OpenSceneGraph/src/osg/ShadowVolumeOccluder.cpp

364 lines
11 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osg/ShadowVolumeOccluder>
#include <osg/CullStack>
#include <osg/Group>
#include <osg/Geode>
using namespace osg;
typedef std::pair<unsigned int,Vec3> Point; // bool=true signifies a newly created point, false indicates original point.
typedef std::vector<Point> PointList;
typedef std::vector<Vec3> VertexList;
// copyVertexListToPointList a vector for Vec3 into a vector of Point's.
void copyVertexListToPointList(const VertexList& in,PointList& out)
{
out.reserve(in.size());
for(VertexList::const_iterator itr=in.begin();
itr!=in.end();
++itr)
{
out.push_back(Point(0,*itr));
}
}
void copyPointListToVertexList(const PointList& in,VertexList& out)
{
out.reserve(in.size());
for(PointList::const_iterator itr=in.begin();
itr!=in.end();
++itr)
{
out.push_back(itr->second);
}
}
// clip the convex hull 'in' to plane to generate a clipped convex hull 'out'
// return true if points remain after clipping.
unsigned int clip(const Plane& plane,const PointList& in, PointList& out,unsigned int planeMask)
{
std::vector<float> distance;
distance.reserve(in.size());
for(PointList::const_iterator itr=in.begin();
itr!=in.end();
++itr)
{
distance.push_back(plane.distance(itr->second));
}
out.clear();
for(unsigned int i=0;i<in.size();++i)
{
unsigned int i_1 = (i+1)%in.size(); // do the mod to wrap the index round back to the start.
if (distance[i]>=0.0f)
{
out.push_back(in[i]);
if (distance[i_1]<0.0f)
{
unsigned int mask = (in[i].first & in[i_1].first) | planeMask;
float r = distance[i_1]/(distance[i_1]-distance[i]);
out.push_back(Point(mask,in[i].second*r+in[i_1].second*(1.0f-r)));
}
}
else if (distance[i_1]>0.0f)
{
unsigned int mask = (in[i].first & in[i_1].first) | planeMask;
float r = distance[i_1]/(distance[i_1]-distance[i]);
out.push_back(Point(mask,in[i].second*r+in[i_1].second*(1.0f-r)));
}
}
return out.size();
}
// clip the convex hull 'in' to planeList to generate a clipped convex hull 'out'
// return true if points remain after clipping.
unsigned int clip(const Polytope::PlaneList& planeList,const VertexList& vin,PointList& out)
{
PointList in;
copyVertexListToPointList(vin,in);
unsigned int planeMask = 0x1;
for(Polytope::PlaneList::const_iterator itr=planeList.begin();
itr!=planeList.end();
++itr)
{
if (!clip(*itr,in,out,planeMask)) return false;
in.swap(out);
planeMask <<= 1;
}
in.swap(out);
return out.size();
}
void transform(PointList& points,const osg::Matrix& matrix)
{
for(PointList::iterator itr=points.begin();
itr!=points.end();
++itr)
{
itr->second = itr->second*matrix;
}
}
void transform(const PointList& in,PointList& out,const osg::Matrix& matrix)
{
for(PointList::const_iterator itr=in.begin();
itr!=in.end();
++itr)
{
out.push_back(Point(itr->first,itr->second * matrix));
}
}
void pushToFarPlane(PointList& points)
{
for(PointList::iterator itr=points.begin();
itr!=points.end();
++itr)
{
itr->second.z() = 1.0f;
}
}
void computePlanes(const PointList& front, const PointList& back, Polytope::PlaneList& planeList)
{
for(unsigned int i=0;i<front.size();++i)
{
unsigned int i_1 = (i+1)%front.size(); // do the mod to wrap the index round back to the start.
if (!(front[i].first & front[i_1].first))
{
planeList.push_back(Plane(front[i].second,front[i_1].second,back[i].second));
}
}
}
Plane computeFrontPlane(const PointList& front)
{
return Plane(front[2].second,front[1].second,front[0].second);
}
// compute the volume between the front and back polygons of the occluder/hole.
float computePolytopeVolume(const PointList& front, const PointList& back)
{
float volume = 0.0f;
Vec3 frontStart = front[0].second;
Vec3 backStart = back[0].second;
for(unsigned int i=1;i<front.size()-1;++i)
{
volume += computeVolume(frontStart, front[i].second, front[i+1].second,
backStart, back[i].second, back[i+1].second);
}
return volume;
}
bool ShadowVolumeOccluder::computeOccluder(const NodePath& nodePath,const ConvexPlanarOccluder& occluder,CullStack& cullStack,bool /*createDrawables*/)
{
// std::cout<<" Computing Occluder"<<std::endl;
CullingSet& cullingset = cullStack.getCurrentCullingSet();
const RefMatrix& MV = cullStack.getModelViewMatrix();
const RefMatrix& P = cullStack.getProjectionMatrix();
// take a reference to the NodePath to this occluder.
_nodePath = nodePath;
// take a reference to the projection matrix.
_projectionMatrix = &P;
// initialize the volume
_volume = 0.0f;
// compute the inverse of the projection matrix.
Matrix invP;
invP.invert(P);
float volumeview = cullStack.getFrustumVolume();
// compute the transformation matrix which takes form local coords into clip space.
Matrix MVP(MV*P);
// for the occluder polygon and each of the holes do
// first transform occluder polygon into clipspace by multiple it by c[i] = v[i]*(MV*P)
// then push to coords to far plane by setting its coord to c[i].z = -1.
// then transform far plane polygon back into projection space, by p[i]*inv(P)
// compute orientation of front plane, if normal.z()<0 then facing away from eye pont, so reverse the polygons, or simply invert planes.
// compute volume (quality) betwen front polygon in projection space and back polygon in projection space.
const VertexList& vertices_in = occluder.getOccluder().getVertexList();
PointList points;
if (clip(cullingset.getFrustum().getPlaneList(),vertices_in,points)>=3)
{
// compute the points on the far plane.
PointList farPoints;
farPoints.reserve(points.size());
transform(points,farPoints,MVP);
pushToFarPlane(farPoints);
transform(farPoints,invP);
// move the occlude points into projection space.
transform(points,MV);
// use the points on the front plane as reference vertices on the _occluderVolume
// so that the vertices can later by used to test for occlusion of the occluder itself.
copyPointListToVertexList(points,_occluderVolume.getReferenceVertexList());
// create the front face of the occluder
Plane occludePlane = computeFrontPlane(points);
_occluderVolume.add(occludePlane);
// create the sides of the occluder
computePlanes(points,farPoints,_occluderVolume.getPlaneList());
_occluderVolume.setupMask();
// if the front face is pointing away from the eye point flip the whole polytope.
if (occludePlane[3]>0.0f)
{
_occluderVolume.flip();
}
_volume = computePolytopeVolume(points,farPoints)/volumeview;
for(ConvexPlanarOccluder::HoleList::const_iterator hitr=occluder.getHoleList().begin();
hitr!=occluder.getHoleList().end();
++hitr)
{
PointList points;
if (clip(cullingset.getFrustum().getPlaneList(),hitr->getVertexList(),points)>=3)
{
_holeList.push_back(Polytope());
Polytope& polytope = _holeList.back();
// compute the points on the far plane.
PointList farPoints;
farPoints.reserve(points.size());
transform(points,farPoints,MVP);
pushToFarPlane(farPoints);
transform(farPoints,invP);
// move the occlude points into projection space.
transform(points,MV);
// use the points on the front plane as reference vertices on the _occluderVolume
// so that the vertices can later by used to test for occlusion of the occluder itself.
copyPointListToVertexList(points,polytope.getReferenceVertexList());
// create the front face of the occluder
Plane occludePlane = computeFrontPlane(points);
// create the sides of the occluder
computePlanes(points,farPoints,polytope.getPlaneList());
polytope.setupMask();
// if the front face is pointing away from the eye point flip the whole polytope.
if (occludePlane[3]>0.0f)
{
polytope.flip();
}
// remove the hole's volume from the occluder volume.
_volume -= computePolytopeVolume(points,farPoints)/volumeview;
}
}
//std::cout << "final volume = "<<_volume<<std::endl;
return true;
}
return false;
}
bool ShadowVolumeOccluder::contains(const std::vector<Vec3>& vertices)
{
if (_occluderVolume.containsAllOf(vertices))
{
for(HoleList::iterator itr=_holeList.begin();
itr!=_holeList.end();
++itr)
{
PointList points;
if (clip(itr->getPlaneList(),vertices,points)>=3) return false;
}
return true;
}
return false;
}
bool ShadowVolumeOccluder::contains(const BoundingSphere& bound)
{
//std::cout << "Sphere testing occluder "<<this<<" mask="<<_occluderVolume.getCurrentMask();
if (_occluderVolume.containsAllOf(bound))
{
for(HoleList::iterator itr=_holeList.begin();
itr!=_holeList.end();
++itr)
{
if (itr->contains(bound))
{
//std::cout << " - not in occluder"<<std::endl;
return false;
}
}
//std::cout << " - in occluder ******"<<std::endl;
return true;
}
//std::cout << " - not in occluder"<<std::endl;
return false;
}
bool ShadowVolumeOccluder::contains(const BoundingBox& bound)
{
//std::cout << "Box testing occluder "<<this<<" mask="<<_occluderVolume.getCurrentMask();
if (_occluderVolume.containsAllOf(bound))
{
for(HoleList::iterator itr=_holeList.begin();
itr!=_holeList.end();
++itr)
{
if (itr->contains(bound))
{
//std::cout << " + not in occluder"<<std::endl;
return false;
}
}
//std::cout << "+ in occluder ********"<<std::endl;
return true;
}
//std::cout << "+ not in occluder"<<std::endl;
return false;
}