b6d19d1052
--center x y z --eye x y z --up x y z --rotation-center x y z --rotation-axis x y z --rotation-speed degreesPerSecond
72 lines
1.8 KiB
C++
72 lines
1.8 KiB
C++
#ifndef CAMERAPROPERTY_H
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#define CAMERAPROPERTY_H
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#include <osg/AnimationPath>
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#include "UpdateProperty.h"
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namespace gsc
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{
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class CameraProperty : public gsc::UpdateProperty
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{
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public:
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CameraProperty():
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_center(0.0,0.0,0.0),
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_eye(0.0,-1.0,0.0),
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_up(0.0,0.0,1.0),
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_rotationCenter(0.0,0.0,0.0),
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_rotationAxis(0.0,0.0,1.0),
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_rotationSpeed(0.0) {}
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CameraProperty(const CameraProperty& cp, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY):
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_center(cp._center),
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_eye(cp._eye),
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_up(cp._up),
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_rotationCenter(cp._rotationCenter),
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_rotationAxis(cp._rotationAxis),
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_rotationSpeed(cp._rotationSpeed)
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{}
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META_Object(gsc, CameraProperty);
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void setToModel(const osg::Node* node);
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void setCenter(const osg::Vec3d& center) { _center = center; }
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const osg::Vec3d& getCenter() const { return _center; }
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void setEyePoint(const osg::Vec3d& eye) { _eye = eye; }
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const osg::Vec3d& getEyePoint() const { return _eye; }
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void setUpVector(const osg::Vec3d& up) { _up = up; }
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const osg::Vec3d& getUpVector() const { return _up; }
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void setRotationCenter(const osg::Vec3d& center) { _rotationCenter = center; }
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const osg::Vec3d& getRotationCenter() const { return _rotationCenter; }
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void setRotationAxis(const osg::Vec3d& axis) { _rotationAxis = axis; }
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const osg::Vec3d& getRotationAxis() const { return _rotationAxis; }
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void setRotationSpeed(double speed) { _rotationSpeed = speed; }
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double getRotationSpeed() const { return _rotationSpeed; }
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virtual void update(osgViewer::View* view);
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protected:
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virtual ~CameraProperty() {}
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osg::Vec3d _center;
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osg::Vec3d _eye;
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osg::Vec3d _up;
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osg::Vec3d _rotationCenter;
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osg::Vec3d _rotationAxis;
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double _rotationSpeed;
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};
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}
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#endif |