OpenSceneGraph/include/osgUI/FrameSettings

67 lines
1.6 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2014 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGUI_FRAMESETTINGS
#define OSGUI_FRAMESETTINGS
#include <osg/Object>
#include <osg/BoundingBox>
#include <osg/Vec4>
#include <osgUI/Export>
namespace osgUI
{
class OSGUI_EXPORT FrameSettings : public osg::Object
{
public:
FrameSettings();
FrameSettings(const FrameSettings& frameSettings, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
META_Object(osgUI, FrameSettings);
enum Shape
{
NO_FRAME,
BOX,
PANEL
};
void setShape(Shape shape) { _shape = shape; }
Shape getShape() const { return _shape; }
enum Shadow
{
PLAIN,
SUNKEN,
RAISED
};
void setShadow(Shadow shadow) { _shadow = shadow; }
Shadow getShadow() const { return _shadow; }
void setLineWidth(float width) { _lineWidth = width; }
float getLineWidth() const { return _lineWidth; }
protected:
virtual ~FrameSettings() {}
Shape _shape;
Shadow _shadow;
float _lineWidth;
};
}
#endif