-DNOMINMAX)
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ENDIF(UNIX)
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########################################################################################################
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# the foolowing options are MSVC specific,
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# the first OSG_MSVC_VERSIONED_DLL activate a custom build-time layout that should allow to run examples and application
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# fron bin folder without requiring installation step.
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# it also prepend "osg${OPENSCENEGRAPH_SOVERSION}-" to only .dll files, leaving .lib files untouched in lib
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# it also use a hack to get rid of Debug and Release folder in MSVC projects
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# all the .dll and .pdb are in bin and all the .lib and .exp are in lib
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#
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# the second option disable incremental linking in debug build , that is enabled by default by CMake
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##########################################################################################################
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IF(MSVC)
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IF(${CMAKE_MAJOR_VERSION} EQUAL 2 AND ${CMAKE_MINOR_VERSION} EQUAL 4 AND ${CMAKE_PATCH_VERSION} LESS 7)
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MESSAGE("Warning: disabling versioned options 2.4.6 exibits inconsintencies in .pdb naming, at least under MSVC, suggested upgrading at least to 2.4.7")
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SET(OSG_MSVC_VERSIONED_DLL OFF)
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SET(OSG_MSVC_DEBUG_INCREMENTAL_LINK ON)
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ELSE(${CMAKE_MAJOR_VERSION} EQUAL 2 AND ${CMAKE_MINOR_VERSION} EQUAL 4 AND ${CMAKE_PATCH_VERSION} LESS 7)
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OPTION(OSG_MSVC_VERSIONED_DLL "Set to ON to build OpenSceneGraph with versioned dll names" ON)
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MARK_AS_ADVANCED(OSG_MSVC_VERSIONED_DLL)
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OPTION(OSG_MSVC_DEBUG_INCREMENTAL_LINK "Set to OFF to build OpenSceneGraph without incremental linking in debug (release is off by default)" ON)
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MARK_AS_ADVANCED(OSG_MSVC_DEBUG_INCREMENTAL_LINK)
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IF(NOT OSG_MSVC_DEBUG_INCREMENTAL_LINK)
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SET(CMAKE_MODULE_LINKER_FLAGS_DEBUG "/debug /INCREMENTAL:NO")
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SET(CMAKE_SHARED_LINKER_FLAGS_DEBUG "/debug /INCREMENTAL:NO")
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SET(CMAKE_EXE_LINKER_FLAGS_DEBUG "/debug /INCREMENTAL:NO")
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ENDIF(NOT OSG_MSVC_DEBUG_INCREMENTAL_LINK)
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ENDIF(${CMAKE_MAJOR_VERSION} EQUAL 2 AND ${CMAKE_MINOR_VERSION} EQUAL 4 AND ${CMAKE_PATCH_VERSION} LESS 7)
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ENDIF(MSVC)
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ENDIF(WIN32)
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########################################################################################################
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##### these were settings located in SetupCommon.cmake used in Luigi builds.... find out what are useful
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########################################################################################################
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#luigi#SET(CMAKE_VERBOSE_MAKEFILE TRUE)
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#luigi#SET(CMAKE_SKIP_RPATH TRUE)
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#luigi#SET(CMAKE_SKIP_RULE_DEPENDENCY TRUE)
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#luigi#IF(UNIX)
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#luigi# LIST_CONTAINS(contains "g++" ${CMAKE_CXX_COMPILER_LIST})
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#luigi# IF (contains)
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#luigi# MESSAGE(${MY_MESSAGE_DEFAULT} "${CMAKE_CURRENT_LIST_FILE}:${CMAKE_CURRENT_LIST_LINE} setting CMAKE_CXX_COMPILER to g++")
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#luigi# SET(CMAKE_CXX_COMPILER "g++")
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#luigi# SET(CMAKE_CXX_COMPILER_LOADED 2)
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#luigi# SET(CMAKE_CXX_COMPILER_WORKS 2)
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#luigi# ENDIF (contains)
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#luigi# SET(CMAKE_CXX_FLAGS_RELEASE "-O2")
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#luigi# SET(CMAKE_CXX_FLAGS_DEBUG "-ggdb -gstabs")
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#luigi#ENDIF(UNIX)
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########################################################################################################
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OPTION(OSG_USE_FLOAT_MATRIX "Set to ON to build OpenSceneGraph with float matrix instead of double." OFF)
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MARK_AS_ADVANCED(OSG_USE_FLOAT_MATRIX)
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IF(OSG_USE_FLOAT_MATRIX)
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ADD_DEFINITIONS(-DOSG_USE_FLOAT_MATRIX)
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ENDIF(OSG_USE_FLOAT_MATRIX)
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OPTION(OSG_USE_FLOAT_PLANE "Set to ON to build OpenSceneGraph with float matrix instead of double." OFF)
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MARK_AS_ADVANCED(OSG_USE_FLOAT_PLANE)
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IF(OSG_USE_FLOAT_PLANE)
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ADD_DEFINITIONS(-DOSG_USE_FLOAT_PLANE)
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ENDIF(OSG_USE_FLOAT_PLANE)
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################################################################################
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# 3rd Party Dependency Stuff
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IF(WIN32)
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INCLUDE(Find3rdPartyDependencies)
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ENDIF(WIN32)
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# Common to all platforms:
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FIND_PACKAGE(FreeType)
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FIND_PACKAGE(FLTK)
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FIND_PACKAGE(GLUT)
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FIND_PACKAGE(SDL)
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FIND_PACKAGE(FOX)
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FIND_PACKAGE(Inventor)
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FIND_PACKAGE(Jasper)
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FIND_PACKAGE(COLLADA)
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FIND_PACKAGE(Xine)
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FIND_PACKAGE(OpenVRML)
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FIND_PACKAGE(Performer)
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FIND_PACKAGE(ZLIB)
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FIND_PACKAGE(GDAL)
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SET(wxWidgets_USE_LIBS base core gl net)
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FIND_PACKAGE(wxWidgets)
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# To select a specific version of QT define DESIRED_QT_VERSION
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# via cmake -DDESIRED_QT_VERSION=4
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IF (DESIRED_QT_VERSION)
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IF (DESIRED_QT_VERSION MATCHES 4)
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FIND_PACKAGE(Qt4)
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ELSE(DESIRED_QT_VERSION MATCHES 4)
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FIND_PACKAGE(Qt3)
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ENDIF(DESIRED_QT_VERSION MATCHES 4)
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ELSE(DESIRED_QT_VERSION)
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FIND_PACKAGE(Qt4)
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IF (NOT QT4_FOUND)
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FIND_PACKAGE(Qt3)
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ENDIF(NOT QT4_FOUND)
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ENDIF(DESIRED_QT_VERSION)
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# Platform specific:
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# (We can approach this one of two ways. We can try to FIND everything
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# and simply check if we found the packages before actually building
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# or we can hardcode the cases. The advantage of the former is that
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# packages that are installed on platforms that don't require them
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# will still get built (presuming no compatibility issues). But this
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# also means modules that are redundant may get built. For example,
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# OS X doesn't need GIF, JPEG, PNG, TIFF, etc because it uses QuickTime.
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# Also, it will clutter the CMake menu with "NOT_FOUND".
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# The downside to the latter is that it is harder to build those
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# potentially redundant modules.)
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# Image readers/writers depend on 3rd party libraries except for OS X which
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# can use Quicktime.
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IF(NOT APPLE)
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FIND_PACKAGE(GIFLIB)
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FIND_PACKAGE(JPEG)
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FIND_PACKAGE(PNG)
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FIND_PACKAGE(TIFF)
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# QuickTime is required for OS X, but optional for Windows.
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IF(WIN32)
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FIND_PACKAGE(QuickTime)
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ENDIF(WIN32)
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ELSE(NOT APPLE)
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FIND_PACKAGE(QuickTime)
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ENDIF(NOT APPLE)
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################################################################################
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# Create bin and lib directories if required
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IF("${CMAKE_SOURCE_DIR}" STREQUAL "${CMAKE_BINARY_DIR}")
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FILE(MAKE_DIRECTORY ${CMAKE_BINARY_DIR}/bin ${CMAKE_BINARY_DIR}/lib ${CMAKE_BINARY_DIR}/lib/${OSG_PLUGINS})
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ENDIF("${CMAKE_SOURCE_DIR}" STREQUAL "${CMAKE_BINARY_DIR}")
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################################################################################
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# Installation stuff
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SET(CMAKE_DEBUG_POSTFIX "d")
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IF(UNIX AND NOT WIN32 AND NOT APPLE)
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IF(CMAKE_SIZEOF_VOID_P MATCHES "8")
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SET(LIB_POSTFIX "64" CACHE STRING "suffix for 32/64 dir placement")
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MARK_AS_ADVANCED(LIB_POSTFIX)
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ENDIF(CMAKE_SIZEOF_VOID_P MATCHES "8")
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ENDIF(UNIX AND NOT WIN32 AND NOT APPLE)
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IF(NOT DEFINED LIB_POSTFIX)
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SET(LIB_POSTFIX "")
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ENDIF(NOT DEFINED LIB_POSTFIX)
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#SET(OUTPUT_BINDIR ${PROJECT_BINARY_DIR}/bin/${CMAKE_SYSTEM_NAME})
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SET(OUTPUT_BINDIR ${PROJECT_BINARY_DIR}/bin)
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MAKE_DIRECTORY(${OUTPUT_BINDIR})
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IF(MSVC AND NOT MSVC_IDE)
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MAKE_DIRECTORY(${OUTPUT_BINDIR}/${OSG_PLUGINS})
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ENDIF(MSVC AND NOT MSVC_IDE)
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SET(EXECUTABLE_OUTPUT_PATH ${OUTPUT_BINDIR})
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#SET(OUTPUT_LIBDIR ${PROJECT_BINARY_DIR}/lib/${CMAKE_SYSTEM_NAME})
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SET(OUTPUT_LIBDIR ${PROJECT_BINARY_DIR}/lib)
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MAKE_DIRECTORY(${OUTPUT_LIBDIR})
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IF(NOT MSVC)
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MAKE_DIRECTORY(${OUTPUT_LIBDIR}/${OSG_PLUGINS})
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ENDIF(NOT MSVC)
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SET(LIBRARY_OUTPUT_PATH ${OUTPUT_LIBDIR})
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#SET(INSTALL_BINDIR OpenSceneGraph/bin)
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#SET(INSTALL_INCDIR OpenSceneGraph/include)
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#SET(INSTALL_LIBDIR OpenSceneGraph/lib)
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#SET(INSTALL_DOCDIR OpenSceneGraph/doc)
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################################################################################
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# User Options
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# Expose CMAKE_INCLUDE_PATH and CMAKE_LIBARY_PATH to the GUI so users
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# may set these values without needing to manipulate the environment.
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SET(CMAKE_INCLUDE_PATH ${CMAKE_INCLUDE_PATH} CACHE STRING "You may add additional search paths here. Use ; to separate multiple paths.")
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SET(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} CACHE STRING "You may add additional search paths here. Use ; to separate multiple paths.")
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# We are proposing that a new variable called CMAKE_PREFIX_PATH be introduced
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# to CMake to compliment CMAKE_INCLUDE_PATH and CMAKE_LIBRARY_PATH.
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# A formal feature request has been submited to CMake, Bug #4947.
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# It is intended for those users who have common prefixes for their INCLUDE
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# and LIBRARY locations. So if users have headers in /usr/local/include
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# and libraries in /usr/local/lib, the common prefix is /usr/local.
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# It should also cover the case where headers and libraries are
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# in the same directory.
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# Our proposal expects that FIND_* commands will automatically search for
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# CMAKE_PREFIX_PATH right after CMAKE_INCLUDE_PATH or CMAKE_LIBRARY_PATH.
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# Obviously, since CMake does not currently support this, we must write
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# our Find*.cmake modules to explicitly support this. Otherwise, this variable
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# will have no impact.
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# This is unofficial so this may be removed or changed at anytime.
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SET(CMAKE_PREFIX_PATH ${CMAKE_PREFIX_PATH} CACHE STRING "(EXPERIMENTAL) You may add additional search paths here. Use ; to separate multiple paths.")
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# Dynamic vs Static Linking
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OPTION(DYNAMIC_OPENSCENEGRAPH "Set to ON to build OpenSceneGraph for dynamic linking. Use OFF for static." ON)
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IF (DYNAMIC_OPENSCENEGRAPH)
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SET(OPENSCENEGRAPH_USER_DEFINED_DYNAMIC_OR_STATIC "SHARED")
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ELSE (DYNAMIC_OPENSCENEGRAPH)
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SET(OPENSCENEGRAPH_USER_DEFINED_DYNAMIC_OR_STATIC "STATIC")
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ENDIF(DYNAMIC_OPENSCENEGRAPH)
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INCLUDE(OsgMacroUtils)
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# OSG Core
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ADD_SUBDIRECTORY(src)
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# OSG Applications
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OPTION(BUILD_OSG_APPLICATIONS "Enable to build OSG Applications (e.g. osgviewer)" ON)
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IF (BUILD_OSG_APPLICATIONS)
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ADD_SUBDIRECTORY(applications)
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ENDIF(BUILD_OSG_APPLICATIONS)
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# OSG Examples
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OPTION(BUILD_OSG_EXAMPLES "Enable to build OSG Examples" OFF)
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IF (BUILD_OSG_EXAMPLES)
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ADD_SUBDIRECTORY(examples)
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ENDIF(BUILD_OSG_EXAMPLES)
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# This is for an advanced option to give aggressive warnings
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# under different compilers. If yours is not implemented, this option
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# will not be made available.
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IF(CMAKE_COMPILER_IS_GNUCXX)
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# To be complete, we might also do GNUCC flags,
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# but everything here is C++ code.
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# -Wshadow and -Woverloaded-virtual are also interesting flags, but OSG
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# returns too many hits.
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# FYI, if we do implement GNUCC, then -Wmissing-prototypes in another
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# interesting C-specific flag.
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# Also, there is a bug in gcc 4.0. Under C++, -pedantic will create
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# errors instead of warnings for certain issues, including superfluous
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# semicolons and commas, and the use of long long. -fpermissive seems
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# to be the workaround.
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SET(OSG_AGGRESSIVE_WARNING_FLAGS "-Wall -Wparentheses -Wformat=2 -Wno-long-long -Wno-import -pedantic -Wreturn-type -Wmissing-braces -Wunknown-pragmas -Wunused -fpermissive")
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ELSE(CMAKE_COMPILER_IS_GNUCXX)
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IF(MSVC)
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# FIXME: What are good aggressive warning flags for Visual Studio?
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# And do we need to further subcase this for different versions of VS?
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# CMake variables: MSVC60, MSVC70, MSVC71, MSVC80, CMAKE_COMPILER_2005
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SET(OSG_AGGRESSIVE_WARNING_FLAGS "/Wall /W4")
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ELSE(MSVC)
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# CMake lacks an elseif, so other non-gcc, non-VS compilers need
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# to be listed below. If unhandled, OSG_AGGRESSIVE_WARNING_FLAGS should
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# remain unset.
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ENDIF(MSVC)
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ENDIF(CMAKE_COMPILER_IS_GNUCXX)
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# This part is for the CMake menu option to toggle the warnings on/off.
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# This will only be made available if we set values for OSG_AGGRESSIVE_WARNING_FLAGS.
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IF(OSG_AGGRESSIVE_WARNING_FLAGS)
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OPTION(OSG_USE_AGGRESSIVE_WARNINGS "Enable to activate aggressive warnings" OFF)
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MARK_AS_ADVANCED(OSG_USE_AGGRESSIVE_WARNINGS)
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IF(OSG_USE_AGGRESSIVE_WARNINGS)
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IF(NOT "${OLD_CMAKE_CXX_FLAGS_WAS_SET}")
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SET(OLD_CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}" CACHE INTERNAL "Old CXX flags")
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SET(OLD_CMAKE_CXX_FLAGS_WAS_SET 1 CACHE INTERNAL "Old CXX flags was set")
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SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${OSG_AGGRESSIVE_WARNING_FLAGS}" CACHE STRING "Flags used by the compiler during all build types." FORCE)
|
|
ENDIF(NOT "${OLD_CMAKE_CXX_FLAGS_WAS_SET}")
|
|
ELSE(OSG_USE_AGGRESSIVE_WARNINGS)
|
|
# FIXME: This will lose any changes made after OLD_CMAKE_CXX_FLAGS was
|
|
# set. The better way would be to parse the string and remove each
|
|
# option explicitly.
|
|
IF("${OLD_CMAKE_CXX_FLAGS_WAS_SET}")
|
|
SET(CMAKE_CXX_FLAGS "${OLD_CMAKE_CXX_FLAGS}" CACHE STRING "Flags used by the compiler during all build types." FORCE)
|
|
SET(OLD_CMAKE_CXX_FLAGS_WAS_SET 0 CACHE INTERNAL "Old CXX flags was set")
|
|
ENDIF("${OLD_CMAKE_CXX_FLAGS_WAS_SET}")
|
|
ENDIF(OSG_USE_AGGRESSIVE_WARNINGS)
|
|
ENDIF(OSG_AGGRESSIVE_WARNING_FLAGS)
|
|
|
|
# Set defaults for Universal Binaries. We want 32-bit Intel/PPC on 10.4
|
|
# and 32/64-bit Intel/PPC on >= 10.5. Anything <= 10.3 doesn't support.
|
|
IF(APPLE)
|
|
# These are just defaults/recommendations, but how we want to build
|
|
# out of the box. But the user needs to be able to change these options.
|
|
# So we must only set the values the first time CMake is run, or we
|
|
# will overwrite any changes the user sets.
|
|
# FORCE is used because the options are not reflected in the UI otherwise.
|
|
# Seems like a good place to add version specific compiler flags too.
|
|
IF(NOT OSG_CONFIG_HAS_BEEN_RUN_BEFORE)
|
|
# This is really fragile, but CMake doesn't provide the OS system
|
|
# version information we need. (Darwin versions can be changed
|
|
# independently of OS X versions.)
|
|
# It does look like CMake handles the CMAKE_OSX_SYSROOT automatically.
|
|
IF(EXISTS /Developer/SDKs/10.5.sdk)
|
|
SET(CMAKE_OSX_ARCHITECTURES "ppc;i386;ppc64;x86_64" CACHE STRING "Build architectures for OSX" FORCE)
|
|
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mmacosx-version-min=10.5 -ftree-vectorize -fvisibility-inlines-hidden" CACHE STRING "Flags used by the compiler during all build types." FORCE)
|
|
ELSE(EXISTS /Developer/SDKs/10.5.sdk)
|
|
IF(EXISTS /Developer/SDKs/MacOSX10.4u.sdk)
|
|
SET(CMAKE_OSX_ARCHITECTURES "ppc;i386" CACHE STRING "Build architectures for OSX" FORCE)
|
|
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mmacosx-version-min=10.4 -ftree-vectorize -fvisibility-inlines-hidden" CACHE STRING "Flags used by the compiler during all build types." FORCE)
|
|
ELSE(EXISTS /Developer/SDKs/MacOSX10.4u.sdk)
|
|
# No Universal Binary support
|
|
# Should break down further to set the -mmacosx-version-min,
|
|
# but the SDK detection is too unreliable here.
|
|
ENDIF(EXISTS /Developer/SDKs/MacOSX10.4u.sdk)
|
|
ENDIF(EXISTS /Developer/SDKs/10.5.sdk)
|
|
ENDIF(NOT OSG_CONFIG_HAS_BEEN_RUN_BEFORE)
|
|
|
|
OPTION(OSG_BUILD_APPLICATION_BUNDLES "Enable the building of applications and examples as OSX Bundles" OFF)
|
|
|
|
ENDIF(APPLE)
|
|
|
|
|
|
OPTION(BUILD_REF_DOCS "Build OpenSceneGraph reference documentation using doxygen (use: make DoxygenDoc)" OFF)
|
|
|
|
IF(BUILD_REF_DOCS)
|
|
SET(BUILD_DOCUMENTATION YES)
|
|
OPTION(BUILD_REF_DOCS_SEARCHENGINE "Enable doxygen's search engine (requires that documentation to be installed on a php enabled web server)" OFF)
|
|
OPTION(BUILD_REF_DOCS_TAGFILE "Generate a tag file named osg.tag on the documentation web server" OFF)
|
|
ENDIF(BUILD_REF_DOCS)
|
|
|
|
# For Doxygen
|
|
#FIXME: I haven't figured out what to do with OSG's multiple doxyfiles
|
|
# and footer.
|
|
INCLUDE(${CMAKE_ROOT}/Modules/Documentation.cmake OPTIONAL)
|
|
OPTION(BUILD_DOCUMENTATION "Build osg documentation" OFF)
|
|
# To build the documention, you will have to enable it
|
|
# and then do the equivalent of "make DoxygenDoc".
|
|
IF(BUILD_DOCUMENTATION)
|
|
SET(BUILD_DOCUMENTATION YES)
|
|
|
|
IF(BUILD_REF_DOCS_SEARCHENGINE)
|
|
SET(SEARCHENGINE YES)
|
|
ELSE(BUILD_REF_DOCS_SEARCHENGINE)
|
|
SET(SEARCHENGINE NO)
|
|
ENDIF(BUILD_REF_DOCS_SEARCHENGINE)
|
|
|
|
IF(BUILD_REF_DOCS_TAGFILE)
|
|
SET(GENERATE_TAGFILE "doc/OpenSceneGraphReferenceDocs/osg.tag")
|
|
ELSE(BUILD_REF_DOCS_TAGFILE)
|
|
SET(GENERATE_TAGFILE "")
|
|
ENDIF(BUILD_REF_DOCS_TAGFILE)
|
|
|
|
IF(DOT)
|
|
SET(HAVE_DOT YES)
|
|
ELSE(DOT)
|
|
SET(HAVE_DOT NO)
|
|
ENDIF(DOT)
|
|
# This processes our Doxyfile.in and substitutes paths to generate
|
|
# a final Doxyfile
|
|
CONFIGURE_FILE(${PROJECT_SOURCE_DIR}/doc/Doxyfiles/doxyfile.cmake
|
|
${PROJECT_BINARY_DIR}/doc/doxyfile
|
|
)
|
|
# This creates a new target to build documentation.
|
|
# It runs ${DOXYGEN} which is the full path and executable to
|
|
# Doxygen on your system, set by the FindDoxygen.cmake module
|
|
# (called by FindDocumentation.cmake).
|
|
# It runs the final generated Doxyfile against it.
|
|
# The DOT_PATH is substituted into the Doxyfile.
|
|
ADD_CUSTOM_TARGET(DoxygenDoc ${DOXYGEN}
|
|
${PROJECT_BINARY_DIR}/doc/doxyfile
|
|
)
|
|
ENDIF(BUILD_DOCUMENTATION)
|
|
|
|
# This needs to be run very last so other parts of the scripts can take
|
|
# advantage of this.
|
|
IF(NOT OSG_CONFIG_HAS_BEEN_RUN_BEFORE)
|
|
SET(OSG_CONFIG_HAS_BEEN_RUN_BEFORE 1 CACHE INTERNAL "Flag to track whether this is the first time running CMake or if CMake has been configured before")
|
|
ENDIF(NOT OSG_CONFIG_HAS_BEEN_RUN_BEFORE)
|
|
|
|
|
|
#-----------------------------------------------------------------------------
|
|
### uninstall target
|
|
#-----------------------------------------------------------------------------
|
|
CONFIGURE_FILE(
|
|
"${CMAKE_CURRENT_SOURCE_DIR}/CMakeModules/cmake_uninstall.cmake.in"
|
|
"${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake"
|
|
IMMEDIATE @ONLY)
|
|
ADD_CUSTOM_TARGET(uninstall
|
|
"${CMAKE_COMMAND}" -P "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake")
|
|
|