170 lines
6.6 KiB
C++
170 lines
6.6 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGTERRAIN_TERRAINNODE
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#define OSGTERRAIN_TERRAINNODE 1
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#include <osg/Group>
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#include <osg/CoordinateSystemNode>
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#include <osg/TransferFunction>
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#include <osgTerrain/TerrainTechnique>
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#include <osgTerrain/Layer>
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#include <osgTerrain/Locator>
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namespace osgTerrain {
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/** Terrain provides a framework for loosly coupling height field data with height rendering algorithms.
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* This allows TerrainTechnique's to be pluged in at runtime.*/
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class OSGTERRAIN_EXPORT TerrainNode : public osg::Group
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{
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public:
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TerrainNode();
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/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
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TerrainNode(const TerrainNode&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
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META_Node(osgTerrain, TerrainNode);
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virtual void traverse(osg::NodeVisitor& nv);
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/** Call init on any attached TerrainTechnique.*/
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void init();
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/** Set the TerrainTechnique*/
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void setTerrainTechnique(osgTerrain::TerrainTechnique* TerrainTechnique);
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/** Get the TerrainTechnique*/
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TerrainTechnique* getTerrainTechnique() { return _terrainTechnique.get(); }
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/** Get the const TerrainTechnique*/
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const TerrainTechnique* getTerrainTechnique() const { return _terrainTechnique.get(); }
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/** Set the coordinate frame locator of the terrain node.
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* The locator takes non-dimensional s,t coordinates into the X,Y,Z world coords and back.*/
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void setLocator(Locator* locator) { _locator = locator; }
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/** Get the coordinate frame locator of the terrain node.*/
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Locator* getLocator() { return _locator.get(); }
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/** Get the coordinate frame locator of the terrain node.*/
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const Locator* getLocator() const { return _locator.get(); }
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/** Set the layer to use to define the elevations of the terrain.*/
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void setElevationLayer(Layer* layer);
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/** Get the layer to use to define the elevations of the terrain.*/
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Layer* getElevationLayer() { return _elevationLayer.get(); }
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/** Get the const layer to use to define the elevations of the terrain.*/
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const Layer* getElevationLayer() const { return _elevationLayer.get(); }
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/** Set a color layer with specified layer number.*/
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void setColorLayer(unsigned int i, osgTerrain::Layer* layer);
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/** Get color layer with specified layer number.*/
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Layer* getColorLayer(unsigned int i) { return i<_colorLayers.size() ? _colorLayers[i].layer.get() : 0; }
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/** Set const color layer with specified layer number.*/
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const Layer* getColorLayer(unsigned int i) const { return i<_colorLayers.size() ? _colorLayers[i].layer.get() : 0; }
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/** Set a color transfer function with specified layer number.*/
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void setColorTransferFunction(unsigned int i, osg::TransferFunction* tf);
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/** Get color transfer function with specified layer number.*/
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osg::TransferFunction* getColorTransferFunction(unsigned int i) { return i<_colorLayers.size() ? _colorLayers[i].transferFunction.get() : 0; }
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/** Get const color transfer function with specified layer number.*/
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const osg::TransferFunction* getColorTransferFunction(unsigned int i) const { return i<_colorLayers.size() ? _colorLayers[i].transferFunction.get() : 0; }
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enum Filter
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{
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NEAREST,
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LINEAR
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};
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/** Set a color filter with specified layer number.*/
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void setColorFilter(unsigned int i, Filter filter);
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/** Set const color filter with specified layer number.*/
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Filter getColorFilter(unsigned int i) const { return i<_colorLayers.size() ? _colorLayers[i].filter : LINEAR; }
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/** Get the number of colour layers.*/
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unsigned int getNumColorLayers() const { return _colorLayers.size(); }
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/** Set hint to whether the TerrainTechnique should create per vertex normals for lighting purposes.*/
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void setRequiresNormals(bool flag) { _requiresNormals = flag; }
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/** Get whether the TerrainTechnique should create per vertex normals for lighting purposes.*/
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bool getRequiresNormals() const { return _requiresNormals; }
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/** Set the hint to whether the TerrainTechnique should treat the invalid Layer entries that at are neigbours to valid entries with the default value.*/
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void setTreatBoundariesToValidDataAsDefaultValue(bool flag) { _treatBoundariesToValidDataAsDefaultValue = flag; }
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/** Get whether the TeatBoundariesToValidDataAsDefaultValue hint.*/
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bool getTreatBoundariesToValidDataAsDefaultValue() const { return _treatBoundariesToValidDataAsDefaultValue; }
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/** Compute the bounding volume of the terrain by computing the union of the bounding volumes of all layers.*/
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virtual osg::BoundingSphere computeBound() const;
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protected:
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virtual ~TerrainNode();
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struct LayerData
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{
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LayerData():
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filter(LINEAR) {}
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LayerData(const LayerData& rhs):
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filter(rhs.filter),
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layer(rhs.layer),
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transferFunction(rhs.transferFunction) {}
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LayerData& operator = (const LayerData& rhs)
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{
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filter = rhs.filter;
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layer = rhs.layer;
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transferFunction = rhs.transferFunction;
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return *this;
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}
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Filter filter;
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osg::ref_ptr<Layer> layer;
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osg::ref_ptr<osg::TransferFunction> transferFunction;
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};
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typedef std::vector<LayerData> Layers;
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osg::ref_ptr<TerrainTechnique> _terrainTechnique;
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osg::ref_ptr<Locator> _locator;
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osg::ref_ptr<Layer> _elevationLayer;
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Layers _colorLayers;
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bool _requiresNormals;
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bool _treatBoundariesToValidDataAsDefaultValue;
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};
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}
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#endif
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