c1283c23e8
which was being picked as a warning under Codewarrior.
124 lines
4.1 KiB
Plaintext
124 lines
4.1 KiB
Plaintext
//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield
|
|
//Distributed under the terms of the GNU Library General Public License (LGPL)
|
|
//as published by the Free Software Foundation.
|
|
|
|
#ifndef OSG_GROUP
|
|
#define OSG_GROUP 1
|
|
|
|
#include <osg/Node>
|
|
#include <osg/NodeVisitor>
|
|
|
|
namespace osg {
|
|
|
|
/** General group node which maintains a list of children.
|
|
Children are reference counted. This allows children to be shared
|
|
with memory management handled automatically via osg::Referenced.
|
|
*/
|
|
class SG_EXPORT Group : public Node
|
|
{
|
|
public :
|
|
|
|
typedef std::vector<ref_ptr<Node> > ChildList;
|
|
|
|
Group();
|
|
|
|
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
|
|
Group(const Group&,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
|
|
|
|
META_Node(Group);
|
|
|
|
virtual void traverse(NodeVisitor& nv);
|
|
|
|
/** Add Node to Group.
|
|
* If node is not NULL and is not contained in Group then increment its
|
|
* reference count, add it to the child list and dirty the bounding
|
|
* sphere to force it to recompute on next getBound() and return true for success.
|
|
* Otherwise return false. Scene nodes can't be added as child nodes.
|
|
*/
|
|
virtual bool addChild( Node *child );
|
|
|
|
/** Remove Node from Group.
|
|
* If Node is contained in Group then remove it from the child
|
|
* list, decrement its reference count, and dirty the
|
|
* bounding sphere to force it to recompute on next getBound() and
|
|
* return true for success. If Node is not found then return false
|
|
* and do not change the reference count of the Node.
|
|
*/
|
|
virtual bool removeChild( Node *child );
|
|
|
|
/** Replace specified Node with another Node.
|
|
* Decrement the reference count origNode and increments the
|
|
* reference count of newNode, and dirty the bounding sphere
|
|
* to force it to recompute on next getBound() and returns true.
|
|
* If origNode is not found then return false and do not
|
|
* add newNode. If newNode is NULL then return false and do
|
|
* not remove origNode. Also returns false if newChild is a Scene node.
|
|
*/
|
|
virtual bool replaceChild( Node *origChild, Node* newChild );
|
|
|
|
/** return the number of chilren nodes.*/
|
|
inline const int getNumChildren() const { return _children.size(); }
|
|
|
|
/** return child node at position i.*/
|
|
inline Node *getChild( const int i ) { return _children[i].get(); }
|
|
|
|
/** return child node at position i.*/
|
|
inline const Node *getChild( const int i ) const { return _children[i].get(); }
|
|
|
|
/** return true if node is contained within Group.*/
|
|
inline bool containsNode( const Node* node ) const
|
|
{
|
|
|
|
for (ChildList::const_iterator itr=_children.begin();
|
|
itr!=_children.end();
|
|
++itr)
|
|
{
|
|
if (itr->get()==node) return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
/** return the iterator position for specified Node.
|
|
* return _children.end() if node is not contained in Group.
|
|
*/
|
|
inline ChildList::iterator findNode( const Node* node )
|
|
{
|
|
for (ChildList::iterator itr=_children.begin();
|
|
itr!=_children.end();
|
|
++itr)
|
|
{
|
|
if (itr->get()==node) return itr;
|
|
}
|
|
return _children.end();
|
|
}
|
|
|
|
/** return the const_iterator position for specified Node.
|
|
* return _children.end() if node is not contained in Group.
|
|
*/
|
|
inline ChildList::const_iterator findNode( const Node* node ) const
|
|
{
|
|
for (ChildList::const_iterator itr=_children.begin();
|
|
itr!=_children.end();
|
|
++itr)
|
|
{
|
|
if (itr->get()==node) return itr;
|
|
}
|
|
return _children.end();
|
|
}
|
|
|
|
protected:
|
|
|
|
virtual ~Group();
|
|
|
|
virtual const bool computeBound() const;
|
|
|
|
ChildList _children;
|
|
|
|
|
|
};
|
|
|
|
}
|
|
|
|
#endif
|