OpenSceneGraph/examples/osgkeyboardmouse/osgkeyboardmouse.cpp
Robert Osfield 6a67be2e32 Introduced CMake option OSG_PROVIDE_READFILE option that defaults to ON, but when switched to OFF disables the building of the osgDB::read*File() methods,
forcing users to use osgDB::readRef*File() methods.  The later is preferable as it closes a potential threading bug when using paging databases in conjunction
with the osgDB::Registry Object Cache.  This threading bug occurs when one thread gets an object from the Cache via an osgDB::read*File() call where only
a pointer to the object is passed back, so taking a reference to the object is delayed till it gets reassigned to a ref_ptr<>, but at the same time another
thread calls a flush of the Object Cache deleting this object as it's referenceCount is now zero.  Using osgDB::readREf*File() makes sure the a ref_ptr<> is
passed back and the referenceCount never goes to zero.

To ensure the OSG builds when OSG_PROVIDE_READFILE is to OFF the many cases of osgDB::read*File() usage had to be replaced with a ref_ptr<> osgDB::readRef*File()
usage.  The avoid this change causing lots of other client code to be rewritten to handle the use of ref_ptr<> in place of C pointer I introduced a serious of
templte methods in various class to adapt ref_ptr<> to the underly C pointer to be passed to old OSG API's, example of this is found in include/osg/Group:

    bool addChild(Node* child); // old method which can only be used with a Node*

    tempalte<class T> bool addChild(const osg::ref_ptr<T>& child) { return addChild(child.get()); } // adapter template method

These changes together cover 149 modified files, so it's a large submission. This extent of changes are warrent to make use of the Object Cache
and multi-threaded loaded more robust.



git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15165 16af8721-9629-0410-8352-f15c8da7e697
2015-10-22 14:14:53 +00:00

399 lines
14 KiB
C++

/* OpenSceneGraph example, osgkeyboardmouse.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
// Simple example of use of osgViewer::GraphicsWindow + Viewer
// example that provides the user with control over view position with basic picking.
#include <osg/Timer>
#include <osg/io_utils>
#include <osg/observer_ptr>
#include <osgUtil/IntersectionVisitor>
#include <osgUtil/PolytopeIntersector>
#include <osgUtil/LineSegmentIntersector>
#include <osgDB/ReadFile>
#include <osgDB/WriteFile>
#include <osgGA/TrackballManipulator>
#include <osgGA/StateSetManipulator>
#include <osgViewer/Viewer>
#include <osgFX/Scribe>
#include <iostream>
class CreateModelToSaveVisitor : public osg::NodeVisitor
{
public:
CreateModelToSaveVisitor():
osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN)
{
_group = new osg::Group;
_addToModel = false;
}
virtual void apply(osg::Node& node)
{
osgFX::Scribe* scribe = dynamic_cast<osgFX::Scribe*>(&node);
if (scribe)
{
for(unsigned int i=0; i<scribe->getNumChildren(); ++i)
{
_group->addChild(scribe->getChild(i));
}
}
else
{
traverse(node);
}
}
osg::ref_ptr<osg::Group> _group;
bool _addToModel;
};
class DeleteSelectedNodesVisitor : public osg::NodeVisitor
{
public:
DeleteSelectedNodesVisitor():
osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN)
{
}
virtual void apply(osg::Node& node)
{
osgFX::Scribe* scribe = dynamic_cast<osgFX::Scribe*>(&node);
if (scribe)
{
_selectedNodes.push_back(scribe);
}
else
{
traverse(node);
}
}
void pruneSelectedNodes()
{
for(SelectedNodes::iterator itr = _selectedNodes.begin();
itr != _selectedNodes.end();
++itr)
{
osg::Node* node = itr->get();
osg::Node::ParentList parents = node->getParents();
for(osg::Node::ParentList::iterator pitr = parents.begin();
pitr != parents.end();
++pitr)
{
(*pitr)->removeChild(node);
}
}
}
typedef std::vector< osg::ref_ptr<osgFX::Scribe> > SelectedNodes;
SelectedNodes _selectedNodes;
};
// class to handle events with a pick
class PickHandler : public osgGA::GUIEventHandler
{
public:
PickHandler():
_mx(0.0),_my(0.0),
_usePolytopeIntersector(false),
_useWindowCoordinates(false) {}
~PickHandler() {}
bool handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa)
{
osgViewer::Viewer* viewer = dynamic_cast<osgViewer::Viewer*>(&aa);
if (!viewer) return false;
switch(ea.getEventType())
{
case(osgGA::GUIEventAdapter::KEYUP):
{
if (ea.getKey()=='s')
{
saveSelectedModel(viewer->getSceneData());
}
else if (ea.getKey()=='o')
{
osg::notify(osg::NOTICE)<<"Saved model to file 'saved_model.osgt'"<<std::endl;
osgDB::writeNodeFile(*(viewer->getSceneData()), "saved_model.osgt");
}
else if (ea.getKey()=='p')
{
_usePolytopeIntersector = !_usePolytopeIntersector;
if (_usePolytopeIntersector)
{
osg::notify(osg::NOTICE)<<"Using PolytopeIntersector"<<std::endl;
} else {
osg::notify(osg::NOTICE)<<"Using LineSegmentIntersector"<<std::endl;
}
}
else if (ea.getKey()=='c')
{
_useWindowCoordinates = !_useWindowCoordinates;
if (_useWindowCoordinates)
{
osg::notify(osg::NOTICE)<<"Using window coordinates for picking"<<std::endl;
} else {
osg::notify(osg::NOTICE)<<"Using projection coordiates for picking"<<std::endl;
}
}
else if (ea.getKey()==osgGA::GUIEventAdapter::KEY_Delete || ea.getKey()==osgGA::GUIEventAdapter::KEY_BackSpace)
{
osg::notify(osg::NOTICE)<<"Delete"<<std::endl;
DeleteSelectedNodesVisitor dsnv;
viewer->getSceneData()->accept(dsnv);
dsnv.pruneSelectedNodes();
}
return false;
}
case(osgGA::GUIEventAdapter::PUSH):
case(osgGA::GUIEventAdapter::MOVE):
{
_mx = ea.getX();
_my = ea.getY();
return false;
}
case(osgGA::GUIEventAdapter::RELEASE):
{
if (_mx == ea.getX() && _my == ea.getY())
{
// only do a pick if the mouse hasn't moved
pick(ea,viewer);
}
return true;
}
default:
return false;
}
}
void pick(const osgGA::GUIEventAdapter& ea, osgViewer::Viewer* viewer)
{
osg::Node* scene = viewer->getSceneData();
if (!scene) return;
osg::notify(osg::NOTICE)<<std::endl;
osg::Node* node = 0;
osg::Group* parent = 0;
if (_usePolytopeIntersector)
{
osgUtil::PolytopeIntersector* picker;
if (_useWindowCoordinates)
{
// use window coordinates
// remap the mouse x,y into viewport coordinates.
osg::Viewport* viewport = viewer->getCamera()->getViewport();
double mx = viewport->x() + (int)((double )viewport->width()*(ea.getXnormalized()*0.5+0.5));
double my = viewport->y() + (int)((double )viewport->height()*(ea.getYnormalized()*0.5+0.5));
// half width, height.
double w = 5.0f;
double h = 5.0f;
picker = new osgUtil::PolytopeIntersector( osgUtil::Intersector::WINDOW, mx-w, my-h, mx+w, my+h );
} else {
double mx = ea.getXnormalized();
double my = ea.getYnormalized();
double w = 0.05;
double h = 0.05;
picker = new osgUtil::PolytopeIntersector( osgUtil::Intersector::PROJECTION, mx-w, my-h, mx+w, my+h );
}
osgUtil::IntersectionVisitor iv(picker);
viewer->getCamera()->accept(iv);
if (picker->containsIntersections())
{
osgUtil::PolytopeIntersector::Intersection intersection = picker->getFirstIntersection();
osg::notify(osg::NOTICE)<<"Picked "<<intersection.localIntersectionPoint<<std::endl
<<" Distance to ref. plane "<<intersection.distance
<<", max. dist "<<intersection.maxDistance
<<", primitive index "<<intersection.primitiveIndex
<<", numIntersectionPoints "
<<intersection.numIntersectionPoints
<<std::endl;
osg::NodePath& nodePath = intersection.nodePath;
node = (nodePath.size()>=1)?nodePath[nodePath.size()-1]:0;
parent = (nodePath.size()>=2)?dynamic_cast<osg::Group*>(nodePath[nodePath.size()-2]):0;
if (node) std::cout<<" Hits "<<node->className()<<" nodePath size "<<nodePath.size()<<std::endl;
toggleScribe(parent, node);
}
}
else
{
osgUtil::LineSegmentIntersector* picker;
if (!_useWindowCoordinates)
{
// use non dimensional coordinates - in projection/clip space
picker = new osgUtil::LineSegmentIntersector( osgUtil::Intersector::PROJECTION, ea.getXnormalized(),ea.getYnormalized() );
} else {
// use window coordinates
// remap the mouse x,y into viewport coordinates.
osg::Viewport* viewport = viewer->getCamera()->getViewport();
float mx = viewport->x() + (int)((float)viewport->width()*(ea.getXnormalized()*0.5f+0.5f));
float my = viewport->y() + (int)((float)viewport->height()*(ea.getYnormalized()*0.5f+0.5f));
picker = new osgUtil::LineSegmentIntersector( osgUtil::Intersector::WINDOW, mx, my );
}
osgUtil::IntersectionVisitor iv(picker);
viewer->getCamera()->accept(iv);
if (picker->containsIntersections())
{
osgUtil::LineSegmentIntersector::Intersection intersection = picker->getFirstIntersection();
osg::notify(osg::NOTICE)<<"Picked "<<intersection.localIntersectionPoint<<std::endl;
osg::NodePath& nodePath = intersection.nodePath;
node = (nodePath.size()>=1)?nodePath[nodePath.size()-1]:0;
parent = (nodePath.size()>=2)?dynamic_cast<osg::Group*>(nodePath[nodePath.size()-2]):0;
if (node) std::cout<<" Hits "<<node->className()<<" nodePath size"<<nodePath.size()<<std::endl;
toggleScribe(parent, node);
}
}
// now we try to decorate the hit node by the osgFX::Scribe to show that its been "picked"
}
void toggleScribe(osg::Group* parent, osg::Node* node) {
if (!parent || !node) return;
std::cout<<" parent "<<parent->className()<<std::endl;
osgFX::Scribe* parentAsScribe = dynamic_cast<osgFX::Scribe*>(parent);
if (!parentAsScribe)
{
// node not already picked, so highlight it with an osgFX::Scribe
osgFX::Scribe* scribe = new osgFX::Scribe();
scribe->addChild(node);
parent->replaceChild(node,scribe);
}
else
{
// node already picked so we want to remove scribe to unpick it.
osg::Node::ParentList parentList = parentAsScribe->getParents();
for(osg::Node::ParentList::iterator itr=parentList.begin();
itr!=parentList.end();
++itr)
{
(*itr)->replaceChild(parentAsScribe,node);
}
}
}
void saveSelectedModel(osg::Node* scene)
{
if (!scene) return;
CreateModelToSaveVisitor cmtsv;
scene->accept(cmtsv);
if (cmtsv._group->getNumChildren()>0)
{
std::cout<<"Writing selected compoents to 'selected_model.osgt'"<<std::endl;
osgDB::writeNodeFile(*cmtsv._group, "selected_model.osgt");
}
}
protected:
float _mx,_my;
bool _usePolytopeIntersector;
bool _useWindowCoordinates;
};
int main( int argc, char **argv )
{
osg::ref_ptr<osg::Node> loadedModel;
// load the scene.
if (argc>1) loadedModel = osgDB::readRefNodeFile(argv[1]);
// if not loaded assume no arguments passed in, try use default mode instead.
if (!loadedModel) loadedModel = osgDB::readRefNodeFile("dumptruck.osgt");
if (!loadedModel)
{
std::cout << argv[0] <<": No data loaded." << std::endl;
return 1;
}
// create the window to draw to.
osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
traits->x = 200;
traits->y = 200;
traits->width = 800;
traits->height = 600;
traits->windowDecoration = true;
traits->doubleBuffer = true;
traits->sharedContext = 0;
osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext(traits.get());
osgViewer::GraphicsWindow* gw = dynamic_cast<osgViewer::GraphicsWindow*>(gc.get());
if (!gw)
{
osg::notify(osg::NOTICE)<<"Error: unable to create graphics window."<<std::endl;
return 1;
}
// create the view of the scene.
osgViewer::Viewer viewer;
viewer.getCamera()->setGraphicsContext(gc.get());
viewer.getCamera()->setViewport(0,0,800,600);
viewer.setSceneData(loadedModel);
// create a tracball manipulator to move the camera around in response to keyboard/mouse events
viewer.setCameraManipulator( new osgGA::TrackballManipulator );
osg::ref_ptr<osgGA::StateSetManipulator> statesetManipulator = new osgGA::StateSetManipulator(viewer.getCamera()->getStateSet());
viewer.addEventHandler(statesetManipulator.get());
// add the pick handler
viewer.addEventHandler(new PickHandler());
viewer.realize();
// main loop (note, window toolkits which take control over the main loop will require a window redraw callback containing the code below.)
while(!viewer.done())
{
viewer.frame();
}
return 0;
}