19db0c1674
Vivek's email to osg-submissions: "I'm happy to release the osgdragger nodekit to the OSG community. I implemented the nodekit for my company, Fugro-Jason Inc., and they have kindly agreed to open source it. The nodekit contains a few draggers but it should be easy to build new draggers on top of it. The design of the nodekit is based on a SIGGRAPH 2002 course - "Design and Implementation of Direct Manipulation in 3D". You can find the course notes at http://www.pauliface.com/Sigg02/index.html. Reading pages 20 - 29 of the course notes should give you a fair understanding of how the nodekit works. The source code also contains an example of how to use the draggers."
74 lines
2.4 KiB
C++
74 lines
2.4 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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//osgManipulator - Copyright (C) 2007 Fugro-Jason B.V.
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#ifndef OSGMANIPULATOR_ROTATESPHEREDRAGGER
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#define OSGMANIPULATOR_ROTATESPHEREDRAGGER 1
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#include <osgManipulator/Dragger>
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#include <osgManipulator/Projector>
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namespace osgManipulator {
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/**
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* Dragger for performing 3D rotation on a sphere.
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*/
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class OSGMANIPULATOR_EXPORT RotateSphereDragger : public Dragger
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{
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public:
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RotateSphereDragger();
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/**
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* Handle pick events on dragger and generate TranslateInLine commands.
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*/
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virtual bool handle(int pixel_x, int pixel_y, const osgUtil::SceneView& sv,
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const osgUtil::IntersectVisitor::HitList& hitList,
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const osgUtil::IntersectVisitor::HitList::iterator& hitIter,
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const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us);
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/** Setup default geometry for dragger. */
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void setupDefaultGeometry();
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/** Set/Get color for dragger. */
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inline void setColor(const osg::Vec4& color) { _color = color; setMaterialColor(_color,*this); }
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inline const osg::Vec4 getColor() const { return _color; }
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/**
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* Set/Get pick color for dragger. Pick color is color of the dragger
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* when picked. It gives a visual feedback to show that the dragger has
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* been picked.
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*/
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inline void setPickColor(const osg::Vec4& color) { _pickColor = color; }
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inline const osg::Vec4 getPickColor() const { return _pickColor; }
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protected:
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virtual ~RotateSphereDragger();
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osg::ref_ptr<SpherePlaneProjector> _projector;
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osg::Vec3 _prevWorldProjPt;
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bool _prevPtOnSphere;
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osg::Matrix _startLocalToWorld, _startWorldToLocal;
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osg::Quat _prevRotation;
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osg::Vec4 _color;
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osg::Vec4 _pickColor;
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};
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}
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#endif
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