OpenSceneGraph/include
Robert Osfield 16b19a0c30 Refactored AntiSquish::computeUnSquishedMatrix() method to use the parent node path of the AntiSquish node
to compute the required matrix rather than using the NodePath provided by the NodeVistor. This is required
as in osg::computeLocalToWorld() usage case the NodeVisitor pointer is NULL, so the correct matrix isn't possible to compute.



git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14828 16af8721-9629-0410-8352-f15c8da7e697
2015-04-09 18:42:08 +00:00
..
OpenThreads From Jannik Heller, typo fixes 2015-04-07 18:01:12 +00:00
osg From Jannik Heller, typo fixes 2015-04-07 18:01:12 +00:00
osgAnimation Refactored how the callbacks for updating geometry are managed in MorphGeometry and RigGeometry to address bugs in serialization. 2015-03-12 17:11:11 +00:00
osgDB From Jannik Heller, typo fixes 2015-04-07 18:01:12 +00:00
osgFX Changed osgFX::MultiTextureControl so that it uses an osg::FloatArray internally to enable sharing with osg::Uniform. 2015-01-23 13:51:09 +00:00
osgGA Cleaned up warning generated when compiling osgocculusviewer 2015-02-17 10:36:41 +00:00
osgManipulator Refactored AntiSquish::computeUnSquishedMatrix() method to use the parent node path of the AntiSquish node 2015-04-09 18:42:08 +00:00
osgParticle 2014-05-14 10:19:43 +00:00
osgPresentation From Jannik Heller, typo fixes 2015-04-07 18:01:12 +00:00
osgQt From Wang Rui, "The submission includes some fixes for osgQt library and osgQtWidgets example: (1) QTextEdit now works with mouse/drag events, (2) scrollbars will change when OSG window is resizing, (3) improve rendering efficiency of QGraphicsViewAdapter so that it works with complex Qt UI, (4) add new setBackgroundWidget() method to indicate a 'background widget', which will ignore mouse/key events on it and pass them to the 3D scene." 2014-11-19 11:30:53 +00:00
osgShadow Refactored Callback system in osg::Node, osg::Drawable, osg::StateSet and osg::StateAttribute to use a new osg::Callback base class. 2014-06-05 16:26:13 +00:00
osgSim From Jannik Heller, typo fixes 2015-04-07 18:01:12 +00:00
osgTerrain First step of refactoring the osg::Program management in osgTerrain::GeometryPool for better performance by placing default osg::Program and shader defines on a single StateSet below the osgTerrain::Terrain 2015-02-20 15:02:43 +00:00
osgText From Andreas Henne, Support for GL3 core profile in osgText 2015-02-25 18:56:29 +00:00
osgUI Added basic frame rendering for TabWidget 2014-09-12 14:16:08 +00:00
osgUtil From Jannik Heller, typo fixes 2015-04-07 18:01:12 +00:00
osgViewer From Jannik Heller, typo fixes 2015-04-07 18:01:12 +00:00
osgVolume Added setting of the IsoSurfaceProperty in VolumeSettings 2014-09-03 15:54:47 +00:00
osgWidget From Jannik Heller, typo fixes 2015-04-07 18:01:12 +00:00