OpenSceneGraph/applications/osgconv/GeoSet.cpp

1179 lines
34 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#if defined(_MSC_VER)
#pragma warning( disable : 4786 )
#endif
#include <math.h>
#include <float.h>
#include "GeoSet.h"
#include <osg/Notify>
#include <osg/Geometry>
#include <osg/ShadeModel>
#include <set>
using namespace osg;
GeoSet::GeoSet()
{
// we will use the a default delete functor which
// assumes that users have allocated arrays with new only
// and that now sharing of attributes exists between GeoSet's.
_adf = new AttributeDeleteFunctor;
_coords = (Vec3 *)0;
_normals = (Vec3 *)0;
_colors = (Vec4 *)0;
_tcoords = (Vec2 *)0;
_iarray = (float *)0L;
_iaformat = IA_OFF;
_ogliaformat = 0;
_numprims = 0;
_primtype = NO_TYPE;
_oglprimtype = 0xFFFF;
_needprimlen = 0;
_primLengths = (int *)0;
_numcoords = 0;
_numnormals = 0;
_numcolors = 0;
_numtcoords = 0;
_normal_binding = BIND_OFF;
_color_binding = BIND_OFF;
_texture_binding = BIND_OFF;
_fast_path = 1;
_primlength = 0;
_flat_shaded_skip = 0;
}
GeoSet::GeoSet(const GeoSet& geoset,const CopyOp& copyop):
Drawable(geoset,copyop)
{
// ensure that the num of vertices etc have been set up before we copy.
geoset.computeNumVerts();
_adf = geoset._adf;
_numprims = geoset._numprims;
_primtype = geoset._primtype;
_needprimlen = geoset._needprimlen;
_oglprimtype = geoset._oglprimtype;
_primlength = geoset._primlength;
_flat_shaded_skip = geoset._flat_shaded_skip;
if (geoset._primLengths)
{
_primLengths = new int [_numprims];
memcpy(_primLengths,geoset._primLengths,_numprims*sizeof(int));
}
else
{
_primLengths = 0L;
}
_numcoords = geoset._numcoords;
_cindex = geoset._cindex;
if (geoset._coords)
{
_coords = new Vec3 [_numcoords];
memcpy(_coords,geoset._coords,_numcoords*sizeof(Vec3));
}
else
{
_coords = 0L;
}
_normal_binding = geoset._normal_binding;
_numnormals = geoset._numnormals;
_nindex = geoset._nindex;
if (geoset._normals)
{
_normals = new Vec3 [_numnormals];
memcpy(_normals,geoset._normals,_numnormals*sizeof(Vec3));
}
else
{
_normals = 0L;
}
_color_binding = geoset._color_binding;
_numcolors = geoset._numcolors;
_colindex = geoset._colindex;
if (geoset._colors)
{
_colors = new Vec4 [_numcolors];
memcpy(_colors,geoset._colors,_numcolors*sizeof(Vec4));
}
else
{
_colors = 0L;
}
_texture_binding = geoset._texture_binding;
_numtcoords = geoset._numtcoords;
_tindex = geoset._tindex;
if (geoset._tcoords)
{
_tcoords = new Vec2 [_numtcoords];
memcpy(_tcoords,geoset._tcoords,_numtcoords*sizeof(Vec2));
}
else
{
_tcoords = 0L;
}
_iaindex = geoset._iaindex;
_iaformat = geoset._iaformat;
_ogliaformat = geoset._ogliaformat;
_fast_path = geoset._fast_path;
if (geoset._iarray)
{
_iarray = 0L;
osg::notify(osg::WARN)<<"Warning :: GeoSet copy constructor error, copying of interleaved arrays unsupported."<<std::endl;
}
else
{
_iarray = 0L;
}
}
#define INDEX_ARRAY_DELETE(A) if (A._is_ushort) ushortList.insert(A._ptr._ushort); else uintList.insert(A._ptr._uint);
void GeoSet::AttributeDeleteFunctor::operator() (GeoSet* gset)
{
// note, delete checks for NULL so want delete NULL pointers.
delete [] gset->getPrimLengths();
delete [] gset->getCoords();
delete [] gset->getNormals();
delete [] gset->getColors();
delete [] gset->getTextureCoords();
// can't delete a void* right now... interleaved arrays needs to be reimplemented with a proper pointer..
// delete [] gset->getInterleavedArray();
// coord indicies may be shared so we have to go through the long winded
// step of creating unique pointer sets which we then delete. This
// ensures that arrays aren't delete twice. Robert.
std::set<GLushort*> ushortList;
std::set<GLuint*> uintList;
INDEX_ARRAY_DELETE(gset->getCoordIndices())
INDEX_ARRAY_DELETE(gset->getNormalIndices());
INDEX_ARRAY_DELETE(gset->getColorIndices());
INDEX_ARRAY_DELETE(gset->getTextureIndices())
INDEX_ARRAY_DELETE(gset->getInterleavedIndices());
for(std::set<GLushort*>::iterator sitr=ushortList.begin();
sitr!=ushortList.end();
++sitr)
{
delete [] *sitr;
}
for(std::set<GLuint*>::iterator iitr=uintList.begin();
iitr!=uintList.end();
++iitr)
{
delete [] *iitr;
}
}
#undef INDEX_ARRAY_DELETE
GeoSet::~GeoSet()
{
// if attached call the adf do delete the memory.
if (_adf.valid()) (*_adf)(this);
}
void GeoSet::setColorBinding( BindingType binding )
{
if( binding != BIND_DEFAULT &&
binding != BIND_OFF &&
binding != BIND_OVERALL &&
binding != BIND_PERPRIM &&
binding != BIND_PERVERTEX )
_color_binding = BIND_OFF;
else
_color_binding = binding;
if( _color_binding == BIND_DEFAULT )
_color_binding = BIND_PERVERTEX;
}
void GeoSet::setNormalBinding( BindingType binding )
{
if( binding != BIND_DEFAULT &&
binding != BIND_OFF &&
binding != BIND_OVERALL &&
binding != BIND_PERPRIM &&
binding != BIND_PERVERTEX )
_normal_binding = BIND_OFF;
else
_normal_binding = binding;
if( _normal_binding == BIND_DEFAULT )
_normal_binding = BIND_PERVERTEX;
}
void GeoSet::setTextureBinding( BindingType binding )
{
if( binding != BIND_DEFAULT &&
binding != BIND_OFF &&
binding != BIND_PERVERTEX )
_texture_binding = BIND_OFF;
else
_texture_binding = binding;
if( _texture_binding == BIND_DEFAULT )
_texture_binding = BIND_PERVERTEX;
}
void GeoSet::computeNumVerts() const
{
int i;
int numverts=0;
int flat_shaded_offset=0;
if (_primtype == FLAT_LINE_STRIP) flat_shaded_offset=_numprims;
else if (_primtype == FLAT_TRIANGLE_STRIP) flat_shaded_offset=2*_numprims;
else if (_primtype == FLAT_TRIANGLE_FAN) flat_shaded_offset=2*_numprims;
switch( _primtype )
{
case POINTS :
_primlength = 1;
numverts = _numprims * _primlength;
break;
case LINES :
_primlength = 2;
numverts = _numprims * _primlength;
break;
case TRIANGLES :
_primlength = 3;
numverts = _numprims * _primlength;
break;
case QUADS :
_primlength = 4;
numverts = _numprims * _primlength;
break;
case QUAD_STRIP :
case FLAT_TRIANGLE_FAN :
case TRIANGLE_FAN :
case LINE_LOOP :
case LINE_STRIP :
case FLAT_LINE_STRIP :
case TRIANGLE_STRIP :
case FLAT_TRIANGLE_STRIP :
case POLYGON :
_primlength = 0;
numverts = 0;
for( i = 0; i < _numprims; i++ )
numverts += _primLengths[i];
break;
default:
notify(WARN) << "Not supported primitive "<<(int)_primtype<<std::endl;
break;
}
if( _cindex._ptr._ushort)
{
_cindex._size = numverts;
_numcoords = _cindex.maxIndex() + 1;
}
else
{
_cindex._size = 0;
_numcoords = numverts;
}
if (_normals)
{
int nn;
switch(_normal_binding)
{
case (BIND_OFF) : nn = 0; break;
case (BIND_OVERALL) : nn = 1; break;
case (BIND_PERPRIM) : nn = getNumPrims(); break;
case (BIND_PERVERTEX) : nn = numverts-flat_shaded_offset; break;
default : nn = 0; break;
}
// calc the maximum num of normals from the index list.
if( _nindex._ptr._ushort)
{
_nindex._size = nn;
_numnormals = _nindex.maxIndex() + 1;
}
else
{
_nindex._size = 0;
_numnormals = nn;
}
}
else
{
_nindex._size = 0;
_numnormals = 0;
}
if (_colors)
{
int nn;
switch(_color_binding)
{
case (BIND_OFF) : nn = 0; break;
case (BIND_OVERALL) : nn = 1; break;
case (BIND_PERPRIM) : nn = getNumPrims(); break;
case (BIND_PERVERTEX) : nn = numverts-flat_shaded_offset; break;
default : nn = 0; break;
}
// calc the maximum num of colors from the index list.
if( _colindex._ptr._ushort)
{
_colindex._size = nn;
_numcolors = _colindex.maxIndex() + 1;
}
else
{
_colindex._size = 0;
_numcolors = nn;
}
}
else
{
_colindex._size = 0;
_numcolors = 0;
}
if (_tcoords)
{
int nn;
switch(_texture_binding)
{
case (BIND_OFF) : nn = 0; break;
case (BIND_OVERALL) : nn = 1; break;
case (BIND_PERPRIM) : nn = getNumPrims(); break;
case (BIND_PERVERTEX) : nn = numverts; break;
default : nn = 0; break;
}
// calc the maximum num of vertex from the index list.
if( _tindex._ptr._ushort)
{
_tindex._size = nn;
_numtcoords = _tindex.maxIndex() + 1;
}
else
{
_tindex._size = 0;
_numtcoords = nn;
}
}
else
{
_tindex._size = 0;
_numtcoords = 0;
}
}
// just use the base Drawable's PrimitiveFunctor based implementation.
bool GeoSet::computeBound() const
{
_bbox.init();
if( _iaformat == IA_OFF && _coords == (Vec3 *)0 ) return false;
if( _numcoords == 0 )
{
computeNumVerts();
}
if( _numcoords == 0 )
return false;
Vec3 center(0.0f,0.0f,0.0f);
int i;
if( _iaformat == IA_OFF )
{
if( _cindex.valid() )
{
for( i = 0; i < int(_cindex._size); i++ )
{
center += _coords[_cindex[i]];
_bbox.expandBy(_coords[_cindex[i]]);
}
}
else
{
for( i = 0; i < _numcoords; i++ )
{
center += _coords[i];
_bbox.expandBy(_coords[i]);
}
}
}
else
{
float *fptr = (float*)_iarray;
int stride =
_iaformat == IA_V2F ? 2 :
_iaformat == IA_V3F ? 3 :
_iaformat == IA_C4UB_V2F ? 6 :
_iaformat == IA_C4UB_V3F ? 7 :
_iaformat == IA_C3F_V3F ? 6 :
_iaformat == IA_N3F_V3F ? 6 :
_iaformat == IA_C4F_N3F_V3F ? 10 :
_iaformat == IA_T2F_V3F ? 5 :
_iaformat == IA_T4F_V4F ? 8 :
_iaformat == IA_T2F_C4UB_V3F ? 9 :
_iaformat == IA_T2F_C3F_V3F ? 8 :
_iaformat == IA_T2F_N3F_V3F ? 8 :
_iaformat == IA_T2F_C4F_N3F_V3F ? 12 :
_iaformat == IA_T4F_C4F_N3F_V4F ? 15 : -1;
if( stride == -1 ) // INTERNAL ERROR!!
return false;
int offset =
_iaformat == IA_V2F ? 0 :
_iaformat == IA_V3F ? 0 :
_iaformat == IA_C4UB_V2F ? 4 :
_iaformat == IA_C4UB_V3F ? 4 :
_iaformat == IA_C3F_V3F ? 3 :
_iaformat == IA_N3F_V3F ? 3 :
_iaformat == IA_C4F_N3F_V3F ? 7 :
_iaformat == IA_T2F_V3F ? 2 :
_iaformat == IA_T4F_V4F ? 3 :
_iaformat == IA_T2F_C4UB_V3F ? 6 :
_iaformat == IA_T2F_C3F_V3F ? 5 :
_iaformat == IA_T2F_N3F_V3F ? 5 :
_iaformat == IA_T2F_C4F_N3F_V3F ? 9 :
_iaformat == IA_T4F_C4F_N3F_V4F ? 11 : 0;
fptr += offset;
int ncomp =
_iaformat == IA_V2F ? 2 :
_iaformat == IA_V3F ? 3 :
_iaformat == IA_C4UB_V2F ? 2 :
_iaformat == IA_C4UB_V3F ? 3 :
_iaformat == IA_C3F_V3F ? 3 :
_iaformat == IA_N3F_V3F ? 3 :
_iaformat == IA_C4F_N3F_V3F ? 3 :
_iaformat == IA_T2F_V3F ? 3 :
_iaformat == IA_T4F_V4F ? 4 :
_iaformat == IA_T2F_C4UB_V3F ? 3 :
_iaformat == IA_T2F_C3F_V3F ? 3 :
_iaformat == IA_T2F_N3F_V3F ? 3 :
_iaformat == IA_T2F_C4F_N3F_V3F ? 3 :
_iaformat == IA_T4F_C4F_N3F_V4F ? 4 : 0;
for( i = 0; i < _numcoords; i++ )
{
float x = fptr[0];
float y = fptr[1];
float z = ncomp >= 3 ? fptr[2] : 0.0f;
Vec3 vv(x,y,z);
center += vv;
_bbox.expandBy(vv);
fptr += stride;
}
}
center /= (float)_numcoords;
_bbox_computed=true;
return true;
}
bool GeoSet::checkConsistency() const
{
if( _coords == (Vec3 *)0 ) return false;
if( _cindex.valid() ||
_nindex.valid() ||
_colindex.valid() ||
_tindex.valid() )
{
if( (_coords && _cindex.null()) ||
(_normals && _nindex.null()) ||
(_colors && _colindex.null()) ||
(_tcoords && _tindex.null()) )
{
notify(WARN) << "GeoSet::check() : "
"Cannot mix indexed and non-indexed attributes.\n";
return false;
}
}
return true;
}
void GeoSet::setPrimType( PrimitiveType type )
{
switch( type )
{
case NO_TYPE: break;
case POINTS: _oglprimtype = GL_POINTS; _needprimlen = 0; break;
case LINES: _oglprimtype = GL_LINES; _needprimlen = 0; break;
case FLAT_LINE_STRIP: _oglprimtype = GL_LINE_STRIP; _needprimlen=1; break;
case LINE_STRIP: _oglprimtype = GL_LINE_STRIP; _needprimlen=1; break;
case LINE_LOOP: _oglprimtype = GL_LINE_LOOP; _needprimlen=1; break;
case TRIANGLES: _oglprimtype = GL_TRIANGLES; _needprimlen=0; break;
case FLAT_TRIANGLE_STRIP: _oglprimtype = GL_TRIANGLE_STRIP; _needprimlen=1; break;
case TRIANGLE_STRIP: _oglprimtype = GL_TRIANGLE_STRIP; _needprimlen=1; break;
case TRIANGLE_FAN: _oglprimtype = GL_TRIANGLE_FAN; _needprimlen=1; break;
case FLAT_TRIANGLE_FAN: _oglprimtype = GL_TRIANGLE_FAN; _needprimlen=1; break;
case QUADS: _oglprimtype = GL_QUADS; _needprimlen=0; break;
case QUAD_STRIP: _oglprimtype = GL_QUAD_STRIP; _needprimlen=1; break;
case POLYGON : _oglprimtype = GL_POLYGON; _needprimlen=1; break;
}
_primtype = type;
if( _primtype == FLAT_LINE_STRIP ) _flat_shaded_skip = 1;
else if( _primtype == FLAT_TRIANGLE_STRIP ) _flat_shaded_skip = 2;
else if( _primtype == FLAT_TRIANGLE_FAN ) _flat_shaded_skip = 2;
else _flat_shaded_skip = 0;
}
void GeoSet::setCoords( Vec3 *cp )
{
_coords = cp;
_cindex.setToNull();
dirtyBound();
}
void GeoSet::setCoords( Vec3 *cp, GLushort *ci )
{
_coords = cp;
// note the size of cindex defaults 0, but will be recalculated
// automatically by computeNumVerts().
_cindex.set(0,ci);
dirtyBound();
}
void GeoSet::setCoords( Vec3 *cp, GLuint *ci )
{
_coords = cp;
// note the size of cindex defaults 0, but will be recalculated
// automatically by computeNumVerts().
_cindex.set(0,ci);
dirtyBound();
}
void GeoSet::setCoords( Vec3 *cp, IndexPointer& ip )
{
_coords = cp;
_cindex = ip;
dirtyBound();
}
void GeoSet::setNormals( Vec3 *np )
{
_normals = np;
_nindex.setToNull();
if( _normal_binding == BIND_OFF )
setNormalBinding( BIND_DEFAULT );
}
void GeoSet::setNormals( Vec3 *np, GLushort *ni )
{
_normals = np;
// note the size of nindex defaults 0, but will be recalculated
// automatically by computeNumVerts().
_nindex.set(0,ni);
if( _normal_binding == BIND_OFF )
setNormalBinding( BIND_DEFAULT );
}
void GeoSet::setNormals( Vec3 *np, GLuint *ni )
{
_normals = np;
// note the size of nindex defaults 0, but will be recalculated
// automatically by computeNumVerts().
_nindex.set(0,ni);
if( _normal_binding == BIND_OFF )
setNormalBinding( BIND_DEFAULT );
}
void GeoSet::setNormals( Vec3 *cp, IndexPointer& ip )
{
_normals = cp;
_nindex = ip;
_bbox_computed = false;
if( _normal_binding == BIND_OFF )
setNormalBinding( BIND_DEFAULT );
}
void GeoSet::setColors( Vec4 *lp )
{
_colors = lp;
_colindex.setToNull();
if( _color_binding == BIND_OFF )
setColorBinding( BIND_DEFAULT );
}
void GeoSet::setColors( Vec4 *lp, GLushort *coli )
{
_colors = lp;
// note the size of colindex defaults 0, but will be recalculated
// automatically by computeNumVerts().
_colindex.set(0,coli);
if( _color_binding == BIND_OFF )
setColorBinding( BIND_DEFAULT );
}
void GeoSet::setColors( Vec4 *lp, GLuint *coli )
{
_colors = lp;
// note the size of colindex defaults 0, but will be recalculated
// automatically by computeNumVerts().
_colindex.set(0,coli);
if( _color_binding == BIND_OFF )
setColorBinding( BIND_DEFAULT );
}
void GeoSet::setColors( Vec4 *cp, IndexPointer& ip )
{
_colors = cp;
_colindex = ip;
_bbox_computed = false;
if( _color_binding == BIND_OFF )
setColorBinding( BIND_DEFAULT );
}
void GeoSet::setTextureCoords( Vec2 *tc )
{
_tcoords = tc;
_tindex.setToNull();
if( _texture_binding == BIND_OFF )
setTextureBinding( BIND_DEFAULT );
}
void GeoSet::setTextureCoords( Vec2 *tc, GLushort *ti )
{
_tcoords = tc;
// note the size of tindex defaults 0, but will be recalculated
// automatically by computeNumVerts().
_tindex.set(0,ti);
if( _texture_binding == BIND_OFF )
setTextureBinding( BIND_DEFAULT );
}
void GeoSet::setTextureCoords( Vec2 *tc, GLuint *ti )
{
_tcoords = tc;
// note the size of tindex defaults 0, but will be recalculated
// automatically by computeNumVerts().
_tindex.set(0,ti);
if( _texture_binding == BIND_OFF )
setTextureBinding( BIND_DEFAULT );
}
void GeoSet::setTextureCoords( Vec2 *cp, IndexPointer& ip )
{
_tcoords = cp;
_tindex = ip;
_bbox_computed = false;
if( _texture_binding == BIND_OFF )
setTextureBinding( BIND_DEFAULT );
}
void GeoSet::setInterleavedArray( InterleaveArrayType format, float *pointer )
{
_iaformat = format;
_ogliaformat =
(_iaformat == IA_OFF ) ? 0 :
(_iaformat == IA_V2F ) ? GL_V2F:
(_iaformat == IA_V3F ) ? GL_V3F:
(_iaformat == IA_C4UB_V2F) ? GL_C4UB_V2F:
(_iaformat == IA_C4UB_V3F) ? GL_C4UB_V3F:
(_iaformat == IA_C3F_V3F) ? GL_C3F_V3F:
(_iaformat == IA_N3F_V3F) ? GL_N3F_V3F:
(_iaformat == IA_C4F_N3F_V3F) ? GL_C4F_N3F_V3F:
(_iaformat == IA_T2F_V3F) ? GL_T2F_V3F:
(_iaformat == IA_T4F_V4F) ? GL_T4F_V4F:
(_iaformat == IA_T2F_C4UB_V3F) ? GL_T2F_C4UB_V3F:
(_iaformat == IA_T2F_C3F_V3F) ? GL_T2F_C3F_V3F:
(_iaformat == IA_T2F_N3F_V3F) ? GL_T2F_N3F_V3F:
(_iaformat == IA_T2F_C4F_N3F_V3F) ? GL_T2F_C4F_N3F_V3F:
(_iaformat == IA_T4F_C4F_N3F_V4F) ? GL_T4F_C4F_N3F_V4F: 0;
_iarray = pointer;
_iaindex.setToNull();
}
void GeoSet::setInterleavedArray( InterleaveArrayType format, float *ia, GLushort *iai )
{
_iaformat = format;
_ogliaformat =
(_iaformat == IA_OFF ) ? 0 :
(_iaformat == IA_V2F ) ? GL_V2F:
(_iaformat == IA_V3F ) ? GL_V3F:
(_iaformat == IA_C4UB_V2F) ? GL_C4UB_V2F:
(_iaformat == IA_C4UB_V3F) ? GL_C4UB_V3F:
(_iaformat == IA_C3F_V3F) ? GL_C3F_V3F:
(_iaformat == IA_N3F_V3F) ? GL_N3F_V3F:
(_iaformat == IA_C4F_N3F_V3F) ? GL_C4F_N3F_V3F:
(_iaformat == IA_T2F_V3F) ? GL_T2F_V3F:
(_iaformat == IA_T4F_V4F) ? GL_T4F_V4F:
(_iaformat == IA_T2F_C4UB_V3F) ? GL_T2F_C4UB_V3F:
(_iaformat == IA_T2F_C3F_V3F) ? GL_T2F_C3F_V3F:
(_iaformat == IA_T2F_N3F_V3F) ? GL_T2F_N3F_V3F:
(_iaformat == IA_T2F_C4F_N3F_V3F) ? GL_T2F_C4F_N3F_V3F:
(_iaformat == IA_T4F_C4F_N3F_V4F) ? GL_T4F_C4F_N3F_V4F: 0;
_iarray = ia;
// note the size of _iaindex defaults 0, but will be recalculated
// automatically by computeNumVerts().
_iaindex.set(0,iai);
}
void GeoSet::setInterleavedArray( InterleaveArrayType format, float *ia, GLuint *iai )
{
_iaformat = format;
_ogliaformat =
(_iaformat == IA_OFF ) ? 0 :
(_iaformat == IA_V2F ) ? GL_V2F:
(_iaformat == IA_V3F ) ? GL_V3F:
(_iaformat == IA_C4UB_V2F) ? GL_C4UB_V2F:
(_iaformat == IA_C4UB_V3F) ? GL_C4UB_V3F:
(_iaformat == IA_C3F_V3F) ? GL_C3F_V3F:
(_iaformat == IA_N3F_V3F) ? GL_N3F_V3F:
(_iaformat == IA_C4F_N3F_V3F) ? GL_C4F_N3F_V3F:
(_iaformat == IA_T2F_V3F) ? GL_T2F_V3F:
(_iaformat == IA_T4F_V4F) ? GL_T4F_V4F:
(_iaformat == IA_T2F_C4UB_V3F) ? GL_T2F_C4UB_V3F:
(_iaformat == IA_T2F_C3F_V3F) ? GL_T2F_C3F_V3F:
(_iaformat == IA_T2F_N3F_V3F) ? GL_T2F_N3F_V3F:
(_iaformat == IA_T2F_C4F_N3F_V3F) ? GL_T2F_C4F_N3F_V3F:
(_iaformat == IA_T4F_C4F_N3F_V4F) ? GL_T4F_C4F_N3F_V4F: 0;
_iarray = ia;
// note the size of _iaindex defaults 0, but will be recalculated
// automatically by computeNumVerts().
_iaindex.set(0,iai);
}
void GeoSet::setInterleavedArray( InterleaveArrayType format, float *ia, IndexPointer& iai )
{
_iaformat = format;
_ogliaformat =
(_iaformat == IA_OFF ) ? 0 :
(_iaformat == IA_V2F ) ? GL_V2F:
(_iaformat == IA_V3F ) ? GL_V3F:
(_iaformat == IA_C4UB_V2F) ? GL_C4UB_V2F:
(_iaformat == IA_C4UB_V3F) ? GL_C4UB_V3F:
(_iaformat == IA_C3F_V3F) ? GL_C3F_V3F:
(_iaformat == IA_N3F_V3F) ? GL_N3F_V3F:
(_iaformat == IA_C4F_N3F_V3F) ? GL_C4F_N3F_V3F:
(_iaformat == IA_T2F_V3F) ? GL_T2F_V3F:
(_iaformat == IA_T4F_V4F) ? GL_T4F_V4F:
(_iaformat == IA_T2F_C4UB_V3F) ? GL_T2F_C4UB_V3F:
(_iaformat == IA_T2F_C3F_V3F) ? GL_T2F_C3F_V3F:
(_iaformat == IA_T2F_N3F_V3F) ? GL_T2F_N3F_V3F:
(_iaformat == IA_T2F_C4F_N3F_V3F) ? GL_T2F_C4F_N3F_V3F:
(_iaformat == IA_T4F_C4F_N3F_V4F) ? GL_T4F_C4F_N3F_V4F: 0;
_iarray = ia;
// note the size of _iaindex defaults 0, but will be recalculated
// automatically by computeNumVerts().
_iaindex = iai;
}
void GeoSet::accept(AttributeFunctor& auf)
{
if (_numcoords == 0) computeNumVerts();
if (_coords && _numcoords)
{
auf.apply(VERTICES,_numcoords,_coords);
}
if (_normals && _numnormals)
{
auf.apply(NORMALS,_numnormals,_normals);
}
if (_colors && _numcolors)
{
auf.apply(COLORS,_numcolors,_colors);
}
if (_tcoords && _numtcoords)
{
auf.apply(TEXTURE_COORDS_0,_numtcoords,_tcoords);
}
}
void GeoSet::accept(ConstAttributeFunctor& auf) const
{
if (_numcoords == 0) computeNumVerts();
if (_coords && _numcoords)
{
auf.apply(VERTICES,_numcoords,_coords);
}
if (_normals && _numnormals)
{
auf.apply(NORMALS,_numnormals,_normals);
}
if (_colors && _numcolors)
{
auf.apply(COLORS,_numcolors,_colors);
}
if (_tcoords && _numtcoords)
{
auf.apply(TEXTURE_COORDS_0,_numtcoords,_tcoords);
}
}
void GeoSet::accept(PrimitiveFunctor& functor) const
{
// will easily convert into a Geometry.
if (!_coords || !_numcoords) return;
functor.setVertexArray(_numcoords,_coords);
if( _needprimlen )
{
// LINE_STRIP, LINE_LOOP, TRIANGLE_STRIP,
// TRIANGLE_FAN, QUAD_STRIP, POLYGONS
int index = 0;
if( _primLengths == (int *)0 )
{
return;
}
for( int i = 0; i < _numprims; i++ )
{
if( _cindex.valid() )
{
if (_cindex._is_ushort)
functor.drawElements( (GLenum)_oglprimtype, _primLengths[i],&_cindex._ptr._ushort[index] );
else
functor.drawElements( (GLenum)_oglprimtype, _primLengths[i],&_cindex._ptr._uint[index] );
}
else
functor.drawArrays( (GLenum)_oglprimtype, index, _primLengths[i] );
index += _primLengths[i];
}
}
else // POINTS, LINES, TRIANGLES, QUADS
{
if( _cindex.valid())
{
if (_cindex._is_ushort)
functor.drawElements( (GLenum)_oglprimtype, _cindex._size, _cindex._ptr._ushort );
else
functor.drawElements( (GLenum)_oglprimtype, _cindex._size, _cindex._ptr._uint );
}
else
functor.drawArrays( (GLenum)_oglprimtype, 0, _numcoords );
}
}
Geometry* GeoSet::convertToGeometry()
{
computeNumVerts();
ref_ptr<Geometry> geom = new Geometry;
geom->setStateSet(getStateSet());
if (_flat_shaded_skip)
{
// will need to add flat shading to primitive.
StateSet* stateset = geom->getOrCreateStateSet();
ShadeModel* shademodel = dynamic_cast<ShadeModel*>(stateset->getAttribute(StateAttribute::SHADEMODEL));
if (!shademodel)
{
shademodel = new osg::ShadeModel;
stateset->setAttribute(shademodel);
}
shademodel->setMode( ShadeModel::FLAT );
}
switch(_normal_binding)
{
case(BIND_OFF):
geom->setNormalBinding(Geometry::BIND_OFF);
break;
case(BIND_OVERALL):
geom->setNormalBinding(Geometry::BIND_OVERALL);
break;
case(BIND_PERPRIM):
geom->setNormalBinding(Geometry::BIND_PER_PRIMITIVE);
break;
case(BIND_PERVERTEX):
geom->setNormalBinding(Geometry::BIND_PER_VERTEX);
break;
default:
geom->setNormalBinding(Geometry::BIND_OFF);
break;
}
switch(_color_binding)
{
case(BIND_OFF):
geom->setColorBinding(Geometry::BIND_OFF);
break;
case(BIND_OVERALL):
geom->setColorBinding(Geometry::BIND_OVERALL);
break;
case(BIND_PERPRIM):
geom->setColorBinding(Geometry::BIND_PER_PRIMITIVE);
break;
case(BIND_PERVERTEX):
geom->setColorBinding(Geometry::BIND_PER_VERTEX);
break;
default:
geom->setColorBinding(Geometry::BIND_OFF);
break;
}
if (_coords)
{
geom->setVertexArray(new Vec3Array(_numcoords,_coords));
if (_cindex.valid())
{
if (_cindex._is_ushort) geom->setVertexIndices(new UShortArray(_cindex._size,_cindex._ptr._ushort));
else /* _nindex._is_uint*/ geom->setVertexIndices(new UIntArray(_cindex._size,_cindex._ptr._uint));
}
}
if (_normals)
{
if (_flat_shaded_skip && _needprimlen && _normal_binding==BIND_PERVERTEX)
{
if (_nindex.valid())
{
geom->setNormalArray(new Vec3Array(_numnormals,_normals));
if (_nindex._is_ushort)
{
UShortArray* indices = new UShortArray;
int index=0;
for(int primNo = 0; primNo<_numprims; ++primNo)
{
for (int i=0;i<_primLengths[primNo];++i)
{
indices->push_back(_nindex._ptr._ushort[index]);
if (i>=_flat_shaded_skip) ++index;
}
}
geom->setNormalIndices(indices);
}
else
{
UIntArray* indices = new UIntArray;
int index=0;
for(int primNo = 0; primNo<_numprims; ++primNo)
{
for (int i=0;i<_primLengths[primNo];++i)
{
indices->push_back(_nindex._ptr._uint[index]);
if (i>=_flat_shaded_skip) ++index;
}
}
geom->setNormalIndices(indices);
}
}
else
{
Vec3Array* normals = new Vec3Array;
int index=0;
for(int primNo = 0; primNo<_numprims; ++primNo)
{
for (int i=0;i<_primLengths[primNo];++i)
{
normals->push_back(_normals[index]);
if (i>=_flat_shaded_skip) ++index;
}
}
geom->setNormalArray(normals);
}
}
else
{
// usual path.
geom->setNormalArray(new Vec3Array(_numnormals,_normals));
if (_nindex.valid())
{
if (_nindex==_cindex) geom->setNormalIndices(geom->getVertexIndices());
else if (_nindex._is_ushort) geom->setNormalIndices(new UShortArray(_nindex._size,_nindex._ptr._ushort));
else /* _nindex._is_uint*/ geom->setNormalIndices(new UIntArray(_nindex._size,_nindex._ptr._uint));
}
}
}
if (_colors)
{
if (_flat_shaded_skip && _needprimlen && _color_binding==BIND_PERVERTEX)
{
if (_colindex.valid())
{
geom->setColorArray(new Vec4Array(_numcolors,_colors));
if (_colindex==_nindex && _normal_binding==BIND_PERVERTEX)
{
geom->setColorIndices(geom->getNormalIndices());
}
else if (_colindex._is_ushort)
{
UShortArray* indices = new UShortArray;
int index=0;
for(int primNo = 0; primNo<_numprims; ++primNo)
{
for (int i=0;i<_primLengths[primNo];++i)
{
indices->push_back(_colindex._ptr._ushort[index]);
if (i>=_flat_shaded_skip) ++index;
}
}
geom->setColorIndices(indices);
}
else
{
UIntArray* indices = new UIntArray;
int index=0;
for(int primNo = 0; primNo<_numprims; ++primNo)
{
for (int i=0;i<_primLengths[primNo];++i)
{
indices->push_back(_colindex._ptr._uint[index]);
if (i>=_flat_shaded_skip) ++index;
}
}
geom->setColorIndices(indices);
}
}
else
{
Vec4Array* colors = new Vec4Array;
int index=0;
for(int primNo = 0; primNo<_numprims; ++primNo)
{
for (int i=0;i<_primLengths[primNo];++i)
{
colors->push_back(_colors[index]);
if (i>=_flat_shaded_skip) ++index;
}
}
geom->setColorArray(colors);
}
}
else
{
// usual path.
geom->setColorArray(new Vec4Array(_numcolors,_colors));
if (_colindex.valid())
{
if (_colindex==_cindex) geom->setColorIndices(geom->getVertexIndices());
else if (_colindex==_nindex) geom->setColorIndices(geom->getNormalIndices());
else if (_colindex._is_ushort) geom->setColorIndices(new UShortArray(_colindex._size,_colindex._ptr._ushort));
else /* _colindex._is_uint*/ geom->setColorIndices(new UIntArray(_colindex._size,_colindex._ptr._uint));
}
}
}
if (_tcoords)
{
geom->setTexCoordArray(0,new Vec2Array(_numtcoords,_tcoords));
if (_tindex.valid())
{
if (_tindex==_cindex) geom->setTexCoordIndices(0,geom->getVertexIndices());
else if (_tindex==_nindex) geom->setTexCoordIndices(0,geom->getNormalIndices());
else if (_tindex==_colindex) geom->setTexCoordIndices(0,geom->getColorIndices());
else if (_tindex._is_ushort) geom->setTexCoordIndices(0,new UShortArray(_tindex._size,_tindex._ptr._ushort));
else /* _tindex._is_uint*/ geom->setTexCoordIndices(0,new UIntArray(_tindex._size,_tindex._ptr._uint));
}
}
if (_needprimlen)
{
DrawArrayLengths* primitives = new DrawArrayLengths((GLenum)_oglprimtype);
primitives->insert(primitives->end(), _primLengths, _primLengths+_numprims );
geom->addPrimitiveSet(primitives);
}
else
{
geom->addPrimitiveSet(new DrawArrays((GLenum)_oglprimtype,0, _numcoords));
}
return geom.take();
}