OpenSceneGraph/include/osgViewer/api/Cocoa/GraphicsHandleCocoa

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1.5 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2009 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGVIEWER_GRAPHICSHANDLECOCOA
#define OSGVIEWER_GRAPHICSHANDLECOCOA 1
#include <osgViewer/Export>
#ifdef __OBJC__
@class NSOpenGLContext;
#else
class NSOpenGLContext;
#endif
namespace osgViewer
{
/** Class to encapsulate platform-specific OpenGL context handle variables.
* Derived osg::GraphicsContext classes can inherit from this class to
* share OpenGL resources.*/
class OSGVIEWER_EXPORT GraphicsHandleCocoa
{
public:
GraphicsHandleCocoa():
_context(0) {}
/** Set native AGL graphics context.*/
inline void setNSOpenGLContext(NSOpenGLContext* context) { _context = context; }
/** Get native AGL graphics context.*/
inline NSOpenGLContext* getNSOpenGLContext() const { return _context; }
protected:
NSOpenGLContext* _context;
};
}
#endif