54 lines
1.5 KiB
C++
54 lines
1.5 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2009 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGVIEWER_GRAPHICSHANDLECOCOA
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#define OSGVIEWER_GRAPHICSHANDLECOCOA 1
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#include <osgViewer/Export>
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#ifdef __OBJC__
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@class NSOpenGLContext;
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#else
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class NSOpenGLContext;
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#endif
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namespace osgViewer
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{
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/** Class to encapsulate platform-specific OpenGL context handle variables.
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* Derived osg::GraphicsContext classes can inherit from this class to
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* share OpenGL resources.*/
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class OSGVIEWER_EXPORT GraphicsHandleCocoa
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{
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public:
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GraphicsHandleCocoa():
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_context(0) {}
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/** Set native AGL graphics context.*/
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inline void setNSOpenGLContext(NSOpenGLContext* context) { _context = context; }
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/** Get native AGL graphics context.*/
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inline NSOpenGLContext* getNSOpenGLContext() const { return _context; }
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protected:
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NSOpenGLContext* _context;
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};
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}
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#endif
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