67 lines
1.6 KiB
C++
67 lines
1.6 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2014 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGUI_FRAMESETTINGS
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#define OSGUI_FRAMESETTINGS
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#include <osg/Object>
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#include <osg/BoundingBox>
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#include <osg/Vec4>
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#include <osgUI/Export>
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namespace osgUI
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{
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class OSGUI_EXPORT FrameSettings : public osg::Object
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{
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public:
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FrameSettings();
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FrameSettings(const FrameSettings& frameSettings, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
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META_Object(osgUI, FrameSettings);
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enum Shape
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{
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NO_FRAME,
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BOX,
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PANEL
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};
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void setShape(Shape shape) { _shape = shape; }
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Shape getShape() const { return _shape; }
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enum Shadow
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{
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PLAIN,
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SUNKEN,
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RAISED
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};
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void setShadow(Shadow shadow) { _shadow = shadow; }
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Shadow getShadow() const { return _shadow; }
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void setLineWidth(float width) { _lineWidth = width; }
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float getLineWidth() const { return _lineWidth; }
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protected:
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virtual ~FrameSettings() {}
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Shape _shape;
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Shadow _shadow;
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float _lineWidth;
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};
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}
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#endif
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