OpenSceneGraph/VisualStudio/examples/osgshadowtexture/osgshadowtexture.dsp
Robert Osfield 8cc424792c From Mike Weiblen, "some polish for 1.0: centralizes the icon resource definition and adjusts all
app and example projects to use that single defn.  The various existing
resources.rc files should be deleted."
2005-06-28 09:34:20 +00:00

118 lines
4.6 KiB
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# Microsoft Developer Studio Project File - Name="Example osgshadowtexture" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=Example osgshadowtexture - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "osgshadowtexture.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "osgshadowtexture.mak" CFG="Example osgshadowtexture - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Example osgshadowtexture - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Example osgshadowtexture - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
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# PROP BASE Output_Dir "Release"
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# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
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MTL=midl.exe
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /I "../../../../OpenThreads/include" /I "../../../../Producer/include" /I "../../../../3rdParty/include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /Zm200 /c
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BSC32=bscmake.exe
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LINK32=link.exe
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# ADD LINK32 OpenThreadsWin32.lib opengl32.lib /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgshadowtexture.exe" /libpath:"../../../lib" /libpath:"../../../../OpenThreads/lib/win32" /libpath:"../../../../Producer/lib" /libpath:"../../../../3rdParty/lib"
!ELSEIF "$(CFG)" == "Example osgshadowtexture - Win32 Debug"
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MTL=midl.exe
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /GR /GX /Zi /Od /I "../../../include" /I "../../../../OpenThreads/include" /I "../../../../Producer/include" /I "../../../../3rdParty/include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /YX /FD /Zm200 /c
# ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 OpenThreadsWin32d.lib opengl32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgshadowtextured.exe" /pdbtype:sept /libpath:"../../../lib" /libpath:"../../../../OpenThreads/lib/win32" /libpath:"../../../../Producer/lib" /libpath:"../../../../3rdParty/lib"
# SUBTRACT LINK32 /incremental:no
!ENDIF
# Begin Target
# Name "Example osgshadowtexture - Win32 Release"
# Name "Example osgshadowtexture - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=..\..\..\examples\osgshadowtexture\CreateShadowedScene.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\examples\osgshadowtexture\osgshadowtexture.cpp
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# Begin Source File
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# Begin Group "Resource Files"
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# Begin Source File
SOURCE=..\..\icons\osg_icon.rc
# End Source File
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# End Project