baeb41a416
if continuous updating is set to false. The problem was being caused by the camera update call never being made if continuous updating was not set to true. This fix adds a flag that is set when dirtyOverlayTexture() is called and checked in the update visitor section of the traversal to determine if the camera should be updated. I tested the fix by making some changes to the osgAnimate example program so it has continuous updating off and calls dirtyOverlayTexture for each frame. The overlay texture now displays properly." |
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BlinkSequence | ||
ColorRange | ||
DOFTransform | ||
Export | ||
GeographicLocation | ||
Impostor | ||
ImpostorSprite | ||
InsertImpostorsVisitor | ||
LightPoint | ||
LightPointNode | ||
LightPointSystem | ||
MultiSwitch | ||
OpenFlightOptimizer | ||
OverlayNode | ||
ScalarBar | ||
ScalarsToColors | ||
Sector | ||
SphereSegment | ||
Version | ||
VisibilityGroup |