65485370f6
setInterleavedArray( InterleaveArrayType format, float *ia, GLuint *iai ) method.
1233 lines
35 KiB
C++
1233 lines
35 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#if defined(_MSC_VER)
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#pragma warning( disable : 4786 )
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#endif
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#include <math.h>
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#include <float.h>
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#include <osg/GeoSet>
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#include <osg/Notify>
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#include <osg/Geometry>
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#include <osg/ShadeModel>
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#include <set>
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using namespace osg;
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GeoSet::GeoSet()
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{
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// we will use the a default delete functor which
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// assumes that users have allocated arrays with new only
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// and that now sharing of attributes exists between GeoSet's.
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_adf = new AttributeDeleteFunctor;
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_coords = (Vec3 *)0;
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_normals = (Vec3 *)0;
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_colors = (Vec4 *)0;
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_tcoords = (Vec2 *)0;
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_iarray = (float *)0L;
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_iaformat = IA_OFF;
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_ogliaformat = 0;
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_numprims = 0;
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_primtype = NO_TYPE;
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_oglprimtype = 0xFFFF;
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_needprimlen = 0;
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_primLengths = (int *)0;
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_numcoords = 0;
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_numnormals = 0;
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_numcolors = 0;
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_numtcoords = 0;
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_normal_binding = BIND_OFF;
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_color_binding = BIND_OFF;
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_texture_binding = BIND_OFF;
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_fast_path = 1;
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_primlength = 0;
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_flat_shaded_skip = 0;
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}
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GeoSet::GeoSet(const GeoSet& geoset,const CopyOp& copyop):
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Drawable(geoset,copyop)
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{
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// ensure that the num of vertices etc have been set up before we copy.
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geoset.computeNumVerts();
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_adf = geoset._adf;
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_numprims = geoset._numprims;
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_primtype = geoset._primtype;
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_needprimlen = geoset._needprimlen;
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_oglprimtype = geoset._oglprimtype;
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_primlength = geoset._primlength;
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_flat_shaded_skip = geoset._flat_shaded_skip;
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if (geoset._primLengths)
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{
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_primLengths = new int [_numprims];
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memcpy(_primLengths,geoset._primLengths,_numprims*sizeof(int));
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}
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else
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{
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_primLengths = 0L;
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}
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_numcoords = geoset._numcoords;
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_cindex = geoset._cindex;
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if (geoset._coords)
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{
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_coords = new Vec3 [_numcoords];
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memcpy(_coords,geoset._coords,_numcoords*sizeof(Vec3));
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}
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else
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{
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_coords = 0L;
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}
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_normal_binding = geoset._normal_binding;
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_numnormals = geoset._numnormals;
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_nindex = geoset._nindex;
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if (geoset._normals)
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{
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_normals = new Vec3 [_numnormals];
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memcpy(_normals,geoset._normals,_numnormals*sizeof(Vec3));
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}
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else
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{
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_normals = 0L;
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}
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_color_binding = geoset._color_binding;
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_numcolors = geoset._numcolors;
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_colindex = geoset._colindex;
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if (geoset._colors)
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{
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_colors = new Vec4 [_numcolors];
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memcpy(_colors,geoset._colors,_numcolors*sizeof(Vec4));
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}
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else
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{
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_colors = 0L;
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}
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_texture_binding = geoset._texture_binding;
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_numtcoords = geoset._numtcoords;
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_tindex = geoset._tindex;
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if (geoset._tcoords)
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{
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_tcoords = new Vec2 [_numtcoords];
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memcpy(_tcoords,geoset._tcoords,_numtcoords*sizeof(Vec2));
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}
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else
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{
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_tcoords = 0L;
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}
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_iaindex = geoset._iaindex;
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_iaformat = geoset._iaformat;
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_ogliaformat = geoset._ogliaformat;
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_fast_path = geoset._fast_path;
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if (geoset._iarray)
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{
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_iarray = 0L;
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osg::notify(osg::WARN)<<"Warning :: GeoSet copy constructor error, copying of interleaved arrays unsupported."<<std::endl;
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}
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else
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{
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_iarray = 0L;
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}
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}
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#define INDEX_ARRAY_DELETE(A) if (A._is_ushort) ushortList.insert(A._ptr._ushort); else uintList.insert(A._ptr._uint);
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void GeoSet::AttributeDeleteFunctor::operator() (GeoSet* gset)
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{
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// note, delete checks for NULL so want delete NULL pointers.
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delete [] gset->getPrimLengths();
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delete [] gset->getCoords();
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delete [] gset->getNormals();
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delete [] gset->getColors();
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delete [] gset->getTextureCoords();
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// can't delete a void* right now... interleaved arrays needs to be reimplemented with a proper pointer..
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// delete [] gset->getInterleavedArray();
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// coord indicies may be shared so we have to go through the long winded
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// step of creating unique pointer sets which we then delete. This
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// ensures that arrays aren't delete twice. Robert.
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std::set<GLushort*> ushortList;
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std::set<GLuint*> uintList;
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INDEX_ARRAY_DELETE(gset->getCoordIndices())
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INDEX_ARRAY_DELETE(gset->getNormalIndices());
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INDEX_ARRAY_DELETE(gset->getColorIndices());
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INDEX_ARRAY_DELETE(gset->getTextureIndices())
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INDEX_ARRAY_DELETE(gset->getInterleavedIndices());
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for(std::set<GLushort*>::iterator sitr=ushortList.begin();
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sitr!=ushortList.end();
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++sitr)
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{
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delete [] *sitr;
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}
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for(std::set<GLuint*>::iterator iitr=uintList.begin();
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iitr!=uintList.end();
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++iitr)
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{
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delete [] *iitr;
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}
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}
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#undef INDEX_ARRAY_DELETE
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GeoSet::~GeoSet()
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{
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// if attached call the adf do delete the memory.
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if (_adf.valid()) (*_adf)(this);
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}
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void GeoSet::setColorBinding( BindingType binding )
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{
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if( binding != BIND_DEFAULT &&
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binding != BIND_OFF &&
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binding != BIND_OVERALL &&
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binding != BIND_PERPRIM &&
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binding != BIND_PERVERTEX )
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_color_binding = BIND_OFF;
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else
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_color_binding = binding;
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if( _color_binding == BIND_DEFAULT )
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_color_binding = BIND_PERVERTEX;
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set_fast_path();
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}
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void GeoSet::setNormalBinding( BindingType binding )
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{
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if( binding != BIND_DEFAULT &&
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binding != BIND_OFF &&
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binding != BIND_OVERALL &&
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binding != BIND_PERPRIM &&
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binding != BIND_PERVERTEX )
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_normal_binding = BIND_OFF;
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else
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_normal_binding = binding;
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if( _normal_binding == BIND_DEFAULT )
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_normal_binding = BIND_PERVERTEX;
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set_fast_path();
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}
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void GeoSet::setTextureBinding( BindingType binding )
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{
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if( binding != BIND_DEFAULT &&
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binding != BIND_OFF &&
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binding != BIND_PERVERTEX )
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_texture_binding = BIND_OFF;
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else
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_texture_binding = binding;
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if( _texture_binding == BIND_DEFAULT )
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_texture_binding = BIND_PERVERTEX;
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set_fast_path();
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}
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void GeoSet::drawImplementation(State& state) const
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{
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if( _coords == (Vec3 *)0 && _iaformat == IA_OFF ) return;
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// need to do this to get a valid _numcoords, _numindices & _primlength
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if( _numcoords == 0 )
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computeNumVerts();
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if( _fast_path )
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draw_fast_path(state);
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else
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draw_alternate_path(state);
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}
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void GeoSet::computeNumVerts() const
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{
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int i;
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int numverts=0;
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int flat_shaded_offset=0;
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if (_primtype == FLAT_LINE_STRIP) flat_shaded_offset=_numprims;
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else if (_primtype == FLAT_TRIANGLE_STRIP) flat_shaded_offset=2*_numprims;
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else if (_primtype == FLAT_TRIANGLE_FAN) flat_shaded_offset=2*_numprims;
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switch( _primtype )
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{
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case POINTS :
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_primlength = 1;
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numverts = _numprims * _primlength;
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break;
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case LINES :
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_primlength = 2;
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numverts = _numprims * _primlength;
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break;
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case TRIANGLES :
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_primlength = 3;
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numverts = _numprims * _primlength;
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break;
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case QUADS :
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_primlength = 4;
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numverts = _numprims * _primlength;
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break;
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case QUAD_STRIP :
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case FLAT_TRIANGLE_FAN :
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case TRIANGLE_FAN :
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case LINE_LOOP :
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case LINE_STRIP :
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case FLAT_LINE_STRIP :
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case TRIANGLE_STRIP :
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case FLAT_TRIANGLE_STRIP :
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case POLYGON :
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_primlength = 0;
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numverts = 0;
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for( i = 0; i < _numprims; i++ )
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numverts += _primLengths[i];
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break;
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default:
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notify(WARN) << "Not supported primitive "<<(int)_primtype<<std::endl;
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break;
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}
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if( _cindex._ptr._ushort)
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{
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_cindex._size = numverts;
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_numcoords = _cindex.maxIndex() + 1;
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}
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else
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{
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_cindex._size = 0;
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_numcoords = numverts;
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}
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if (_normals)
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{
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int nn;
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switch(_normal_binding)
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{
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case (BIND_OFF) : nn = 0; break;
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case (BIND_OVERALL) : nn = 1; break;
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case (BIND_PERPRIM) : nn = getNumPrims(); break;
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case (BIND_PERVERTEX) : nn = numverts-flat_shaded_offset; break;
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default : nn = 0; break;
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}
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// calc the maximum num of normals from the index list.
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if( _nindex._ptr._ushort)
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{
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_nindex._size = nn;
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_numnormals = _nindex.maxIndex() + 1;
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}
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else
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{
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_nindex._size = 0;
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_numnormals = nn;
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}
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}
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else
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{
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_nindex._size = 0;
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_numnormals = 0;
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}
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if (_colors)
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{
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int nn;
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switch(_color_binding)
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{
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case (BIND_OFF) : nn = 0; break;
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case (BIND_OVERALL) : nn = 1; break;
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case (BIND_PERPRIM) : nn = getNumPrims(); break;
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case (BIND_PERVERTEX) : nn = numverts-flat_shaded_offset; break;
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default : nn = 0; break;
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}
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// calc the maximum num of colors from the index list.
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if( _colindex._ptr._ushort)
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{
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_colindex._size = nn;
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_numcolors = _colindex.maxIndex() + 1;
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}
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else
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{
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_colindex._size = 0;
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_numcolors = nn;
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}
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}
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else
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{
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_colindex._size = 0;
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_numcolors = 0;
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}
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if (_tcoords)
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{
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int nn;
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switch(_texture_binding)
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{
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case (BIND_OFF) : nn = 0; break;
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case (BIND_OVERALL) : nn = 1; break;
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case (BIND_PERPRIM) : nn = getNumPrims(); break;
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case (BIND_PERVERTEX) : nn = numverts; break;
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default : nn = 0; break;
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}
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// calc the maximum num of vertex from the index list.
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if( _tindex._ptr._ushort)
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{
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_tindex._size = nn;
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_numtcoords = _tindex.maxIndex() + 1;
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}
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else
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{
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_tindex._size = 0;
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_numtcoords = nn;
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}
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}
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else
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{
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_tindex._size = 0;
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_numtcoords = 0;
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}
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}
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// just use the base Drawable's PrimitiveFunctor based implementation.
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bool GeoSet::computeBound() const
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{
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_bbox.init();
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if( _iaformat == IA_OFF && _coords == (Vec3 *)0 ) return false;
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if( _numcoords == 0 )
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{
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computeNumVerts();
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}
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if( _numcoords == 0 )
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return false;
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Vec3 center(0.0f,0.0f,0.0f);
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int i;
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if( _iaformat == IA_OFF )
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{
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if( _cindex.valid() )
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{
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for( i = 0; i < int(_cindex._size); i++ )
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{
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center += _coords[_cindex[i]];
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_bbox.expandBy(_coords[_cindex[i]]);
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}
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}
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else
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{
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for( i = 0; i < _numcoords; i++ )
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{
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center += _coords[i];
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_bbox.expandBy(_coords[i]);
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}
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}
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}
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else
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{
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float *fptr = (float*)_iarray;
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int stride =
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_iaformat == IA_V2F ? 2 :
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_iaformat == IA_V3F ? 3 :
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_iaformat == IA_C4UB_V2F ? 6 :
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_iaformat == IA_C4UB_V3F ? 7 :
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_iaformat == IA_C3F_V3F ? 6 :
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_iaformat == IA_N3F_V3F ? 6 :
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_iaformat == IA_C4F_N3F_V3F ? 10 :
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_iaformat == IA_T2F_V3F ? 5 :
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_iaformat == IA_T4F_V4F ? 8 :
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_iaformat == IA_T2F_C4UB_V3F ? 9 :
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_iaformat == IA_T2F_C3F_V3F ? 8 :
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_iaformat == IA_T2F_N3F_V3F ? 8 :
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_iaformat == IA_T2F_C4F_N3F_V3F ? 12 :
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_iaformat == IA_T4F_C4F_N3F_V4F ? 15 : -1;
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if( stride == -1 ) // INTERNAL ERROR!!
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return false;
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int offset =
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_iaformat == IA_V2F ? 0 :
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_iaformat == IA_V3F ? 0 :
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_iaformat == IA_C4UB_V2F ? 4 :
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_iaformat == IA_C4UB_V3F ? 4 :
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_iaformat == IA_C3F_V3F ? 3 :
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_iaformat == IA_N3F_V3F ? 3 :
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_iaformat == IA_C4F_N3F_V3F ? 7 :
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_iaformat == IA_T2F_V3F ? 2 :
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_iaformat == IA_T4F_V4F ? 3 :
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_iaformat == IA_T2F_C4UB_V3F ? 6 :
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_iaformat == IA_T2F_C3F_V3F ? 5 :
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_iaformat == IA_T2F_N3F_V3F ? 5 :
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_iaformat == IA_T2F_C4F_N3F_V3F ? 9 :
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_iaformat == IA_T4F_C4F_N3F_V4F ? 11 : 0;
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fptr += offset;
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int ncomp =
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_iaformat == IA_V2F ? 2 :
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_iaformat == IA_V3F ? 3 :
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_iaformat == IA_C4UB_V2F ? 2 :
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_iaformat == IA_C4UB_V3F ? 3 :
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_iaformat == IA_C3F_V3F ? 3 :
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_iaformat == IA_N3F_V3F ? 3 :
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_iaformat == IA_C4F_N3F_V3F ? 3 :
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_iaformat == IA_T2F_V3F ? 3 :
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_iaformat == IA_T4F_V4F ? 4 :
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_iaformat == IA_T2F_C4UB_V3F ? 3 :
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_iaformat == IA_T2F_C3F_V3F ? 3 :
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_iaformat == IA_T2F_N3F_V3F ? 3 :
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_iaformat == IA_T2F_C4F_N3F_V3F ? 3 :
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_iaformat == IA_T4F_C4F_N3F_V4F ? 4 : 0;
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for( i = 0; i < _numcoords; i++ )
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{
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float x = fptr[0];
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float y = fptr[1];
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float z = ncomp >= 3 ? fptr[2] : 0.0f;
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Vec3 vv(x,y,z);
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center += vv;
|
|
_bbox.expandBy(vv);
|
|
|
|
fptr += stride;
|
|
}
|
|
}
|
|
|
|
center /= (float)_numcoords;
|
|
|
|
_bbox_computed=true;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool GeoSet::check() const
|
|
{
|
|
if( _coords == (Vec3 *)0 ) return false;
|
|
|
|
if( _cindex.valid() ||
|
|
_nindex.valid() ||
|
|
_colindex.valid() ||
|
|
_tindex.valid() )
|
|
{
|
|
|
|
if( (_coords && _cindex.null()) ||
|
|
(_normals && _nindex.null()) ||
|
|
(_colors && _colindex.null()) ||
|
|
(_tcoords && _tindex.null()) )
|
|
{
|
|
|
|
notify(WARN) << "GeoSet::check() : "
|
|
"Cannot mix indexed and non-indexed attributes.\n";
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
|
|
void GeoSet::setPrimType( PrimitiveType type )
|
|
{
|
|
switch( type )
|
|
{
|
|
case NO_TYPE: break;
|
|
|
|
case POINTS: _oglprimtype = GL_POINTS; _needprimlen = 0; break;
|
|
case LINES: _oglprimtype = GL_LINES; _needprimlen = 0; break;
|
|
case FLAT_LINE_STRIP: _oglprimtype = GL_LINE_STRIP; _needprimlen=1; break;
|
|
case LINE_STRIP: _oglprimtype = GL_LINE_STRIP; _needprimlen=1; break;
|
|
case LINE_LOOP: _oglprimtype = GL_LINE_LOOP; _needprimlen=1; break;
|
|
case TRIANGLES: _oglprimtype = GL_TRIANGLES; _needprimlen=0; break;
|
|
case FLAT_TRIANGLE_STRIP: _oglprimtype = GL_TRIANGLE_STRIP; _needprimlen=1; break;
|
|
case TRIANGLE_STRIP: _oglprimtype = GL_TRIANGLE_STRIP; _needprimlen=1; break;
|
|
case TRIANGLE_FAN: _oglprimtype = GL_TRIANGLE_FAN; _needprimlen=1; break;
|
|
case FLAT_TRIANGLE_FAN: _oglprimtype = GL_TRIANGLE_FAN; _needprimlen=1; break;
|
|
case QUADS: _oglprimtype = GL_QUADS; _needprimlen=0; break;
|
|
case QUAD_STRIP: _oglprimtype = GL_QUAD_STRIP; _needprimlen=1; break;
|
|
case POLYGON : _oglprimtype = GL_POLYGON; _needprimlen=1; break;
|
|
}
|
|
|
|
_primtype = type;
|
|
|
|
if( _primtype == FLAT_LINE_STRIP ) _flat_shaded_skip = 1;
|
|
else if( _primtype == FLAT_TRIANGLE_STRIP ) _flat_shaded_skip = 2;
|
|
else if( _primtype == FLAT_TRIANGLE_FAN ) _flat_shaded_skip = 2;
|
|
else _flat_shaded_skip = 0;
|
|
}
|
|
|
|
|
|
void GeoSet::setCoords( Vec3 *cp )
|
|
{
|
|
_coords = cp;
|
|
_cindex.setToNull();
|
|
dirtyBound();
|
|
set_fast_path();
|
|
}
|
|
|
|
|
|
void GeoSet::setCoords( Vec3 *cp, GLushort *ci )
|
|
{
|
|
_coords = cp;
|
|
// note the size of cindex defaults 0, but will be recalculated
|
|
// automatically by computeNumVerts().
|
|
_cindex.set(0,ci);
|
|
dirtyBound();
|
|
set_fast_path();
|
|
}
|
|
|
|
|
|
void GeoSet::setCoords( Vec3 *cp, GLuint *ci )
|
|
{
|
|
_coords = cp;
|
|
// note the size of cindex defaults 0, but will be recalculated
|
|
// automatically by computeNumVerts().
|
|
_cindex.set(0,ci);
|
|
dirtyBound();
|
|
set_fast_path();
|
|
}
|
|
|
|
void GeoSet::setCoords( Vec3 *cp, IndexPointer& ip )
|
|
{
|
|
_coords = cp;
|
|
_cindex = ip;
|
|
dirtyBound();
|
|
set_fast_path();
|
|
}
|
|
|
|
void GeoSet::setNormals( Vec3 *np )
|
|
{
|
|
_normals = np;
|
|
_nindex.setToNull();
|
|
if( _normal_binding == BIND_OFF )
|
|
setNormalBinding( BIND_DEFAULT );
|
|
else
|
|
set_fast_path();
|
|
}
|
|
|
|
|
|
void GeoSet::setNormals( Vec3 *np, GLushort *ni )
|
|
{
|
|
_normals = np;
|
|
// note the size of nindex defaults 0, but will be recalculated
|
|
// automatically by computeNumVerts().
|
|
_nindex.set(0,ni);
|
|
if( _normal_binding == BIND_OFF )
|
|
setNormalBinding( BIND_DEFAULT );
|
|
else
|
|
set_fast_path();
|
|
}
|
|
|
|
void GeoSet::setNormals( Vec3 *np, GLuint *ni )
|
|
{
|
|
_normals = np;
|
|
// note the size of nindex defaults 0, but will be recalculated
|
|
// automatically by computeNumVerts().
|
|
_nindex.set(0,ni);
|
|
if( _normal_binding == BIND_OFF )
|
|
setNormalBinding( BIND_DEFAULT );
|
|
else
|
|
set_fast_path();
|
|
}
|
|
|
|
void GeoSet::setNormals( Vec3 *cp, IndexPointer& ip )
|
|
{
|
|
_normals = cp;
|
|
_nindex = ip;
|
|
_bbox_computed = false;
|
|
if( _normal_binding == BIND_OFF )
|
|
setNormalBinding( BIND_DEFAULT );
|
|
else
|
|
set_fast_path();
|
|
}
|
|
|
|
|
|
void GeoSet::setColors( Vec4 *lp )
|
|
{
|
|
_colors = lp;
|
|
_colindex.setToNull();
|
|
if( _color_binding == BIND_OFF )
|
|
setColorBinding( BIND_DEFAULT );
|
|
else
|
|
set_fast_path();
|
|
}
|
|
|
|
|
|
void GeoSet::setColors( Vec4 *lp, GLushort *coli )
|
|
{
|
|
_colors = lp;
|
|
// note the size of colindex defaults 0, but will be recalculated
|
|
// automatically by computeNumVerts().
|
|
_colindex.set(0,coli);
|
|
if( _color_binding == BIND_OFF )
|
|
setColorBinding( BIND_DEFAULT );
|
|
else
|
|
set_fast_path();
|
|
}
|
|
|
|
void GeoSet::setColors( Vec4 *lp, GLuint *coli )
|
|
{
|
|
_colors = lp;
|
|
// note the size of colindex defaults 0, but will be recalculated
|
|
// automatically by computeNumVerts().
|
|
_colindex.set(0,coli);
|
|
if( _color_binding == BIND_OFF )
|
|
setColorBinding( BIND_DEFAULT );
|
|
else
|
|
set_fast_path();
|
|
}
|
|
|
|
void GeoSet::setColors( Vec4 *cp, IndexPointer& ip )
|
|
{
|
|
_colors = cp;
|
|
_colindex = ip;
|
|
_bbox_computed = false;
|
|
if( _color_binding == BIND_OFF )
|
|
setColorBinding( BIND_DEFAULT );
|
|
else
|
|
set_fast_path();
|
|
}
|
|
|
|
|
|
void GeoSet::setTextureCoords( Vec2 *tc )
|
|
{
|
|
_tcoords = tc;
|
|
_tindex.setToNull();
|
|
if( _texture_binding == BIND_OFF )
|
|
setTextureBinding( BIND_DEFAULT );
|
|
else
|
|
set_fast_path();
|
|
}
|
|
|
|
|
|
void GeoSet::setTextureCoords( Vec2 *tc, GLushort *ti )
|
|
{
|
|
_tcoords = tc;
|
|
// note the size of tindex defaults 0, but will be recalculated
|
|
// automatically by computeNumVerts().
|
|
_tindex.set(0,ti);
|
|
if( _texture_binding == BIND_OFF )
|
|
setTextureBinding( BIND_DEFAULT );
|
|
else
|
|
set_fast_path();
|
|
|
|
}
|
|
|
|
void GeoSet::setTextureCoords( Vec2 *tc, GLuint *ti )
|
|
{
|
|
_tcoords = tc;
|
|
// note the size of tindex defaults 0, but will be recalculated
|
|
// automatically by computeNumVerts().
|
|
_tindex.set(0,ti);
|
|
if( _texture_binding == BIND_OFF )
|
|
setTextureBinding( BIND_DEFAULT );
|
|
else
|
|
set_fast_path();
|
|
|
|
}
|
|
|
|
void GeoSet::setTextureCoords( Vec2 *cp, IndexPointer& ip )
|
|
{
|
|
_tcoords = cp;
|
|
_tindex = ip;
|
|
_bbox_computed = false;
|
|
if( _texture_binding == BIND_OFF )
|
|
setTextureBinding( BIND_DEFAULT );
|
|
else
|
|
set_fast_path();
|
|
}
|
|
|
|
void GeoSet::setInterleavedArray( InterleaveArrayType format, float *pointer )
|
|
{
|
|
_iaformat = format;
|
|
|
|
_ogliaformat =
|
|
(_iaformat == IA_OFF ) ? 0 :
|
|
(_iaformat == IA_V2F ) ? GL_V2F:
|
|
(_iaformat == IA_V3F ) ? GL_V3F:
|
|
(_iaformat == IA_C4UB_V2F) ? GL_C4UB_V2F:
|
|
(_iaformat == IA_C4UB_V3F) ? GL_C4UB_V3F:
|
|
(_iaformat == IA_C3F_V3F) ? GL_C3F_V3F:
|
|
(_iaformat == IA_N3F_V3F) ? GL_N3F_V3F:
|
|
(_iaformat == IA_C4F_N3F_V3F) ? GL_C4F_N3F_V3F:
|
|
(_iaformat == IA_T2F_V3F) ? GL_T2F_V3F:
|
|
(_iaformat == IA_T4F_V4F) ? GL_T4F_V4F:
|
|
(_iaformat == IA_T2F_C4UB_V3F) ? GL_T2F_C4UB_V3F:
|
|
(_iaformat == IA_T2F_C3F_V3F) ? GL_T2F_C3F_V3F:
|
|
(_iaformat == IA_T2F_N3F_V3F) ? GL_T2F_N3F_V3F:
|
|
(_iaformat == IA_T2F_C4F_N3F_V3F) ? GL_T2F_C4F_N3F_V3F:
|
|
(_iaformat == IA_T4F_C4F_N3F_V4F) ? GL_T4F_C4F_N3F_V4F: 0;
|
|
|
|
_iarray = pointer;
|
|
_iaindex.setToNull();
|
|
|
|
set_fast_path();
|
|
}
|
|
|
|
|
|
void GeoSet::setInterleavedArray( InterleaveArrayType format, float *ia, GLushort *iai )
|
|
{
|
|
_iaformat = format;
|
|
|
|
_ogliaformat =
|
|
(_iaformat == IA_OFF ) ? 0 :
|
|
(_iaformat == IA_V2F ) ? GL_V2F:
|
|
(_iaformat == IA_V3F ) ? GL_V3F:
|
|
(_iaformat == IA_C4UB_V2F) ? GL_C4UB_V2F:
|
|
(_iaformat == IA_C4UB_V3F) ? GL_C4UB_V3F:
|
|
(_iaformat == IA_C3F_V3F) ? GL_C3F_V3F:
|
|
(_iaformat == IA_N3F_V3F) ? GL_N3F_V3F:
|
|
(_iaformat == IA_C4F_N3F_V3F) ? GL_C4F_N3F_V3F:
|
|
(_iaformat == IA_T2F_V3F) ? GL_T2F_V3F:
|
|
(_iaformat == IA_T4F_V4F) ? GL_T4F_V4F:
|
|
(_iaformat == IA_T2F_C4UB_V3F) ? GL_T2F_C4UB_V3F:
|
|
(_iaformat == IA_T2F_C3F_V3F) ? GL_T2F_C3F_V3F:
|
|
(_iaformat == IA_T2F_N3F_V3F) ? GL_T2F_N3F_V3F:
|
|
(_iaformat == IA_T2F_C4F_N3F_V3F) ? GL_T2F_C4F_N3F_V3F:
|
|
(_iaformat == IA_T4F_C4F_N3F_V4F) ? GL_T4F_C4F_N3F_V4F: 0;
|
|
|
|
_iarray = ia;
|
|
// note the size of _iaindex defaults 0, but will be recalculated
|
|
// automatically by computeNumVerts().
|
|
_iaindex.set(0,iai);
|
|
|
|
set_fast_path();
|
|
}
|
|
|
|
void GeoSet::setInterleavedArray( InterleaveArrayType format, float *ia, GLuint *iai )
|
|
{
|
|
_iaformat = format;
|
|
|
|
_ogliaformat =
|
|
(_iaformat == IA_OFF ) ? 0 :
|
|
(_iaformat == IA_V2F ) ? GL_V2F:
|
|
(_iaformat == IA_V3F ) ? GL_V3F:
|
|
(_iaformat == IA_C4UB_V2F) ? GL_C4UB_V2F:
|
|
(_iaformat == IA_C4UB_V3F) ? GL_C4UB_V3F:
|
|
(_iaformat == IA_C3F_V3F) ? GL_C3F_V3F:
|
|
(_iaformat == IA_N3F_V3F) ? GL_N3F_V3F:
|
|
(_iaformat == IA_C4F_N3F_V3F) ? GL_C4F_N3F_V3F:
|
|
(_iaformat == IA_T2F_V3F) ? GL_T2F_V3F:
|
|
(_iaformat == IA_T4F_V4F) ? GL_T4F_V4F:
|
|
(_iaformat == IA_T2F_C4UB_V3F) ? GL_T2F_C4UB_V3F:
|
|
(_iaformat == IA_T2F_C3F_V3F) ? GL_T2F_C3F_V3F:
|
|
(_iaformat == IA_T2F_N3F_V3F) ? GL_T2F_N3F_V3F:
|
|
(_iaformat == IA_T2F_C4F_N3F_V3F) ? GL_T2F_C4F_N3F_V3F:
|
|
(_iaformat == IA_T4F_C4F_N3F_V4F) ? GL_T4F_C4F_N3F_V4F: 0;
|
|
|
|
_iarray = ia;
|
|
// note the size of _iaindex defaults 0, but will be recalculated
|
|
// automatically by computeNumVerts().
|
|
_iaindex.set(0,iai);
|
|
|
|
set_fast_path();
|
|
}
|
|
|
|
void GeoSet::setInterleavedArray( InterleaveArrayType format, float *ia, IndexPointer& iai )
|
|
{
|
|
_iaformat = format;
|
|
|
|
_ogliaformat =
|
|
(_iaformat == IA_OFF ) ? 0 :
|
|
(_iaformat == IA_V2F ) ? GL_V2F:
|
|
(_iaformat == IA_V3F ) ? GL_V3F:
|
|
(_iaformat == IA_C4UB_V2F) ? GL_C4UB_V2F:
|
|
(_iaformat == IA_C4UB_V3F) ? GL_C4UB_V3F:
|
|
(_iaformat == IA_C3F_V3F) ? GL_C3F_V3F:
|
|
(_iaformat == IA_N3F_V3F) ? GL_N3F_V3F:
|
|
(_iaformat == IA_C4F_N3F_V3F) ? GL_C4F_N3F_V3F:
|
|
(_iaformat == IA_T2F_V3F) ? GL_T2F_V3F:
|
|
(_iaformat == IA_T4F_V4F) ? GL_T4F_V4F:
|
|
(_iaformat == IA_T2F_C4UB_V3F) ? GL_T2F_C4UB_V3F:
|
|
(_iaformat == IA_T2F_C3F_V3F) ? GL_T2F_C3F_V3F:
|
|
(_iaformat == IA_T2F_N3F_V3F) ? GL_T2F_N3F_V3F:
|
|
(_iaformat == IA_T2F_C4F_N3F_V3F) ? GL_T2F_C4F_N3F_V3F:
|
|
(_iaformat == IA_T4F_C4F_N3F_V4F) ? GL_T4F_C4F_N3F_V4F: 0;
|
|
|
|
_iarray = ia;
|
|
// note the size of _iaindex defaults 0, but will be recalculated
|
|
// automatically by computeNumVerts().
|
|
_iaindex = iai;
|
|
|
|
set_fast_path();
|
|
}
|
|
|
|
void GeoSet::accept(AttributeFunctor& auf)
|
|
{
|
|
if (_numcoords == 0) computeNumVerts();
|
|
|
|
if (_coords && _numcoords)
|
|
{
|
|
auf.apply(VERTICES,_numcoords,_coords);
|
|
}
|
|
|
|
if (_normals && _numnormals)
|
|
{
|
|
auf.apply(NORMALS,_numnormals,_normals);
|
|
}
|
|
|
|
if (_colors && _numcolors)
|
|
{
|
|
auf.apply(COLORS,_numcolors,_colors);
|
|
}
|
|
|
|
if (_tcoords && _numtcoords)
|
|
{
|
|
auf.apply(TEXTURE_COORDS_0,_numtcoords,_tcoords);
|
|
}
|
|
}
|
|
|
|
void GeoSet::accept(ConstAttributeFunctor& auf) const
|
|
{
|
|
if (_numcoords == 0) computeNumVerts();
|
|
|
|
if (_coords && _numcoords)
|
|
{
|
|
auf.apply(VERTICES,_numcoords,_coords);
|
|
}
|
|
|
|
if (_normals && _numnormals)
|
|
{
|
|
auf.apply(NORMALS,_numnormals,_normals);
|
|
}
|
|
|
|
if (_colors && _numcolors)
|
|
{
|
|
auf.apply(COLORS,_numcolors,_colors);
|
|
}
|
|
|
|
if (_tcoords && _numtcoords)
|
|
{
|
|
auf.apply(TEXTURE_COORDS_0,_numtcoords,_tcoords);
|
|
}
|
|
}
|
|
|
|
void GeoSet::accept(PrimitiveFunctor& functor) const
|
|
{
|
|
// will easily convert into a Geometry.
|
|
|
|
if (!_coords || !_numcoords) return;
|
|
|
|
functor.setVertexArray(_numcoords,_coords);
|
|
|
|
if( _needprimlen )
|
|
{
|
|
// LINE_STRIP, LINE_LOOP, TRIANGLE_STRIP,
|
|
// TRIANGLE_FAN, QUAD_STRIP, POLYGONS
|
|
int index = 0;
|
|
if( _primLengths == (int *)0 )
|
|
{
|
|
return;
|
|
}
|
|
|
|
for( int i = 0; i < _numprims; i++ )
|
|
{
|
|
if( _cindex.valid() )
|
|
{
|
|
|
|
if (_cindex._is_ushort)
|
|
functor.drawElements( (GLenum)_oglprimtype, _primLengths[i],&_cindex._ptr._ushort[index] );
|
|
else
|
|
functor.drawElements( (GLenum)_oglprimtype, _primLengths[i],&_cindex._ptr._uint[index] );
|
|
}
|
|
else
|
|
functor.drawArrays( (GLenum)_oglprimtype, index, _primLengths[i] );
|
|
|
|
index += _primLengths[i];
|
|
}
|
|
}
|
|
else // POINTS, LINES, TRIANGLES, QUADS
|
|
{
|
|
if( _cindex.valid())
|
|
{
|
|
if (_cindex._is_ushort)
|
|
functor.drawElements( (GLenum)_oglprimtype, _cindex._size, _cindex._ptr._ushort );
|
|
else
|
|
functor.drawElements( (GLenum)_oglprimtype, _cindex._size, _cindex._ptr._uint );
|
|
}
|
|
else
|
|
functor.drawArrays( (GLenum)_oglprimtype, 0, _numcoords );
|
|
}
|
|
|
|
}
|
|
|
|
Geometry* GeoSet::convertToGeometry()
|
|
{
|
|
set_fast_path();
|
|
computeNumVerts();
|
|
|
|
ref_ptr<Geometry> geom = new Geometry;
|
|
geom->setStateSet(getStateSet());
|
|
|
|
if (_flat_shaded_skip)
|
|
{
|
|
// will need to add flat shading to primitive.
|
|
|
|
StateSet* stateset = geom->getOrCreateStateSet();
|
|
ShadeModel* shademodel = dynamic_cast<ShadeModel*>(stateset->getAttribute(StateAttribute::SHADEMODEL));
|
|
if (!shademodel)
|
|
{
|
|
shademodel = new osg::ShadeModel;
|
|
stateset->setAttribute(shademodel);
|
|
}
|
|
shademodel->setMode( ShadeModel::FLAT );
|
|
}
|
|
|
|
switch(_normal_binding)
|
|
{
|
|
case(BIND_OFF):
|
|
geom->setNormalBinding(Geometry::BIND_OFF);
|
|
break;
|
|
case(BIND_OVERALL):
|
|
geom->setNormalBinding(Geometry::BIND_OVERALL);
|
|
break;
|
|
case(BIND_PERPRIM):
|
|
geom->setNormalBinding(Geometry::BIND_PER_PRIMITIVE);
|
|
break;
|
|
case(BIND_PERVERTEX):
|
|
geom->setNormalBinding(Geometry::BIND_PER_VERTEX);
|
|
break;
|
|
default:
|
|
geom->setNormalBinding(Geometry::BIND_OFF);
|
|
break;
|
|
}
|
|
|
|
switch(_color_binding)
|
|
{
|
|
case(BIND_OFF):
|
|
geom->setColorBinding(Geometry::BIND_OFF);
|
|
break;
|
|
case(BIND_OVERALL):
|
|
geom->setColorBinding(Geometry::BIND_OVERALL);
|
|
break;
|
|
case(BIND_PERPRIM):
|
|
geom->setColorBinding(Geometry::BIND_PER_PRIMITIVE);
|
|
break;
|
|
case(BIND_PERVERTEX):
|
|
geom->setColorBinding(Geometry::BIND_PER_VERTEX);
|
|
break;
|
|
default:
|
|
geom->setColorBinding(Geometry::BIND_OFF);
|
|
break;
|
|
}
|
|
|
|
if (_coords)
|
|
{
|
|
geom->setVertexArray(new Vec3Array(_numcoords,_coords));
|
|
if (_cindex.valid())
|
|
{
|
|
if (_cindex._is_ushort) geom->setVertexIndices(new UShortArray(_cindex._size,_cindex._ptr._ushort));
|
|
else /* _nindex._is_uint*/ geom->setVertexIndices(new UIntArray(_cindex._size,_cindex._ptr._uint));
|
|
}
|
|
}
|
|
|
|
if (_normals)
|
|
{
|
|
if (_flat_shaded_skip && _needprimlen && _normal_binding==BIND_PERVERTEX)
|
|
{
|
|
if (_nindex.valid())
|
|
{
|
|
geom->setNormalArray(new Vec3Array(_numnormals,_normals));
|
|
if (_nindex._is_ushort)
|
|
{
|
|
UShortArray* indices = new UShortArray;
|
|
int index=0;
|
|
for(int primNo = 0; primNo<_numprims; ++primNo)
|
|
{
|
|
for (int i=0;i<_primLengths[primNo];++i)
|
|
{
|
|
indices->push_back(_nindex._ptr._ushort[index]);
|
|
if (i>=_flat_shaded_skip) ++index;
|
|
}
|
|
}
|
|
geom->setNormalIndices(indices);
|
|
}
|
|
else
|
|
{
|
|
UIntArray* indices = new UIntArray;
|
|
int index=0;
|
|
for(int primNo = 0; primNo<_numprims; ++primNo)
|
|
{
|
|
for (int i=0;i<_primLengths[primNo];++i)
|
|
{
|
|
indices->push_back(_nindex._ptr._uint[index]);
|
|
if (i>=_flat_shaded_skip) ++index;
|
|
}
|
|
}
|
|
geom->setNormalIndices(indices);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Vec3Array* normals = new Vec3Array;
|
|
int index=0;
|
|
for(int primNo = 0; primNo<_numprims; ++primNo)
|
|
{
|
|
for (int i=0;i<_primLengths[primNo];++i)
|
|
{
|
|
normals->push_back(_normals[index]);
|
|
if (i>=_flat_shaded_skip) ++index;
|
|
}
|
|
}
|
|
geom->setNormalArray(normals);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// usual path.
|
|
geom->setNormalArray(new Vec3Array(_numnormals,_normals));
|
|
if (_nindex.valid())
|
|
{
|
|
if (_nindex==_cindex) geom->setNormalIndices(geom->getVertexIndices());
|
|
else if (_nindex._is_ushort) geom->setNormalIndices(new UShortArray(_nindex._size,_nindex._ptr._ushort));
|
|
else /* _nindex._is_uint*/ geom->setNormalIndices(new UIntArray(_nindex._size,_nindex._ptr._uint));
|
|
}
|
|
}
|
|
}
|
|
|
|
if (_colors)
|
|
{
|
|
if (_flat_shaded_skip && _needprimlen && _color_binding==BIND_PERVERTEX)
|
|
{
|
|
if (_colindex.valid())
|
|
{
|
|
geom->setColorArray(new Vec4Array(_numcolors,_colors));
|
|
if (_colindex==_nindex && _normal_binding==BIND_PERVERTEX)
|
|
{
|
|
geom->setColorIndices(geom->getNormalIndices());
|
|
}
|
|
else if (_colindex._is_ushort)
|
|
{
|
|
UShortArray* indices = new UShortArray;
|
|
int index=0;
|
|
for(int primNo = 0; primNo<_numprims; ++primNo)
|
|
{
|
|
for (int i=0;i<_primLengths[primNo];++i)
|
|
{
|
|
indices->push_back(_colindex._ptr._ushort[index]);
|
|
if (i>=_flat_shaded_skip) ++index;
|
|
}
|
|
}
|
|
geom->setColorIndices(indices);
|
|
}
|
|
else
|
|
{
|
|
UIntArray* indices = new UIntArray;
|
|
int index=0;
|
|
for(int primNo = 0; primNo<_numprims; ++primNo)
|
|
{
|
|
for (int i=0;i<_primLengths[primNo];++i)
|
|
{
|
|
indices->push_back(_colindex._ptr._uint[index]);
|
|
if (i>=_flat_shaded_skip) ++index;
|
|
}
|
|
}
|
|
geom->setColorIndices(indices);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Vec4Array* colors = new Vec4Array;
|
|
int index=0;
|
|
for(int primNo = 0; primNo<_numprims; ++primNo)
|
|
{
|
|
for (int i=0;i<_primLengths[primNo];++i)
|
|
{
|
|
colors->push_back(_colors[index]);
|
|
if (i>=_flat_shaded_skip) ++index;
|
|
}
|
|
}
|
|
geom->setColorArray(colors);
|
|
}
|
|
|
|
}
|
|
else
|
|
{
|
|
// usual path.
|
|
geom->setColorArray(new Vec4Array(_numcolors,_colors));
|
|
if (_colindex.valid())
|
|
{
|
|
if (_colindex==_cindex) geom->setColorIndices(geom->getVertexIndices());
|
|
else if (_colindex==_nindex) geom->setColorIndices(geom->getNormalIndices());
|
|
else if (_colindex._is_ushort) geom->setColorIndices(new UShortArray(_colindex._size,_colindex._ptr._ushort));
|
|
else /* _colindex._is_uint*/ geom->setColorIndices(new UIntArray(_colindex._size,_colindex._ptr._uint));
|
|
}
|
|
}
|
|
}
|
|
|
|
if (_tcoords)
|
|
{
|
|
geom->setTexCoordArray(0,new Vec2Array(_numtcoords,_tcoords));
|
|
if (_tindex.valid())
|
|
{
|
|
if (_tindex==_cindex) geom->setTexCoordIndices(0,geom->getVertexIndices());
|
|
else if (_tindex==_nindex) geom->setTexCoordIndices(0,geom->getNormalIndices());
|
|
else if (_tindex==_colindex) geom->setTexCoordIndices(0,geom->getColorIndices());
|
|
else if (_tindex._is_ushort) geom->setTexCoordIndices(0,new UShortArray(_tindex._size,_tindex._ptr._ushort));
|
|
else /* _tindex._is_uint*/ geom->setTexCoordIndices(0,new UIntArray(_tindex._size,_tindex._ptr._uint));
|
|
}
|
|
}
|
|
|
|
|
|
if (_needprimlen)
|
|
{
|
|
DrawArrayLengths* primitives = new DrawArrayLengths((GLenum)_oglprimtype);
|
|
primitives->insert(primitives->end(), _primLengths, _primLengths+_numprims );
|
|
geom->addPrimitiveSet(primitives);
|
|
}
|
|
else
|
|
{
|
|
geom->addPrimitiveSet(new DrawArrays((GLenum)_oglprimtype,0, _numcoords));
|
|
}
|
|
|
|
return geom.take();
|
|
|
|
|
|
}
|