OpenSceneGraph/doc/doc++/osgGA/DriveManipulator.html

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<TITLE>class OSGGA_EXPORT osgGA::DriveManipulator</TITLE>
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<H2>class OSGGA_EXPORT <A HREF="#DOC.DOCU">osgGA::DriveManipulator</A></H2></H2><BLOCKQUOTE> DriveManipulator is a camera manipulator which provides drive-like functionality.</BLOCKQUOTE>
<HR>
<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=125>
<param name=classes value="Mosg::Referenced,M,CGUIEventHandler,MGUIEventHandler.html,CCameraManipulator,MCameraManipulator.html,CDriveManipulator,MDriveManipulator.html">
<param name=before value="M,M,M,M">
<param name=after value="Md_SPSP,Md_SP,Md_,M">
<param name=indent value="0,1,2,3">
<param name=arrowdir value="down">
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.3.1">DriveManipulator</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.3.2">~DriveManipulator</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.3.3">setNode</A></B>(osg::Node*)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const osg::Node* <B><A HREF="#DOC.2.3.4">getNode</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual osg::Node* <B><A HREF="#DOC.2.3.5">getNode</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.3.6">home</A></B>(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp; us)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.3.7">init</A></B>(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp; us)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.3.8">handle</A></B>(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp; us)
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<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr&lt;const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&gt; <B><A HREF="#DOC.2.3.15">_ga_t1</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr&lt;const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&gt; <B><A HREF="#DOC.2.3.16">_ga_t0</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr&lt;osg::Node&gt; <B><A HREF="#DOC.2.3.17">_node</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.3.18">_modelScale</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.3.19">_velocity</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.3.20">_height</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.3.21">_buffer</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="DriveManipulator.html#DOC.2.3.22">SpeedControlMode</A> <B><A HREF="#DOC.2.3.23">_speedMode</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Vec3 <B><A HREF="#DOC.2.3.24">_eye</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Quat <B><A HREF="#DOC.2.3.25">_rotation</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.3.26">_distance</A></B>
</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.3.9">flushMouseEventStack</A></B>()
<DD><I>Reset the internal GUIEvent stack</I>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.3.10">addMouseEvent</A></B>(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ea)
<DD><I>Add the current mouse GUIEvent to internal stack</I>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.3.11">computeLocalDataFromCamera</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.3.12">computeCameraFromLocalData</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.3.13">computeCameraFromLocalData</A></B>(const osg::Vec3&amp; lv, const osg::Vec3&amp; up)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.3.14">calcMovement</A></B>()
<DD><I>For the give mouse movement calculate the movement of the camera.</I>
</DL></P>
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<DT><H3>Protected Members</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.3.22">SpeedControlMode</A></B>
</DL></P>
</DL>
<HR><H3>Inherited from <A HREF="CameraManipulator.html">CameraManipulator</A>:</H3>
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<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual void <B>setCamera</B>(osg::Camera*)
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<IMG ALT="o" SRC=icon2.gif>virtual const osg::Camera* <B>getCamera</B>() const
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<IMG ALT="o" SRC=icon2.gif>virtual osg::Camera* <B>getCamera</B>()
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<IMG ALT="o" SRC=icon2.gif>virtual void <B>accept</B>(<!1><A HREF="GUIEventHandlerVisitor.html">GUIEventHandlerVisitor</A>&amp; v)
</DL></P>
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<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>osg::ref_ptr&lt;osg::Camera&gt; <B>_camera</B>
</DL></P>
</DL>
<HR><H3>Inherited from <A HREF="GUIEventHandler.html">GUIEventHandler</A>:</H3>
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<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="CompositeGUIEventHandler.html">CompositeGUIEventHandler</A>* <B>getComposite</B>() const
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<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="CompositeGUIEventHandler.html">CompositeGUIEventHandler</A>* <B>getComposite</B>()
</DL></P>
</DL>
<A NAME="DOC.DOCU"></A>
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<H2>Documentation</H2>
<BLOCKQUOTE>
DriveManipulator is a camera manipulator which provides drive-like
functionality. By default, the left mouse button accelerates, the right
mouse button decelerates, and the middle mouse button (or left and
right simultaneously) stops dead.</BLOCKQUOTE>
<DL>
<A NAME="DriveManipulator"></A>
<A NAME="DOC.2.3.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> DriveManipulator()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="~DriveManipulator"></A>
<A NAME="DOC.2.3.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~DriveManipulator()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="setNode"></A>
<A NAME="DOC.2.3.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setNode(osg::Node*)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getNode"></A>
<A NAME="DOC.2.3.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const osg::Node* getNode() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="getNode"></A>
<A NAME="DOC.2.3.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual osg::Node* getNode()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="home"></A>
<A NAME="DOC.2.3.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void home(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp; us)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="init"></A>
<A NAME="DOC.2.3.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void init(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp; us)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="handle"></A>
<A NAME="DOC.2.3.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool handle(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp; us)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="flushMouseEventStack"></A>
<A NAME="DOC.2.3.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void flushMouseEventStack()</B></TT>
<DD>Reset the internal GUIEvent stack
<DL><DT><DD></DL><P>
<A NAME="addMouseEvent"></A>
<A NAME="DOC.2.3.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void addMouseEvent(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ea)</B></TT>
<DD>Add the current mouse GUIEvent to internal stack
<DL><DT><DD></DL><P>
<A NAME="computeLocalDataFromCamera"></A>
<A NAME="DOC.2.3.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void computeLocalDataFromCamera()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="computeCameraFromLocalData"></A>
<A NAME="DOC.2.3.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void computeCameraFromLocalData()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="computeCameraFromLocalData"></A>
<A NAME="DOC.2.3.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void computeCameraFromLocalData(const osg::Vec3&amp; lv, const osg::Vec3&amp; up)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="calcMovement"></A>
<A NAME="DOC.2.3.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool calcMovement()</B></TT>
<DD>For the give mouse movement calculate the movement of the camera.
Return true is camera has moved and a redraw is required.
<DL><DT><DD></DL><P>
<A NAME="_ga_t1"></A>
<A NAME="DOC.2.3.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr&lt;const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&gt; _ga_t1</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_ga_t0"></A>
<A NAME="DOC.2.3.16"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr&lt;const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&gt; _ga_t0</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_node"></A>
<A NAME="DOC.2.3.17"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr&lt;osg::Node&gt; _node</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_modelScale"></A>
<A NAME="DOC.2.3.18"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _modelScale</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_velocity"></A>
<A NAME="DOC.2.3.19"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _velocity</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_height"></A>
<A NAME="DOC.2.3.20"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _height</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_buffer"></A>
<A NAME="DOC.2.3.21"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _buffer</B></TT>
<DL><DT><DD></DL><P>
<A NAME="SpeedControlMode"></A>
<A NAME="DOC.2.3.22"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum SpeedControlMode</B></TT>
<DL><DT><DD></DL><P><DL>
<A NAME="USE_MOUSE_Y_FOR_SPEED"></A>
<A NAME="DOC.2.3.22.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> USE_MOUSE_Y_FOR_SPEED</B></TT>
<DL><DT><DD></DL><P>
<A NAME="USE_MOUSE_BUTTONS_FOR_SPEED"></A>
<A NAME="DOC.2.3.22.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> USE_MOUSE_BUTTONS_FOR_SPEED</B></TT>
<DL><DT><DD></DL><P></DL>
<A NAME="_speedMode"></A>
<A NAME="DOC.2.3.23"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="DriveManipulator.html#DOC.2.3.22">SpeedControlMode</A> _speedMode</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_eye"></A>
<A NAME="DOC.2.3.24"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Vec3 _eye</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_rotation"></A>
<A NAME="DOC.2.3.25"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Quat _rotation</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_distance"></A>
<A NAME="DOC.2.3.26"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _distance</B></TT>
<DL><DT><DD></DL><P></DL>
<HR><DL><DT><B>This class has no child classes.</B></DL>
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