16d1c00a3d
along with implementations in osgViewer.
192 lines
6.3 KiB
C++
192 lines
6.3 KiB
C++
#if 1
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#include <osgDB/ReadFile>
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#include <osgViewer/Viewer>
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#include <osgGA/TrackballManipulator>
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#include <osgGA/AnimationPathManipulator>
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#include <iostream>
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void singleWindowMultipleCameras(osgViewer::Viewer& viewer)
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{
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osg::GraphicsContext::WindowingSystemInterface* wsi = osg::GraphicsContext::getWindowingSystemInterface();
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if (!wsi)
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{
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osg::notify(osg::NOTICE)<<"View::setUpViewAcrossAllScreens() : Error, no WindowSystemInterface available, cannot create windows."<<std::endl;
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return;
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}
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unsigned int width, height;
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wsi->getScreenResolution(osg::GraphicsContext::ScreenIdentifier(0), width, height);
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osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
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traits->x = 0;
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traits->y = 0;
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traits->width = width;
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traits->height = height;
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traits->windowDecoration = true;
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traits->doubleBuffer = true;
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traits->sharedContext = 0;
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osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext(traits.get());
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if (gc.valid())
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{
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osg::notify(osg::INFO)<<" GraphicsWindow has been created successfully."<<std::endl;
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// need to ensure that the window is cleared make sure that the complete window is set the correct colour
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// rather than just the parts of the window that are under the camera's viewports
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gc->setClearColor(osg::Vec4f(0.2f,0.2f,0.6f,1.0f));
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gc->setClearMask(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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}
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else
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{
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osg::notify(osg::NOTICE)<<" GraphicsWindow has not been created successfully."<<std::endl;
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}
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unsigned int numCameras = 2;
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double aspectRatioScale = 1.0;///(double)numCameras;
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for(unsigned int i=0; i<numCameras;++i)
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{
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osg::ref_ptr<osg::Camera> camera = new osg::Camera;
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camera->setGraphicsContext(gc.get());
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camera->setViewport(new osg::Viewport((i*width)/numCameras,(i*height)/numCameras, width/numCameras, height/numCameras));
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GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT;
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camera->setDrawBuffer(buffer);
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camera->setReadBuffer(buffer);
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viewer.addSlave(camera.get(), osg::Matrixd(), osg::Matrixd::scale(aspectRatioScale,1.0,1.0));
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}
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}
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void multipleWindowMultipleCameras(osgViewer::Viewer& viewer)
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{
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osg::GraphicsContext::WindowingSystemInterface* wsi = osg::GraphicsContext::getWindowingSystemInterface();
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if (!wsi)
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{
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osg::notify(osg::NOTICE)<<"View::setUpViewAcrossAllScreens() : Error, no WindowSystemInterface available, cannot create windows."<<std::endl;
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return;
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}
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unsigned int width, height;
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wsi->getScreenResolution(osg::GraphicsContext::ScreenIdentifier(0), width, height);
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unsigned int numCameras = 6;
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double aspectRatioScale = (double)numCameras;
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double translate_x = double(numCameras)-1;
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for(unsigned int i=0; i<numCameras;++i, translate_x -= 2.0)
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{
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osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
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traits->screenNum = i / 3;
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traits->x = (i*width)/numCameras;
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traits->y = 0;
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traits->width = width/numCameras-1;
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traits->height = height;
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traits->windowDecoration = true;
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traits->doubleBuffer = true;
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traits->sharedContext = 0;
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osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext(traits.get());
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if (gc.valid())
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{
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osg::notify(osg::INFO)<<" GraphicsWindow has been created successfully."<<std::endl;
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}
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else
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{
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osg::notify(osg::NOTICE)<<" GraphicsWindow has not been created successfully."<<std::endl;
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}
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osg::ref_ptr<osg::Camera> camera = new osg::Camera;
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camera->setGraphicsContext(gc.get());
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camera->setViewport(new osg::Viewport(0,0, width/numCameras, height));
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GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT;
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camera->setDrawBuffer(buffer);
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camera->setReadBuffer(buffer);
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viewer.addSlave(camera.get(), osg::Matrix::scale(aspectRatioScale, 1.0, 1.0)*osg::Matrix::translate(translate_x, 0.0, 0.0), osg::Matrix() );
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}
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}
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int main( int argc, char **argv )
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{
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// use an ArgumentParser object to manage the program arguments.
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osg::ArgumentParser arguments(&argc,argv);
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if (argc<2)
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{
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std::cout << argv[0] <<": requires filename argument." << std::endl;
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return 1;
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}
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std::string pathfile;
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osg::ref_ptr<osgGA::AnimationPathManipulator> apm = 0;
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while (arguments.read("-p",pathfile))
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{
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apm = new osgGA::AnimationPathManipulator(pathfile);
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if(!apm.valid() || !(apm->valid()) )
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{
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apm = 0;
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}
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}
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osgViewer::Viewer viewer;
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while (arguments.read("-s")) { viewer.setThreadingModel(osgViewer::Viewer::SingleThreaded); }
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while (arguments.read("-g")) { viewer.setThreadingModel(osgViewer::Viewer::ThreadPerContext); }
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while (arguments.read("-c")) { viewer.setThreadingModel(osgViewer::Viewer::ThreadPerCamera); }
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bool limitNumberOfFrames = false;
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unsigned int maxFrames = 10;
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while (arguments.read("--run-till-frame-number",maxFrames)) { limitNumberOfFrames = true; }
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// alternative viewer window setups.
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while (arguments.read("-1")) { singleWindowMultipleCameras(viewer); }
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while (arguments.read("-2")) { multipleWindowMultipleCameras(viewer); }
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if (apm.valid()) viewer.setCameraManipulator(apm.get());
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else viewer.setCameraManipulator( new osgGA::TrackballManipulator() );
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// load the scene.
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osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFiles(arguments);
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if (!loadedModel)
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{
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std::cout << argv[0] <<": No data loaded." << std::endl;
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return 1;
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}
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viewer.setSceneData(loadedModel.get());
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// viewer.setThreadingModel(osgViewer::Viewer::SingleThreaded);
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viewer.realize();
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unsigned int numFrames = 0;
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while(!viewer.done() && !(limitNumberOfFrames && numFrames>=maxFrames))
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{
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viewer.frame();
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++numFrames;
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}
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return 0;
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}
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#else
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#include <osgViewer/Viewer>
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#include <osgDB/ReadFile>
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#include <osgDB/WriteFile>
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int main( int, char **)
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{
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osg::ref_ptr<osg::Node> model = osgDB::readNodeFile("town.ive");
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for(unsigned int i=0; i<5; ++i)
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{
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osgViewer::Viewer viewer;
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viewer.setSceneData(model.get());
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viewer.run();
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}
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}
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#endif
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