OpenSceneGraph/include/osg/Geometry
2012-03-21 17:36:20 +00:00

464 lines
20 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_GEOMETRY
#define OSG_GEOMETRY 1
#include <osg/Drawable>
#include <osg/Vec2>
#include <osg/Vec3>
#include <osg/Vec4>
#include <osg/Array>
#include <osg/PrimitiveSet>
namespace osg {
class OSG_EXPORT Geometry : public Drawable
{
public:
Geometry();
/** Copy constructor using CopyOp to manage deep vs shallow copy. */
Geometry(const Geometry& geometry,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
virtual Object* cloneType() const { return new Geometry(); }
virtual Object* clone(const CopyOp& copyop) const { return new Geometry(*this,copyop); }
virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const Geometry*>(obj)!=NULL; }
virtual const char* libraryName() const { return "osg"; }
virtual const char* className() const { return "Geometry"; }
virtual Geometry* asGeometry() { return this; }
virtual const Geometry* asGeometry() const { return this; }
bool empty() const;
enum AttributeBinding
{
BIND_OFF=0,
BIND_OVERALL,
BIND_PER_PRIMITIVE_SET,
BIND_PER_PRIMITIVE,
BIND_PER_VERTEX
};
struct OSG_EXPORT ArrayData
{
ArrayData():
binding(BIND_OFF),
normalize(GL_FALSE) {}
ArrayData(const ArrayData& data,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
ArrayData(Array* a, AttributeBinding b, GLboolean n = GL_FALSE):
array(a),
indices(0),
binding(b),
normalize(n) {}
ArrayData(Array* a, IndexArray* i, AttributeBinding b, GLboolean n = GL_FALSE):
array(a),
indices(i),
binding(b),
normalize(n) {}
ArrayData& operator = (const ArrayData& rhs)
{
array = rhs.array;
indices = rhs.indices;
binding = rhs.binding;
normalize = rhs.normalize;
return *this;
}
inline bool empty() const { return !array.valid(); }
ref_ptr<Array> array;
ref_ptr<IndexArray> indices;
AttributeBinding binding;
GLboolean normalize;
};
struct OSG_EXPORT Vec3ArrayData
{
Vec3ArrayData():
binding(BIND_OFF),
normalize(GL_FALSE) {}
Vec3ArrayData(const Vec3ArrayData& data,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
Vec3ArrayData(Vec3Array* a, AttributeBinding b, GLboolean n = GL_FALSE):
array(a),
indices(0),
binding(b),
normalize(n) {}
Vec3ArrayData(Vec3Array* a, IndexArray* i, AttributeBinding b, GLboolean n = GL_FALSE):
array(a),
indices(i),
binding(b),
normalize(n) {}
Vec3ArrayData& operator = (const Vec3ArrayData& rhs)
{
array = rhs.array;
indices = rhs.indices;
binding = rhs.binding;
normalize = rhs.normalize;
return *this;
}
inline bool empty() const { return !array.valid(); }
ref_ptr<Vec3Array> array;
ref_ptr<IndexArray> indices;
AttributeBinding binding;
GLboolean normalize;
};
/** Static ArrayData which is returned from getTexCoordData(i) const and getVertexAttribData(i) const
* when i is out of range.
*/
static const ArrayData s_InvalidArrayData;
typedef std::vector< ArrayData > ArrayDataList;
void setVertexArray(Array* array);
Array* getVertexArray() { return _vertexData.array.get(); }
const Array* getVertexArray() const { return _vertexData.array.get(); }
void setVertexData(const ArrayData& arrayData);
ArrayData& getVertexData() { return _vertexData; }
const ArrayData& getVertexData() const { return _vertexData; }
void setNormalBinding(AttributeBinding ab);
AttributeBinding getNormalBinding() const { return _normalData.binding; }
void setNormalArray(Array* array);
Array* getNormalArray() { return _normalData.array.get(); }
const Array* getNormalArray() const { return _normalData.array.get(); }
void setNormalData(const ArrayData& arrayData);
ArrayData& getNormalData() { return _normalData; }
const ArrayData& getNormalData() const { return _normalData; }
void setColorBinding(AttributeBinding ab);
AttributeBinding getColorBinding() const { return _colorData.binding; }
void setColorArray(Array* array);
Array* getColorArray() { return _colorData.array.get(); }
const Array* getColorArray() const { return _colorData.array.get(); }
void setColorData(const ArrayData& arrayData);
ArrayData& getColorData() { return _colorData; }
const ArrayData& getColorData() const { return _colorData; }
void setSecondaryColorBinding(AttributeBinding ab);
AttributeBinding getSecondaryColorBinding() const { return _secondaryColorData.binding; }
void setSecondaryColorArray(Array* array);
Array* getSecondaryColorArray() { return _secondaryColorData.array.get(); }
const Array* getSecondaryColorArray() const { return _secondaryColorData.array.get(); }
void setSecondaryColorData(const ArrayData& arrayData);
ArrayData& getSecondaryColorData() { return _secondaryColorData; }
const ArrayData& getSecondaryColorData() const { return _secondaryColorData; }
void setFogCoordBinding(AttributeBinding ab);
AttributeBinding getFogCoordBinding() const { return _fogCoordData.binding; }
void setFogCoordArray(Array* array);
Array* getFogCoordArray() { return _fogCoordData.array.get(); }
const Array* getFogCoordArray() const { return _fogCoordData.array.get(); }
void setFogCoordData(const ArrayData& arrayData);
ArrayData& getFogCoordData() { return _fogCoordData; }
const ArrayData& getFogCoordData() const { return _fogCoordData; }
void setTexCoordArray(unsigned int unit,Array*);
Array* getTexCoordArray(unsigned int unit);
const Array* getTexCoordArray(unsigned int unit) const;
void setTexCoordData(unsigned int index,const ArrayData& arrayData);
ArrayData& getTexCoordData(unsigned int index);
const ArrayData& getTexCoordData(unsigned int index) const;
unsigned int getNumTexCoordArrays() const { return static_cast<unsigned int>(_texCoordList.size()); }
ArrayDataList& getTexCoordArrayList() { return _texCoordList; }
const ArrayDataList& getTexCoordArrayList() const { return _texCoordList; }
void setVertexAttribArray(unsigned int index,Array* array);
Array *getVertexAttribArray(unsigned int index);
const Array *getVertexAttribArray(unsigned int index) const;
void setVertexAttribBinding(unsigned int index,AttributeBinding ab);
AttributeBinding getVertexAttribBinding(unsigned int index) const;
void setVertexAttribNormalize(unsigned int index,GLboolean norm);
GLboolean getVertexAttribNormalize(unsigned int index) const;
void setVertexAttribData(unsigned int index,const ArrayData& arrayData);
ArrayData& getVertexAttribData(unsigned int index);
const ArrayData& getVertexAttribData(unsigned int index) const;
unsigned int getNumVertexAttribArrays() const { return static_cast<unsigned int>(_vertexAttribList.size()); }
ArrayDataList& getVertexAttribArrayList() { return _vertexAttribList; }
const ArrayDataList& getVertexAttribArrayList() const { return _vertexAttribList; }
typedef std::vector< ref_ptr<PrimitiveSet> > PrimitiveSetList;
void setPrimitiveSetList(const PrimitiveSetList& primitives);
PrimitiveSetList& getPrimitiveSetList() { return _primitives; }
const PrimitiveSetList& getPrimitiveSetList() const { return _primitives; }
unsigned int getNumPrimitiveSets() const { return static_cast<unsigned int>(_primitives.size()); }
PrimitiveSet* getPrimitiveSet(unsigned int pos) { return _primitives[pos].get(); }
const PrimitiveSet* getPrimitiveSet(unsigned int pos) const { return _primitives[pos].get(); }
/** Add a primitive set to the geometry. */
bool addPrimitiveSet(PrimitiveSet* primitiveset);
/** Set a primitive set to the specified position in geometry's primitive set list. */
bool setPrimitiveSet(unsigned int i,PrimitiveSet* primitiveset);
/** Insert a primitive set to the specified position in geometry's primitive set list. */
bool insertPrimitiveSet(unsigned int i,PrimitiveSet* primitiveset);
/** Remove primitive set(s) from the specified position in geometry's primitive set list. */
bool removePrimitiveSet(unsigned int i,unsigned int numElementsToRemove=1);
/** Get the index number of a primitive set, return a value between
* 0 and getNumPrimitiveSet()-1 if found, if not found then return getNumPrimitiveSet().
* When checking for a valid find value use if ((value=geometry->getPrimitiveSetIndex(primitive))!=geometry.getNumPrimitiveSet())
*/
unsigned int getPrimitiveSetIndex(const PrimitiveSet* primitiveset) const;
/** deprecated - forces OpenGL slow path, just kept for backwards compatibility.*/
void setVertexIndices(IndexArray* array);
IndexArray* getVertexIndices() { return _vertexData.indices.get(); }
const IndexArray* getVertexIndices() const { return _vertexData.indices.get(); }
/** deprecated - forces OpenGL slow path, just kept for backwards compatibility.*/
void setNormalIndices(IndexArray* array);
IndexArray* getNormalIndices() { return _normalData.indices.get(); }
const IndexArray* getNormalIndices() const { return _normalData.indices.get(); }
/** deprecated - forces OpenGL slow path, just kept for backwards compatibility.*/
void setColorIndices(IndexArray* array);
IndexArray* getColorIndices() { return _colorData.indices.get(); }
const IndexArray* getColorIndices() const { return _colorData.indices.get(); }
/** deprecated - forces OpenGL slow path, just kept for backwards compatibility.*/
void setSecondaryColorIndices(IndexArray* array);
IndexArray* getSecondaryColorIndices() { return _secondaryColorData.indices.get(); }
const IndexArray* getSecondaryColorIndices() const { return _secondaryColorData.indices.get(); }
/** deprecated - forces OpenGL slow path, just kept for backwards compatibility.*/
void setFogCoordIndices(IndexArray* array);
IndexArray* getFogCoordIndices() { return _fogCoordData.indices.get(); }
const IndexArray* getFogCoordIndices() const { return _fogCoordData.indices.get(); }
/** deprecated - forces OpenGL slow path, just kept for backwards compatibility.*/
void setTexCoordIndices(unsigned int unit,IndexArray*);
IndexArray* getTexCoordIndices(unsigned int unit);
const IndexArray* getTexCoordIndices(unsigned int unit) const;
/** deprecated - forces OpenGL slow path, just kept for backwards compatibility.*/
void setVertexAttribIndices(unsigned int index,IndexArray* array);
IndexArray* getVertexAttribIndices(unsigned int index);
const IndexArray* getVertexAttribIndices(unsigned int index) const;
/** When set to true, ignore the setUseDisplayList() settings, and hints to the drawImplementation
method to use OpenGL vertex buffer objects for rendering.*/
virtual void setUseVertexBufferObjects(bool flag);
/** Force a recompile on next draw() of any OpenGL display list associated with this geoset.*/
virtual void dirtyDisplayList();
/** Resize any per context GLObject buffers to specified size. */
virtual void resizeGLObjectBuffers(unsigned int maxSize);
/** If State is non-zero, this function releases OpenGL objects for
* the specified graphics context. Otherwise, releases OpenGL objects
* for all graphics contexts. */
virtual void releaseGLObjects(State* state=0) const;
typedef std::vector<osg::Array*> ArrayList;
bool getArrayList(ArrayList& arrayList) const;
typedef std::vector<osg::DrawElements*> DrawElementsList;
bool getDrawElementsList(DrawElementsList& drawElementsList) const;
osg::VertexBufferObject* getOrCreateVertexBufferObject();
osg::ElementBufferObject* getOrCreateElementBufferObject();
/** Set whether fast paths should be used when supported. */
void setFastPathHint(bool on) { _fastPathHint = on; }
/** Get whether fast paths should be used when supported. */
bool getFastPathHint() const { return _fastPathHint; }
/** Return true if OpenGL fast paths will be used with drawing this Geometry.
* Fast paths directly use vertex arrays, and glDrawArrays/glDrawElements so have low CPU overhead.
* With Slow paths the osg::Geometry::drawImplementation has to dynamically assemble OpenGL
* compatible vertex arrays from the osg::Geometry arrays data and then dispatch these to OpenGL,
* so have higher CPU overhead than the Fast paths.
* Use of per primitive bindings or per vertex indexed arrays will drop the rendering path off the fast path.
*/
inline bool areFastPathsUsed() const
{
if (_internalOptimizedGeometry.valid())
return _internalOptimizedGeometry->areFastPathsUsed();
else
return _fastPath && _fastPathHint;
}
bool computeFastPathsUsed();
bool verifyBindings() const;
void computeCorrectBindingsAndArraySizes();
/** check whether the arrays, indices, bindings and primitives all match correctly, return false is .*/
bool verifyArrays(std::ostream& out) const;
bool suitableForOptimization() const;
void copyToAndOptimize(Geometry& target);
bool containsSharedArrays() const;
void duplicateSharedArrays();
void computeInternalOptimizedGeometry();
void removeInternalOptimizedGeometry() { _internalOptimizedGeometry = 0; }
void setInternalOptimizedGeometry(osg::Geometry* geometry) { _internalOptimizedGeometry = geometry; }
osg::Geometry* getInternalOptimizedGeometry() { return _internalOptimizedGeometry.get(); }
const osg::Geometry* getInternalOptimizedGeometry() const { return _internalOptimizedGeometry.get(); }
/** Return the estimated size of GLObjects (display lists/vertex buffer objects) that are associated with this drawable.
* This size is used a hint for reuse of deleted display lists/vertex buffer objects. */
virtual unsigned int getGLObjectSizeHint() const;
/** Immediately compile this \c Drawable into an OpenGL Display List/VertexBufferObjects.
* @note Operation is ignored if \c _useDisplayList is \c false or VertexBufferObjects are not used.
*/
virtual void compileGLObjects(RenderInfo& renderInfo) const;
/** Draw Geometry directly ignoring an OpenGL display list which could be attached.
* This is the internal draw method which does the drawing itself,
* and is the method to override when deriving from Geometry for user-drawn objects.
*/
virtual void drawImplementation(RenderInfo& renderInfo) const;
/** Return true, osg::Geometry does support accept(Drawable::AttributeFunctor&). */
virtual bool supports(const Drawable::AttributeFunctor&) const { return true; }
/** Accept an Drawable::AttributeFunctor and call its methods to tell it about the internal attributes that this Drawable has. */
virtual void accept(Drawable::AttributeFunctor& af);
/** Return true, osg::Geometry does support accept(Drawable::ConstAttributeFunctor&). */
virtual bool supports(const Drawable::ConstAttributeFunctor&) const { return true; }
/** Accept a Drawable::ConstAttributeFunctor and call its methods to tell it about the internal attributes that this Drawable has. */
virtual void accept(Drawable::ConstAttributeFunctor& af) const;
/** Return true, osg::Geometry does support accept(PrimitiveFunctor&). */
virtual bool supports(const PrimitiveFunctor&) const { return true; }
/** Accept a PrimitiveFunctor and call its methods to tell it about the internal primitives that this Drawable has. */
virtual void accept(PrimitiveFunctor& pf) const;
/** Return true, osg::Geometry does support accept(PrimitiveIndexFunctor&). */
virtual bool supports(const PrimitiveIndexFunctor&) const { return true; }
/** Accept a PrimitiveFunctor and call its methods to tell it about the internal primitives that this Drawable has. */
virtual void accept(PrimitiveIndexFunctor& pf) const;
protected:
Geometry& operator = (const Geometry&) { return *this;}
virtual ~Geometry();
bool verifyBindings(const ArrayData& arrayData) const;
bool verifyBindings(const Vec3ArrayData& arrayData) const;
void computeCorrectBindingsAndArraySizes(ArrayData& arrayData,const char* arrayName);
void computeCorrectBindingsAndArraySizes(Vec3ArrayData& arrayData,const char* arrayName);
void addVertexBufferObjectIfRequired(osg::Array* array);
void addElementBufferObjectIfRequired(osg::PrimitiveSet* primitiveSet);
PrimitiveSetList _primitives;
ArrayData _vertexData;
ArrayData _normalData;
ArrayData _colorData;
ArrayData _secondaryColorData;
ArrayData _fogCoordData;
ArrayDataList _texCoordList;
ArrayDataList _vertexAttribList;
mutable bool _fastPath;
bool _fastPathHint;
ref_ptr<Geometry> _internalOptimizedGeometry;
};
/** Convenience function to be used for creating quad geometry with texture coords.
* Tex coords go from left bottom (l,b) to right top (r,t).
*/
extern OSG_EXPORT Geometry* createTexturedQuadGeometry(const Vec3& corner,const Vec3& widthVec,const Vec3& heightVec, float l, float b, float r, float t);
/** Convenience function to be used for creating quad geometry with texture coords.
* Tex coords go from bottom left (0,0) to top right (s,t).
*/
inline Geometry* createTexturedQuadGeometry(const Vec3& corner,const Vec3& widthVec,const Vec3& heightVec, float s=1.0f, float t=1.0f)
{
return createTexturedQuadGeometry(corner,widthVec,heightVec, 0.0f, 0.0f, s, t);
}
}
#endif