OpenSceneGraph/include/osgProducer/FrameStatsHandler
Robert Osfield 2f74b2cf7c Renamed osgProducer::CameraGroup and SceneHandler to OsgCameraGroup and
OsgSceneHandler to avoid the namespace bug under VS6.

Removed the osgproducer demo (its now been replaced by examples/osgviewer.)
2003-02-25 12:28:16 +00:00

164 lines
4.6 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGPRODUCER_FRAME_STATS_HANDLER
#define OSGPRODUCER_FRAME_STATS_HANDLER 1
#include <Producer/CameraGroup>
#include <stdio.h>
#include <GL/gl.h>
namespace osgProducer {
class FrameStatsHandler : public Producer::CameraGroup::StatsHandler, public Producer::Camera::Callback
{
public:
FrameStatsHandler()
{
_fs.resize(6);
_index = 0;
}
void setArraySize(unsigned int size) { _fs.resize(size); }
unsigned int getArraySize() { return _fs.size(); }
void operator() (const Producer::CameraGroup &cg )
{
_index = (_index + 1) % _fs.size();
_fs[_index] = cg.getFrameStats();
}
void operator() (const Producer::Camera &camera)
{
if (!camera.getInstrumentationMode()) return;
glViewport( 0, 0, 1280, 1024 );
// Set up the Orthographic view
glMatrixMode( GL_PROJECTION );
glPushMatrix();
glLoadIdentity();
glOrtho( -.01, .128, 600.0, -10.0, -1.0, 1.0 );
glPushAttrib( GL_ENABLE_BIT );
glDisable( GL_LIGHTING );
glDisable( GL_DEPTH_TEST );
glEnable( GL_BLEND );
glMatrixMode( GL_MODELVIEW );
glPushMatrix();
glLoadIdentity();
unsigned int lindex = (_index + 1) % _fs.size();
Producer::Camera::TimeStamp zero = _fs[lindex]._startOfFrame;
unsigned int i;
double x1=0.0, x2=0.0, y1=0.0, y2=0.0;
for(unsigned int frame = 0; frame < _fs.size(); frame++ )
{
Producer::CameraGroup::FrameStats fs = _fs[(lindex + frame) % _fs.size()];
y1 = 0.0;
y2 = y1 + 10;
x1 = fs._startOfUpdate - zero;
x2 = fs._endOfUpdate - zero;
glBegin( GL_QUADS );
// Draw Update length
glColor4f( 0.0, 1.0, 0.0, 0.5 );
glVertex2d( x1, y1);
glVertex2d( x2, y1);
glVertex2d( x2, y2);
glVertex2d( x1, y2);
for( i = 0; i < fs.getNumFrameTimeStampSets(); i++ )
{
Producer::Camera::FrameTimeStampSet fts = fs.getFrameTimeStampSet(i);
y1 += 13.0;
y2 = y1 + 10.0;
x1 = fts[Producer::Camera::BeginCull] - zero;
x2 = fts[Producer::Camera::EndCull] - zero;
glColor4f( 0.0, 0.0, 1.0, 0.5 );
glVertex2d( x1, y1);
glVertex2d( x2, y1);
glVertex2d( x2, y2);
glVertex2d( x1, y2);
x1 = fts[Producer::Camera::BeginDraw] - zero;
x2 = fts[Producer::Camera::EndDraw] - zero;
glColor4f( 1.0, 0.0, 0.0, 0.5 );
glVertex2d( x1, y1);
glVertex2d( x2, y1);
glVertex2d( x2, y2);
glVertex2d( x1, y2);
}
glEnd();
glBegin( GL_LINES );
glColor4f( 1, 1, 1, 0.5 );
glVertex2d( fs._startOfFrame - zero , 0.0 );
y1 = fs.getNumFrameTimeStampSets() * 13.0 + 10.0;
glVertex2d( fs._startOfFrame - zero, y1 );
y1 = 12.5;
for( i = 0; i < fs.getNumFrameTimeStampSets(); i++ )
{
y2 = y1 + 11;
Producer::Camera::FrameTimeStampSet fts = fs.getFrameTimeStampSet(i);
Producer::Camera::TimeStamp vsync = fts[Producer::Camera::Vsync];
double x1 = vsync - zero;
glColor4f( 1.0, 1.0, 0.0, 0.5 );
glVertex2d( x1, y1 );
glVertex2d( x1, y2 );
y1 += 13.0;
}
glEnd();
}
glBegin( GL_LINES );
glColor4f( 1, 1, 1, 0.5 );
for( i = 0; i < 128; i++ )
{
glVertex2d((GLdouble)i*.001, y1);
if( !(i%10) )
glVertex2d((GLdouble)i*.001, y1 - 5.0);
else if( !(i%5) )
glVertex2d((GLdouble)i*.001, y1 - 3.0);
else
glVertex2d((GLdouble)i*.001, y1 - 1.0);
}
glEnd();
glPopMatrix();
glMatrixMode( GL_PROJECTION );
glPopMatrix();
glMatrixMode( GL_MODELVIEW );
glPopAttrib();
}
private:
std::vector <Producer::CameraGroup::FrameStats> _fs;
unsigned int _index;
};
}
#endif