OpenSceneGraph/include/osgManipulator/Translate1DDragger
Robert Osfield 19db0c1674 From Vivek Rajan, new osgManipulator library, with a few minor tweaks and rename for osgDragger to osgManipulator for build by Robert Osfield.
Vivek's email to osg-submissions:

"I'm happy to release the osgdragger nodekit to the OSG community. I
implemented the nodekit for my company, Fugro-Jason Inc., and they
have kindly agreed to open source it.

The nodekit contains a few draggers but it should be easy to build new
draggers on top of it. The design of the nodekit is based on a
SIGGRAPH 2002 course - "Design and Implementation of Direct
Manipulation in 3D". You can find the course notes at
http://www.pauliface.com/Sigg02/index.html. Reading pages 20 - 29 of
the course notes should give you a fair understanding of how the
nodekit works.

The source code also contains an example of how to use the draggers."
2007-02-11 10:33:59 +00:00

72 lines
2.5 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
//osgManipulator - Copyright (C) 2007 Fugro-Jason B.V.
#ifndef OSGMANIPULATOR_TRANSLATE1DDRAGGER
#define OSGMANIPULATOR_TRANSLATE1DDRAGGER 1
#include <osgManipulator/Dragger>
#include <osgManipulator/Projector>
namespace osgManipulator {
/**
* Dragger for performing 1D translation.
*/
class OSGMANIPULATOR_EXPORT Translate1DDragger : public Dragger
{
public:
Translate1DDragger();
Translate1DDragger(const osg::Vec3& s, const osg::Vec3& e);
/** Handle pick events on dragger and generate TranslateInLine commands. */
virtual bool handle(int pixel_x, int pixel_y, const osgUtil::SceneView& sv,
const osgUtil::IntersectVisitor::HitList& hitList,
const osgUtil::IntersectVisitor::HitList::iterator& hit,
const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us);
/** Setup default geometry for dragger. */
void setupDefaultGeometry();
/** Set/Get color for dragger. */
inline void setColor(const osg::Vec4& color) { _color = color; setMaterialColor(_color,*this); }
inline const osg::Vec4 getColor() const { return _color; }
/** Set/Get pick color for dragger. Pick color is color of the dragger when picked.
It gives a visual feedback to show that the dragger has been picked. */
inline void setPickColor(const osg::Vec4& color) { _pickColor = color; }
inline const osg::Vec4 getPickColor() const { return _pickColor; }
inline void setCheckForNodeInNodePath(bool onOff) { _checkForNodeInNodePath = onOff; }
protected:
virtual ~Translate1DDragger();
osg::ref_ptr< LineProjector > _projector;
osg::Vec3 _startProjectedPoint;
osg::Vec4 _color;
osg::Vec4 _pickColor;
bool _checkForNodeInNodePath;
};
}
#endif