OpenSceneGraph/examples/osgviewerWX/osgviewerWX.h

77 lines
1.9 KiB
C++

#ifndef _WXSIMPLEVIEWERWX_H_
#define _WXSIMPLEVIEWERWX_H_
#include "wx/defs.h"
#include "wx/app.h"
#include "wx/cursor.h"
#include "wx/glcanvas.h"
#include <osgViewer/Viewer>
#include <string>
class GraphicsWindowWX: public wxGLCanvas, public osgViewer::GraphicsWindow
{
public:
GraphicsWindowWX(wxWindow *parent, wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = 0,
const wxString& name = wxT("TestGLCanvas"));
~GraphicsWindowWX();
void init();
void OnPaint(wxPaintEvent& event);
void OnSize(wxSizeEvent& event);
void OnEraseBackground(wxEraseEvent& event);
void OnKeyDown(wxKeyEvent &event);
void OnKeyUp(wxKeyEvent &event);
void OnMouse(wxMouseEvent &event);
//
// GraphicsWindow interface
//
void grabFocus();
void grabFocusIfPointerInWindow();
void useCursor(bool cursorOn);
bool makeCurrentImplementation();
void swapBuffersImplementation();
// note implemented yet...just use dummy implementation to get working.
virtual bool valid() const { return true; }
virtual bool realizeImplementation() { return true; }
virtual bool isRealizedImplementation() const { return true; }
virtual void closeImplementation() {}
virtual bool releaseContextImplementation() { return true; }
private:
wxCursor _oldCursor;
DECLARE_EVENT_TABLE()
};
class MainFrame : public wxFrame
{
public:
MainFrame(wxFrame *frame, const wxString& title, const wxPoint& pos,
const wxSize& size, long style = wxDEFAULT_FRAME_STYLE);
void SetViewer(osgViewer::Viewer *viewer);
void OnIdle(wxIdleEvent& event);
private:
osg::ref_ptr<osgViewer::Viewer> _viewer;
DECLARE_EVENT_TABLE()
};
/* Define a new application type */
class wxOsgApp : public wxApp
{
public:
bool OnInit();
};
#endif // _WXSIMPLEVIEWERWX_H_